The Bitmob Featured Community Writer series focuses on you, the Bitmob community member. We dust off a writer's old articles and give them their just reward: more eyeballs. We're featuring some of your favorite contributors, some you may have overlooked, and maybe even you!
Hailing from Louisiana, Mark T. Whitney has been a mainstay here at Bitmob since the beginning. He's one of our most active members, and his articles hit the front page on a regular basis.
Mark is very serious about his writing, and like many Bitmob community members, he's actively seeking employment in video game journalism. He's already been published as a freelancer, and given the quality of his work, I feel that it's only a matter of time before he breaks through.
Where else can you follow this amateur chef and beer
aficionado? He also posts on finetunedink.com and Geek Casual Magazine, and you can catch up on his microthoughts on Twitter by following @MarkWhitney.
Front-page posts
The Sacrifice of Few for the Good of Many -- Mark takes a look at the antihero and the ideal of moral ambiguity in video games. Quote of note: "The reason why we all relate more to the antihero than the 'Superman' variety is because the actions that they perform are more closely related to how we would act and perform in these situations."
Interview: InstantAction's Louis Castle on Browser-Based Gaming -- This is a perfect example of why Bitmob is so great. Mark wrote an article which caught a PR employee's attention. Then he got an interview with a video game mover and shaker. I remember speaking to him prior to the phone call with InstantAction's Louis Castle, and he was a little nervous. I think he nailed it. Quote of note: "Louis Castle: When you think about piracy most people are trying to prevent it by just saying 'no' and trying to stop it. My experience is that if you build better mousetraps, you get smarter mice."
Stroking the Ego: Why Being a Geeky Gamer Is Awesome -- Fear not, nerd! Mark takes time to explain why you might be at the top of the heap just for being a geek. Quote of note: "Those developers you hate for putting incredibly difficult puzzles or small objects that are hard to see in games? You should be thanking them instead of cursing them for greatly improving your visual cues and problem-solving skills, because those two things may just end up letting you continue your lineage."
From the Mobfeed
The Great Gaming Experiment -- Have you ever felt like a mouse in a maze when playing a video game? That's on purpose. Quote of note: "Humanity is, for the most part, a competitive species. It’s why achievements work as positive stimuli in the first place. On the other hand, giving a player an obstacle he can’t beat is essentially slapping him in the face and roaring a bestial challenge."

A Lesson in Dimensions -- If you've been following along, you'll notice that Mark has a knack fof putting video games in a wider context. Does his take on 3D imagery make me more interested in the future of video game technology? Nope! I am, however, glad he took the time to explain it. Now I can hate it and be informed. Quote of note: "This requirement for a higher resolution, just like when standard high-definition televisions arrived, drives the price up drastically until those numbers become a more acceptable standard.... The Philips television mentioned earlier has a whopping 2160p resolution and goes for $10,000. Also, that’s just for the 42-inch model."
Alpha Protocol has Jumped the Shark -- Prior to Alpha Protocol's release, Mark took Sega to task for not backing up its hype. After the game came out, everyone else agreed. Quote of note: "I wish I could say that I’m still excited, because the ideas behind Alpha Protocol still sound great. But, unless something really blows me away in the coming months or the game just surpasses every hope I had for it, it will just become another title that I’ll never get around to picking up."
Want to be a Featured Community Writer? Then register with Bitmob and start contributing! You need to use your real name, and it wouldn't hurt to write a Meet the Mob post about yourself and tag it with "Meet the Mob." If you have a favorite Bitmob community writer and want to nominate them, send me an e-mail at andrew.hiscock@bitmob.com.














