Editor's Note: Despite Reed poking fun at the fact that he's doing a list, he's covering a pretty interesting topic that demands more feedback. Also: probably the only time you'll see Pocahontas' Colors of the Wind referenced on this site. -Greg
Hey, you guys love lists, right? I love lists, too! This is a list of games that aren't simply revolutionary like Wolfenstein 3D or Super Mario Bros., but games that really showed that they can be considered art while using the medium they're on to its highest potential.
1. Shadow of the Colossus
This game has improved the medium for two main reasons: 1) its minimalistic storytelling that was not spoon-fed to you, and 2) its beautiful graphics for the time. SOTC's storytelling has been mirrored in games like Braid, where you actually have to think, and I like that. The graphics, on the other hand, blew my mind. The fact that when you climb a colossi you actually feel like you're holding onto its hair/moss is remarkable. This game is an obvious contender for "Games as Art" because of its stunning visuals.
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I do. After spending the last week in Japan (and a good deal of that time in arcades in Shibuya, Shinjuku and Akihabara), I know two things, one: those crane games totally cheat, and two: I miss good, old-fashioned arcades where people played amazing games that were miles better than anything you could play at home.






Denise Kaigler showed up to our interview barefoot and...well, otherwise, professionally dressed from head to right above the ankles. And it's not just her lack of footwear that gave Nintendo of America's Vice President, Corporate Affairs her laid-back vibe: She small talked, she smiled and chuckled a lot, and she made us feel at ease.
