I'm a big fan of Rockstar's games, but for some reason I never played Bully. Articles like this make me wish I hadn't missed out.

Bully is a game most remembered for the controversy it generated before its release. From initial hysterics claiming that Rockstar was developing a "Columbine simulator" to cries that the game was promoting bullying behaviors (it wasn't) or trivializing them (which was maybe a more legitimate criticism), Bully may have received more attention in the media before its release than after. Once people had a chance to experience the game and evaluate it for what it was, they found a competent translation of the Grand Theft Auto formula in a different aesthetic that was maybe a little rough around the edges. In truth, there wasn't a whole lot about the game that was controversial once people had a chance to play it.
Well, except that you could kiss boys. Some people didn't like that.
The fact that so much hot air was expended on the "controversial" aspects of Bully means that not much attention was paid to some of the game's more subtle touches. Like anything Rockstar puts out, the it is as deep as it is broad, and there are a lot of little gems in the design that are worth taking the magnifying glass to. In particular, Rockstar included a number of systems designed to make the world of the game compelling, immersive, and real, some of which I've not seen included anywhere else.
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