3 Games, 3 Minutes, 3 Lessons

Shoe_headshot_-_square
Wednesday, May 20, 2009
Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4

Funny thing. One of the most common complaints from people in my line of work: We don't have enough time to play games. Sure, we have review games to review. But we also have articles to edit, people to interview, websites to build, crazy people to ban from those websites, and impromptu games of Decapitato to play. The other problem -- get ready to break out the tiny air violins and Kleenex -- we often get so many games at once, that we can't keep up.

So last night, I'm sitting at home, staring at my recently arrived copies of X-Men Origins: Wolverine, Raiden Fighters Aces, and Punch-Out!!, wondering how I can play and cover them in the most efficient, least time-consuming way possible. I came up with this -- the three lessons for the game industry that I got from playing these three games for three minutes each:

 

1. Shocker: It is possible to make a good movie game. Granted, I can't make that call with Wolverine on just three minutes of gameplay, but I can feel it in my non-adamantium-laced bones (and judging from industry reviews and some of your posts, I'm not off-base).

Wolverine is already infinitely more interesting than what I'd expect from most movie-based games, which is beat-em-up, yawn, and beat-em-up some more (see Watchmen: The End is Nigh). Yes, Wolverine borrows a lot from God of War, which helps, but it's the upgrading, leveling-up, and skills that make this game for me. These allow you to customize your Wolvie. More importantly, however, is that these features give the player some motivation and incentive to keep clawing without regards to the storyline and level designs, which are usually completely forgettable in licensed fare.

Adding in some light RPG elements to a brawler seems like a fairly easy thing to do, and movie-based games need easy with the development schedules they're usually on.

2. Publishers need to respect their classics compilations. Sonic's Ultimate Genesis Collection contained a ton of games. R-Type Dimensions didn't, but offered upgraded 3D graphics. Raiden Fighters Aces: C'mon...do something. Anything! Where are the pre-Fighters Raiden games? Bah, who am I kidding? In the end, they win, because Raiden Fighters were some of my favorite arcade shooters. So despite my bitching, I'm still loving this disc.

3. Wii game makers need to support traditional control schemes whenever possible. Try playing Punch-Out!! with Wii motion controls. Now play with the single-controller controls (one Wiimote on its side). How much faster are you knocking out Glass Joe now?

Look, I get the Wii fad. But sometimes, nothing beats good ol' fashioned D-pad-and-button controls. I just don't understand why Nintendo didn't bother letting you navigate the menus with the D-pad if the game knows you're using that control scheme (you have to flip the Wiimote back forward to point at the screen). Hello? Did they not also publish Excitebots?

 
Problem? Report this post
BITMOB'S SPONSOR
Adsense-placeholder
Comments (16)
Default_picture
May 21, 2009
As much as I love Excitebots, the thought of traditional analog-stick steering crossed my mind more than a few times.
Default_picture
May 21, 2009
Well put. Hopefully, Nintendo will make it a mandate to have multiple control schemes to suit the players preference. I'd love to see motion controls as more of a fun integral part of the gaming experience and not as a mere gimmick. Hopefully titles like Mad World and No More Heroes can lead the way for developers to really implement intuitive controls without losing controls.
Default_picture
May 21, 2009
I had more fun with the Wolverine game demo than I did with the movie. Sure, it's pretty much a God of War clone, but I like the way Wolverine physically deteriorates throughout the game and it's always fun to mindlessly hack and slash your way through a game. Not deep, but fun.
Default_picture
May 21, 2009
Seems more and more people are using the GoD style with quicktime buttons
Brute
May 22, 2009
Dan wrote: "Look, I get the Wii fad." That's a telling choice of words, Dan. Since the Wii came on the scene, I've been wanting resist similar descriptions of motion control, but it's difficult. Seems (at the risk of sounding like a game snob)...kitschy.
Brute
May 22, 2009
Anyway, that Wolverine looks pretty bad-ass. Might get a rental out of me this weekend.
Robsavillo
May 22, 2009
Is it possible to use the classic controller with the new [i]Punch-Out!![/i]? I agree that flipping the Wiimote to its side is vastly superior for this type of game, but I still like the feel of the classic controller over a sideways Wiimote. I haven't read anyone address this.
Shoe_headshot_-_square
May 22, 2009
[quote]Is it possible to use the classic controller with the new Punch-Out!!? I agree that flipping the Wiimote to its side is vastly superior for this type of game, but I still like the feel of the classic controller over a sideways Wiimote. I haven't read anyone address this.[/quote] Nope. :( I just checked for you, because I wanted to know myself. No go.
Default_picture
May 22, 2009
I *totally* agree on the Punch-Out!! lesson -- sooooo annoying! I was playing last night and found it frustrating to point the remote at the screen after every bout. I almost punched my TV. But then I realized that would have hurt. And my TV would cry. And emotional and physical pain are two big no-no's with me.
Robsavillo
May 22, 2009
Bummer. Thanks for checking.
Default_picture
May 22, 2009
Thanks for this article, Hsu. I'd definately like to see this idea as a returning series. Here's my experience with Wolverine. I found the game to be the best movie based game I've played. Wolverine is also one of the best comic based games I can remember. The gameplay is fun and exciting, even if the game is occasionally buggy. The boss fights are my only big disappointment. It is definately worth a rental and is far more entertaining than the movie it's based on.
Default_picture
May 22, 2009
Wii Punch Out has got me almost wanting a Wii. The last game that did this was Super Smash Bros. When it came out, I went out and bought it and a Wii console and played it for about an hour before I got bored with it and didn't touch it again ever. Two weeks later, I sent it to my brother deployed in Korea, because even one of Nintendo's best game couldn't keep my single player mind entertained. I'm thinking Punch Out may make me invest in another Wii.
Shoe_headshot_-_square
May 22, 2009
Thomas: Don't forget Super Mario Galaxy...an absolutely INCREDIBLE game.
Paul_gale_network_flexing_at_the_pool_2
May 23, 2009
Hey Shoe, nice write-up. I think you're right on all accounts and believe that the case with Wii game, is that there's no real mandatory set of rules that the game has to comply with. For instance, if Nintendo themselves doesn't automatically make every multiplayer game have an online mode and use Wii Speak, then no one else will follow. It's not mandatory and thus, some (but not all developers) will get a little lazy. Another example is making sure that every Wii game offers widescreen and 480p. It should be the mandatory norm, but isn't. Similarly, navigation control schemes work out that way. Hopefully everyone learns from their peers and what reviewers/fans have to say, and start making adjustments.
Default_picture
May 24, 2009
I agree 100% with the Wolverine thoughts
Default_picture
May 25, 2009
Wolverine is good stuff through and through. Sure it's got it's issues (and really what game doesn't) but it's been consistently fun. Finished it and went right back in for more, which is something that rarely happens for me. Here's hoping for a non-movie sequel!

You must log in to post a comment. Please register if you do not have an account yet.