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Bitmob Featured Community Writer: Chase Koeneke

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Wednesday, July 20, 2011

The Bitmob Featured Community Writer series focuses on you, the Bitmob community memberWe dust off a writer's old articles and give them their just reward: more eyeballs. We're featuring some of your favorite contributors, some you may have overlooked, and maybe even you!


Chase KoenekeChase Koeneke has been blessing us with his knowledge and wit since early 2010. In that time, he has written 40 articles, many of which have leaped straight to the front page. Perhaps even more impressively, his most-viewed story never even received front-page promotion! Clearly, our readers know quality when they see it.

Learn a bit more about Chase with his Meet the Mob post, then check out a few of his articles from the front page and Mobfeed.

Meet the Mob: Chase Koeneke

Front-page posts

Which developers would you sit down with for "dinner"?: "Pick three developers (alive or dead -- I don’t care) who you would want to design a new game. Explain why you picked each and what he would contribute to the project."

Reviewer's remorse: New-game smell: "My eyes opened to a lot of rookie mistakes when I reread many of my reviews for games released last year. Blindly following a template, using clichés -- I've done them all. But I believe one mistake deserves a bit of exploration: unintentionally inflating a game's score because of its newness."

Bored with Bowser: "I like Bowser. I really do. But he hasn’t changed much in his 25-year history. Let’s mix it up a bit, Nintendo. Y’know, Bowser wasn’t even Mario’s first antagonist. That title belongs to a certain barrel-tossing simian."

 

Mobfeed posts

The (eventual) death of the JRPG: "The catch-22 of the situation is that gamers appear to want a more complex style of game, but the more complexity and layers and crap thrown into a game, the less of a JRPG it becomes."

Gaming growing pains: Puberty: "Games are still finding themselves. This is a time of experimentation, a time of rebellion, a time for testing boundaries. It’s a time we should be celebrating. Yet gamers aren’t satisfied just going along for the ride. We can’t wait to be equals. We feel we must shun anything that makes us appear kiddie or immature."

Perfection in games (and why we don't want it): "Imperfections make us who we are and, in turn, make each game what they are. The important thing is that you’re having fun. Because really, that’s what games are all about."


Want to be a Featured Community Writer? Then register with Bitmob and start contributing! You need to use your real name, and it wouldn't hurt to write a Meet the Mob post about yourself and tag it with "Meet the Mob." If you have a favorite Bitmob community writer and want to nominate him or her, send me an e-mail at layton.shumway@bitmob.com.

 
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Comments (6)
37893_1338936035999_1309080061_30825631_6290042_n
July 20, 2011

Ridiculously honored to be among the awesome group of writers who have been featured through this fantastic series. Thank you to everyone involved.

Dscn0568_-_copy
July 20, 2011

Congratulations!

Me_and_luke
July 20, 2011

Major congrats, man.  Much deserved.

Trit_warhol
July 21, 2011

Good reads. Thanks, Chase.

Robsavillo
July 21, 2011

Congrats! I really enjoyed that new-game smell article.

Mikeshadesbitmob0611
July 21, 2011

Congrats to my Brosef Stalin! When Borderworlds comes out, we're tearing it up.

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