Two Cents on Six Days in Fallujah

Me_square
Thursday, May 14, 2009
Editor's Note: An interesting piece from Patrick that expresses his disappointment about this game's current situation. His guarantee that it'd be a financial success if released might be a little optimistic, but he's right on that there will be a lot of discussion surrounding it. -Greg



Several weeks ago I was getting ready to write a blog in regard to why it was a good thing that Konami was going to publish Atomic Games' first-person shooter Six Days in Fallujah. The game was to be based on the events of the second battle of Fallujah during Operation Iraqi Freedom. Unfortunately, as I was going to begin, word had dropped that Konami decided to no longer publish the title as a result of mounting criticism from veterans groups and others sensitive to Atomic's portrayal of the conflict. Now, I cannot defend freedom like the brave men and women in our armed forces do, day in and day out, but I can defend this game, and for better or for ill state why it is important we have the opportunity to decide for ourselves the fate of Six Days in Fallujah.

 

The Call of Duty franchise is easily one of the greatest first-person shooter franchises of our time. All but one of the titles in the series have taken place during World War II, the most important and Earth-shaping conflict in recent memory. Still to this day many carry the memories of those events, yet there has been no significant backlash to these titles -- rather, the purchasing public is begging for more. Even Call of Duty: World at War's depiction of extreme violence, be it in your face or unleashing a flamethrower on your enemy, did nothing to slow the franchise's momentum. Yet Six Days in Fallujah felt the heat so harshly that it may never see the light of day. Is it too soon for Six Days in Fallujah's release? I argue that the time is right now.

It may seem like I am down on the Call of Duty games, but the opposite is true. I wanted to discuss them to make my point about Six Days in Fallujah. When I started playing Call of Duty, it was with Call of Duty 2 on the Xbox 360. I was blown away at the time by its attention to detail and its portrayal of the events of World War II. For the first time in my life, I became keenly aware of the sacrifices our soldiers went through in the name of defending our freedom. I used that interest as a springboard to learn more about the conflict, to ask questions about what happened and why, and in the end I had more respect and admiration for those who have served in the past and present, and those who will in the future. Playing the game, you realize that this isn't exactly historical fact -- it is a videogame after all. Your health doesn't regenerate in real life after being hit with scores of bullets, nor can you keep respawning after you fall. Yet games like these offer a tiny glimpse of what those soldiers faced, enough to spark some interest and curiosity in those events.

That is why we need Six Days in Fallujah more than ever, to reach those who may not watch the news on TV, listen to the radio, or read the newspaper -- those, in some cases, who live and breathe in an online world. Even if the game is just an adequate first-person shooter that does nothing to push the genre forward, simply by the fact that it is taking place in a theater of operations that has such a profound effect on all our lives, this game could be the catalyst for some person to be awakened to what has been and is still going on in Iraq or Afghanistan. Think of it as the gateway drug for them to explore their country's involvement in wars that are happening right now, and perhaps learn more about the sacrifices that have been made and are still being made today. That is why I think Infinity Ward dropped the ball a bit with Call of Duty 4: Modern Warfare. It's an incredible game filled with moments the likes of which we have never seen, but I always felt that the absence of a real-world Middle East "villain" took away from the game's impact. I can imagine the difficulty they must have had, even with the decisions they made -- in particular, the detonation of a nuclear device -- but at the end of the day, it is my opinion they took the easy road out.

In conclusion, I hope that Six Days in Fallujah sees the light of day and makes it onto our gaming consoles. I myself was rather excited at the prospect; now in light of all the controversy I would like to hear and see what discussion would arise surrounding its release. As they say, there is no such thing as bad publicity -- I guarantee that because of the backlash and the news stories that followed, this game would sell through 1 million units in no time and be a guaranteed financial success. All we need is for one brave publisher to step forward.

Source: Text Adventure

 
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Comments (6)
Default_picture
May 15, 2009
If I remember correctly though, there was several things off with the game itself. The game didn't really cover say the more controversial parts of the battle. Since it was taken from soldiers accounts, it simply glossed over them since they supposedly weren't witness to it. Plus, there was also a lack of realism to it that made it appear more like Soldier of Fortune realism than say Call Of Duty. It had more video gamesque features. I remember at first hearing the game was supposed to play out like a survival horror then instead turned more like Gears of War with Red Faction like destructible environments. The game to me would probably have been slightly just detrimental to the cause. The "visceral" disheartening aspects of feeling how a soldier would feel and witnessing the war in progress would be displaced how the shrapnel effects of misaimed grenade can be cured by crouching for five seconds only to stand up and watch the vicinity in rubble. It would be a great thing if games tackled political events, but Six Days isn't the one that will do that.
Brett_new_profile
May 15, 2009
You bring up some interesting points, Patrick. I agree that we need more games drawn from historical events, especially events in our most recent past. But I disagree on why. You note that Call of Duty 2 prompted you to research World War II, and that Six Days would reach those who "may not watch the news on TV, listen to the radio, or read the newspaper." But if these people have no interest in news, how would this game change that? Wouldn't they see it as just another FPS where they could frag some noobs and move on? How would they even know this was based on a real event? I'd argue that a game like this benefits not just those sheltered gamers but the world at large. Games provide an entirely new medium to experience history. They have the potential to stimulate the senses in entirely new ways. In fact, at this moment doctors are using "games" to help soldiers deal with post-traumatic stress. Unfortunately, the general public doesn't view games in this beneficial light. They'd throw a fit that a "toy" was glamorizing war, taking sides in this controversial conflict. It'd be a PR nightmare for any publisher that tried to put the game out, and I don't think the press would be beneficial. We're simply not ready for a big-budget game like this yet. Give it a few years. In the meantime, there are plenty of thought-provoking indie games that tackle serious stuff -- even emotionally-loaded historical subjects like the Iraq War.
Me_square
May 15, 2009
Thanks for the comments. More food for thought for sure. As I alluded to, no game is going to do a real world conflict like this justice. A gmae that was a hyper-realistic military simulation would not make for much fun as a video game in your living room. I don't know if it is because I am not an American and not as emotionally invested that I am more curious about a game like this or seeing more contempory conflicts taken on in the gamespace. We see movies and TV (Generation Kill springs to mind) taking on this and other subjects. Games should and need to step up to the plate as part of the art forms' maturity process. I do understand a publishers reluctence, but nothing ventured, nothing gained.
Default_picture
May 15, 2009
The only complaint I have relating to this game is the negative responses that obliterated Six Days in Fallujah even before it was released. Some say that it's too early to see a video game adaptation of the real life war and somehow they tie it to politics which gets even crazier from there. And my response is what about the other war shooters that seem to get high praise from the gaming community? Where were the protesters then? If done right this game could of been a winner. But no. We have to put up with over sensative emo cry babies who are judging a book by it's cover. (Remember what momma told you?)
Paul_gale_network_flexing_at_the_pool_2
May 16, 2009
Good read there, Patrick. Hopefully Six Days in Fallujah will see the light of day and though no doubt will it still turn some heads and raise complaints, if it does some good, it'll be worth it.

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