Video game dialogue still falls short too often. Maybe more games should try to communicate without talking.
Thursday, December 02, 2010 |
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It's tough to make a video game that's genuinely funny. Here are three reasons why they struggle and how to overcome them.
Monday, November 29, 2010 |
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Collectibles can either be a massive chore or an irresistible compulsion. Here are five steps to make finding items fun.
Monday, November 22, 2010 |
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This week's Tweetbook Q&A features responses from the Bitmob community on the new OnLive microconsole and 2D platformers. Now with more staff responses, too!
Friday, November 19, 2010 |
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Most gaming experiences end up feeling like novels. I want the equivalent of a short story.
Wednesday, November 17, 2010 |
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After a long decline, adventure games are back from the dead. Here are three reasons why they're thriving, and three ways to avoid a second demise.
Monday, November 15, 2010 |
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In this week's Tweetbook Q&A, the Bitmob community discusses Call of Duty: Black Ops and the future of 3D gaming. Join the conversation!
Friday, November 12, 2010 |
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The father of Mario has a favorite child: Super Mario World. But is it actually the best Mario game of all time?
Wednesday, November 10, 2010 |
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Is sequelitis killing video game creativity? Here are two lessons in innovation the industry can learn.
Monday, November 08, 2010 |
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In this week's Tweetbook Q&A, we get your opinions on gaming content on television. Join the conversation!
Friday, November 05, 2010 |
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In the course of any shooter campaign, I accidentally murder my allies dozens of times over. So why don't they die? And why don't I care?
Wednesday, November 03, 2010 |
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This week's Tweetbook Q&A features the Bitmob community's most terrifying gaming experiences. Join the conversation!
Friday, October 29, 2010 |
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How deadly books, fish-like zombies, inappropriate classical music, and early polygon graphics combined to turn a standard adventure game into a terrifying experience.
Wednesday, October 27, 2010 |
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In this week's Tweetbook Q&A, we ask the community about their favorite NES memories, and how they use game walkthroughs and FAQs.
Friday, October 22, 2010 |
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Calling a game "linear" doesn't have to be an insult. In fact, if you want a stronger story, it's a compliment.
Wednesday, October 20, 2010 |
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Star Wars: The Force Unleashed 2 might still feel like "God of War: Jedi Edition," but after playing the demo, I'm pretty OK with that.
Sunday, October 17, 2010 |
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In this week's Tweetbook Q&A, the Bitmob community discusses actors for roles in video-game movies and which holiday releases to look forward to.
Friday, October 15, 2010 |
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Growing up means less time for games. But it also means new and different gaming experiences. And that's a good thing.
Monday, October 11, 2010 |
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Find me a game with a full-featured set of character options, and I'll gladly waste hours upon hours on it. But their reality never lives up to their potential.
Friday, October 08, 2010 |
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From the moment you put the disc in, NBA 2K11 drops you straight into Michael Jordan's shoes. But my performance was well short of MVP level.
Wednesday, October 06, 2010 |
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