There's a problem with the games industry, and that is the lack of innovation. There's a whole lot of rehashing of old mechanics going on, and I feel like we gamers are partly to blame. We continue to crave our favorite brands, and developers are more than happy to deliver. I think we as gamers need to expand our horizons, we need to step outside of our comfort zone and require more innovative gameplay and story telling.
If all gamers require is the standard FPS, that is all we are going to get. How can we expect an advancement in the industry when we continue to demand the games that hold us back? I, like everyone else enjoy a good FPS, but I don't enjoy the same brand year after year, in a different setting. We are essentially giving developers a free pass to remake the same title, put it in a different setting, and re-tool an old gameplay mechanic. They aren't required or given the chance to innovate, and frankly I can't blame them for not trying. We keep shoveling them our dollars and expect only visual overhauls and new guns in return.
Publishers and developers want more brand loyalty from gamers. While I think thats a great thing to shoot for, I also think it stifles the industry. If a brand (i.e Mass Effect, Assassins Creed) are doing things that drive the industry forward in terms of gameplay and narrative, I'm all for supporting them. I think though that devs and publishers take brand loyalty for granted. If Call of Duty sells 10 million copies day one, that tells the developer “Hey, we love this, make another one, and make it prettier. Oh, and we want it as soon as possible.” Unfortunately for us gamers, they are happy to deliver on those demands.
I sincerely hope things change in the future. There is no reason for us to be playing games that employ mechanics and narrative techniques we've seen in the past. I've heard the argument “We've done everything, all that is left is rehashing the same mechanics”. I find that offensive, and so should developers. The games industry has a distinct advantage over other entertainment mediums, and that is feedback. We get to interact with our games, you can't do that with movies or books. There is, and should be no limit to what is possible in videogames.
So from now on I am challenging developers. I am challenging them to use their creative abilities to innovate and move the industry forward. If it means taking feedback from fans, and other outside influences, then do it. Having the same minds couped up together doesn't lead to innovation and forward thinking. Sometimes you need inspiration, and a fresh face or opinion to think outside the box.















