Bitmob Spotlight: Chessmaster, Persona 3, Fallout Fanfic

Demian_-_bitmobbio
Thursday, May 14, 2009

We've had tons of great stuff in the Mobfeed lately. These are just a few of our recent don't-miss posts:

Chessmaster Live Review
When Derrick Hopkins isn't helping us build Bitmob (he's one of our developers) or hosting Dead Pixel Live, he's writing game reviews that aren't like your normal game reviews. His first was Street Fighter 4, his second is Chessmaster Live. Whether or not you consider it a review in the traditional sense is secondary -- it's a really good read.


Thou art check, mated, and eyebrow'd, sirrah!

What's Wrong with House of the Dead: Overkill
Luke McKinney would like to tell you exactly what is wrong with House of the Dead: Overkill, and he brought some helpful visual aids. Also: He still loves it.



House of the Dead: Overkill Wii zapper control set-up.

Pixellation: The People of the Game Industry
This documentary proof of concept by Tim Thomas, TJ Babcock, and Jason Lataillade has a very personal, 1UP Show-esque feel, and features interviews with ex-1UPers Philip Kollar and Anthony Gallegos. We'd love to see a longer version with more developer interviews mixed in!

 

 

 

Obscure Japanese Games: Ganbare Goemon
Japanese role-playing game fan Brian Shirk covers Ganbare Goemon (AKA The Legend of the Mystical Ninja) in the first installment of his Obscure Japanese Games series. I have fond memories of playing this on my friend's SNES and not know what the hell was going on.

GoldenEye on Virtual Console?
Brian Szabelski hopes GoldenEye doesn't pull a Michael Jordan and just stays retired.

Persona 3's Unique Perspective on Growing Up
Jose Gonzalez looks at Japanese culture through the lens of Persona 3's gameplay conventions and story.

The Death of Print or a Need for Reimagining
Curtis Sell makes a case for how magazines can evolve and stay relevant in the face of online competition.

Why I Still Love 2D Gaming
Andrew Wilson comes out as strongly mildly anti-polygon, and backs up his stance with examples in which 3D has changed game mechanics for the worse.

Notes from the Wasteland
Is Bitmob ready for Lee Bradley? Because he is delivering blog posts entirely in the voice of his Fallout 3 character unto us. Part one is linked above, parts two and three are here.

 
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Comments (6)
Default_picture
May 15, 2009
Surprised Demon Souls portion did not make the top ones for this week. Great collection of articles and thank you.
Demian_-_bitmobbio
May 15, 2009
That's on my list actually, couldn't fit everything in this update!
Paul_gale_network_flexing_at_the_pool_2
May 16, 2009
As great as many 3D games are, I'll always have a desire to see developers make new and inventive 2D games. One of my 2D favorites is a Super Nintendo game called Cybernator. No, it's not a robot sex sim, but rather a pretty awesome sidescrollin' action game with big weapons and even bigger explosions. An updated version of this for WiiWare, Xbox Live Arcade, or PSN, would be terrific. Make it happen.
Default_picture
May 16, 2009
The Fallout stuff seems pretty cool. It almost seems like the game was meant to be turned into fanfic. I've actually never liked stuff generated by fans (for the most part, there are some fantastic exceptions), but this stuff seems to be cool enough. Thanks for pointing me in the right direction.
Default_picture
May 16, 2009
Thanks for featuring my humble little no-frills post, Demian. 8) However, I wasn't trying to come off as militantly anti-polygon though. ;D 3-D graphics and gaming brought a lot to the table too. I love Super Metroid, but I also love Metroid Prime, even if some of the features perfected in Super Metroid were lost in the translation from 2-D to 3-D. My favorite fighting game series is the very epitome of 3-D fighing: Virtua Fighter. But I did want to highlight that I felt that 2-D gameplay and graphics will always have an important place, and should never be ignored or cast aside the way Sony and Nintendo seemed to want to do in the late 90's. I myself had considered the 2-D vs. 3-D question in terms of black-and-white movies vs. color, but that analogy didn't fit. Black-and-white is strictly an aesthetic thing. 2-D gaming represents a distinct philosophy of game design with regards to both graphics AND gameplay.
Demian_-_bitmobbio
May 17, 2009
fixed!

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