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Three Concerns About Dragon Age 2

Hughesd_2_
Thursday, August 26, 2010

Editor's note: Dragon Age: Origins proved to be a bit too much of a Western-role-playing heavy hitter for me. I grew up on Squaresoft games, so I'm a pansy when it comes to hardcore role-playing. Personally, I felt more at home with Mass Effect's glossy, cinematic approach, and I think moving Dragon Age in that direction will only up my chances of playing it. David, however, is much more apprehensive. -James


News about a forthcoming Dragon Age: Origins sequel is awesome, and most of the new, slowly emerging details are only increasing my excitement. But three nagging worries plague me. The question is whether BioWare will address my concerns before or after Dragon Age 2's release.

1) Just how different will PC and console gameplay be?

Will streamlining the gameplay further ruin the experience?

The implication at this point is that the console version will be more immediate and in your face, whereas the PC experience sounds paced for more strategic gameplay and slightly removed from battle.

 

But GamePro's write up of the Gamescom build indicates that BioWare may be looking to have it both ways:

"The combat in Dragon Age 2 looks to cater to the visceral combat lusted by the action-loving gamers currently buying up shooters and slaughter-fests on consoles, while still keeping true to the slow-paced strategy that drives many of the PC's top titles. During combat, you can take on real-time approach, hacking at enemies. Silverman said BioWare's refined the combat so that 'any button will do something awesome.' If you're more about real role-playing, you can pause the game and plan out your attacks more diligently. The strategic command wheel is still around, but pausing the battle allows you to take stock of the entire battlefield, setting up attacks for enemies who may currently be out of close range"

Maybe the issue is the wording of this particular article, but here's my take: I like the emphasis on the immediacy of combat. The delay various characters create when moving into range annoys me -- especially during repeated playthroughs. Also, many attacks and abilities simply take too long to activate.

But managing the battlefield in previous BioWare games -- even on the console -- involves pausing frequently and constantly reassessing the situation -- a staple of the developer I've enjoyed since Knights of the Old Republic. As someone who owns both the console and PC versions of the first game -- and will probably own both versions of the sequel -- I worry that unnecessary revisions will water down the Xbox and PlayStation 3 builds. The last thing I want is a mindless hack-and-slash game.

2) Is Mass Effect's conversation system really an improvement?

While I enjoy BioWare's other current RPG franchise, the paraphrased reactions used in conversation frequently result in Shepard saying something I didn't quite intend. I get that they're going for a smoother, more cinematic feel with less time spent reading text, but both Mass Effect and Dragon Age are RPGs first and foremost. That means I should be able to have control over my own character -- without the game getting in my way!

The recent news that GamePro dropped in the above preview gives me some hope for its implementation in Dragon Age 2:

"Moral choices have been refined in that visual icons of your character's dialog choices (like showing an olive branch for peaceful replies) will create less confusion for the context of a reply."

I'm still skeptical. Even though Mass Effect 2 consistently puts Paragon options on the top of the wheel and Renegade on the bottom, my Shepard ended up saying things he wouldn't have said if I'd have seen the text in full.

Moreover, my experience with the awesome downloadable game DeathSpank (you can find my review here) suggests that full-text dialogue choices don't diminish vocal delivery. Sure, it may result in a few tedious sequences, but a game can feature voiced characters without resorting to the conversation wheel.

3) How will a magic-using Hawke work?


I imagine Hawke with a sword, but what about a staff?

This is something I'm sure they'll pull off splendidly, but it is also the question nagging me the most. Something about the title "Champion of Kirkwall" suggests that Hawke is a warrior -- possibly a rogue -- and certainly not a mage.

Coverage of the Gamescom build hasn't allayed my worries. Most of it emphasizes Hawke as a warrior. Check out this write up by IGN:

"I sliced through Darkspawn effortlessly, my blade sliding through the ugly creatures as if they were made of butter. Meanwhile, my mage partner eloquently set the remaining foes aflame. After obliterating enemies with such ease, I realized that this was a much different Dragon Age than I was used to, but it was exactly what I was hoping for."

Plus, look at it in terms of the fiction. Hawke starts out in Lothering, but if he's a mage, wouldn't he have to be an apostate? But, if he's an apostate, why would the narrators (according to IGN) talk about Hawke rebuilding the Chantry -- apparently on organization that is now in ruins.

Does anyone out there have an answer for my Hawke/mage dilemma? How about other concerns? Share in the comments!


For my more random observations and thoughts, follow me on Twitter @MKEGameDesign.

 
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Comments (6)
Photo_126
August 26, 2010

I also am concerned by the stylistic merging of the two titles.  I felt like Mass Effect and Dragon Age each represented different but great version of the Western RPG.  Making Dragon Age more like Mass Effect will  ruin the diversity that exists in these fine games.

Comic061111
August 26, 2010

Regarding magic, it seems like Hawke's big sword is ALSO a staff, if you look closely at the trailer recently released.  It has the glowy ball bit at the very end that I can easily see a mage sort wielding.  This is of course in addition to him using blood magic and casting spells  My issue then becomes: How will a rogue-type Hawke work?

As far as the reasoning behind it, it is easily plausible that he simply hadn't shown any magical affinity, or had deftly hidden it until around the time the game starts.  As far as rebuilding the Chantry, it's not ENTIRELY bad, and it does a lot to help people outside of their mage watchdog status, so rebuilding it to get a town back on its feet would make sense.

Lore aside, everything about DA2, if it was instead DA1, would excite me quite a bit.  However, due to the fact that it is a sequel and they seem to be changing some core features I enjoyed quite a bit, while 'fixing' things that I never viewed as broken, I am apprehensive myself. 

They had even started out selling it directly to me, making the main character share my name and look similar enough to me that I could tweak it a little bit.  Then everything else they've said since just turned my grin into a grimace.

Regardless, I may reinstall the original just for the upcoming (and last) DLC, which definitely falls short of '2 years'.

Jason_wilson
August 26, 2010

I'm very worried. I don't want my RPGs to become action games -- especially PC RPGs. I'm afraid Dragon Age 2 is going in this direction. I need to check it out in person to evaluate it. 

Hughesd_2_
August 26, 2010

@Dewan-- I noticed the staff in the trailer. . . after I'd originally written the article. But, as any gamer knows, what can you possibly get out of CGI trailers? Am I the only one who thinks these are getting silly--and useless? The live action stuff for Medal of Honor and Halo: Reach, though, that's a much different animal. I've actually enjoyed those.

@Jason-- If we can go off the original Game Informer reveal, the PC version will be saved from this relentless 'streamlining'. And shaving a little of the 'moving into range' can't hurt, as long as the strategic view/ability to pause and issue commands is kept in place. Heck, even in Mass Effect I like (and need) to pause the action now and then.

100media_imag0065
August 27, 2010

Ya know, when I heard they were taking the best game of all time, Mass Effect, and changing a heck of a lot of it to cater to a more casual audience I nearly blew my top. I hated the idea of my favorite game of all time being toned down. I get shit from everyone because I was complaining. Then, when the game released, and all me fears came true and the game turned out to be a 35 hour casual gamers shooter, I still got shit from people because I voiced my disappointment. Somehow, some way, people thought it was better than the first.

Still to this day whenever I bring up the fact that Mass Effect 2 was nothing like the original and that Bioware turned it into a near casual game people tell me how I am overreacting and how the game was great yadda yadda yadda. Then Bioware announced that Dragon Age 2 is being changed in much the same way. I never liked the first one, I thought it was far too slow for my tastes.

What Bioware is doing to it is EXACTLY what I wanted. More action, a faster pace, and more bad-ass. And guess what?? The very same people who gave me so much shit for Mass Effect 2 are now crying themselves to sleep that Dragon Age 2 is being changed in much the same way. And I became a hypocrite because I want it to change, but yet complained constantly about them doing the same exact thing to Mass Effect 2. Needless to say I took this opportunity to point and laugh at all the angry commenters who gave me shit for Mass Effect 2. Not proud of it...but it felt good.

Anyway, I am by no means saying anyone is bitching here, I just needed to vent. Lol. This was a good article that raised some good questions. I was also curious about how much they were going to change the game and how different the PC and console versions were going to be. I would rather a more action focused game, so if what I am reading is correct, then that would mean I should get the console version.....right???

Default_picture
August 27, 2010
Most of the issues you bring up I am not worried about personally. For me, the biggest concern is the new art style. Particularly the darkspawn dressed up as 'skeletor', and the overly austere environments that we've seen to date. Hopefully the latter concern will be eliminated when we see some screenshots that are not set in the blightlands. Until then, I am a bit nervous. But the skeletor-inspired darkspawn will always look head-shakingly bad in my eyes. On the flip side, the human/elven and even the revised qunari character models are looking pretty good :)

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