Forza 4 proves racing sims should be fun

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Thursday, October 06, 2011

Gran Turismo gives racing simulators a bad name. Gran Turismo 5 made car sims seem like stuffy and cumbersome beasts. Don't get me wrong; it's a good game, but it isn't a great one.

Gran Turismo 5 simply isn't fun. It is too bogged down by precision and realism for the average gamer to embrace it -- and that's totally OK. A lot of gearheads are into being as detailed as possible. They build racing seat setups in their living rooms and likely have an old sports car that they drive to the store once a week. And for those people, I present this picture:

Clarkson

Meet Jeremy Clarkson. He's a presenter on BBC's Top Gear and he's nothing like the people I've described. He's loud and brash, and doesn't claim to know the first thing about correctly timing an engine. He's the antithesis of precision and "realism."

Top Gear's philosophy is that cars are meant to be enjoyed. They test and review vehicles anyone would salivate over and their coverage is never stale. Cars are fun and should be judged on how well they serve that purpose.

The Forza series embraces this same idea. Racing should be a manic, knuckle-whitening affair. Your heart should pound and every vehicle should come with its own set of complications and demands. Like Top Gear,  Forza is all about the thrill and danger involved in driving expensive cars very quickly. It makes sense, then, that Forza 4 would join forces with Top Gear to save the world from laboriously precise racing sims.

 

Jeremy Clarkson is a very moving speaker. His voice commands you to listen, and even if you don't agree with his politics or his actions, you can feel the passion in his words. Forza 4 opens with him delivering a stirring monologue about how loving cars isn't wrong. Environmental pressures and economic concerns are taking a terrible toll on the automotive industry and people who enjoy driving. Games like Forza exist to capture the essence of being in a fast car and preserve it.

Forza 4 is all about being behind the wheel. In fact, after Clarkson stops talking about how wonderful cars are, you're instantly thrown into a race. You don't select your track or what you're driving. Where Gran Turismo 5 greets its players with endless menus and an agonizing clock-syncing feature, Forza tosses out all the complication and gets right down to the reason you bought the game in the first place: driving.

Spyker wheel

One of the most frustrating design choices in GT5 was the feeling that you were driving a giant marshmallow. No amount of contact during a race seemed to disturb the car's trajectory or condition. Cars were simply too gorgeous and expensive to ever be seen in a damaged state. Hell, even trying to flip in GT5 is a Herculean task, one I accomplished by turning absolutely every limiting setting off and driving a Zonda F as fast as possible into a guard rail. It really wasn't worth the hassle.

Forza takes a shockingly more realistic approach, at least in terms of car physics. Gran Turismo is all about the motion and the function of cars without satisfying curiosity. What if I want to see what happens if I skid against a guard rail at 200 miles per hour? In Forza, the result is catastrophic and full of chipped bodywork, tire smoke, and a potential multi-car spinout. Even though the race is decidedly over for me at that point, crashing was really damned entertaining. GT is too concerned with actual race realism to bother with how spectacular a mistake can be.

Kia

Forza 4 also embraces Top Gear's over-the-top format by including the show's full test track and a series of interesting challenges. You won't be driving across the spine of Africa in an Opel, but the tasks are still ridiculous. For example, you can take every car class for a spin around the Top Gear track while knocking down as many gigantic bowling pins as possible. Getting a high score depends on how well you've mastered your selected car.

Everything that's good about Forza 4 is drenched in surprising blend of cheekiness and passion. You get the feeling that the people making this game love cars for completely different reasons than the man who meticulously polishes his Aston Martin DB9. A love of speed, recklessness, and good-natured buffoonery shines through a beautiful racing sim. If you want precision Forza 4 will gladly give it to you, but that's not the emphasis. Even the Autovista mode that lets you take a 3D tour of several cars in the game balances its intense geekery with humor.

snow track

Overbearing racing realism isn't fun for most people, but no one's denying that someone, somewhere, really enjoys it. Forza 4 is the balance between serious racing and the unbridled love of cars. Bringing Top Gear into the mix marks the line between Forza and Gran Turismo. It's Microsoft boldly declaring that, hey, some people want to be entertained by their cars, not fulfill a bizarre racing fantasy. Gran Turismo exists for those who do want to live that dream, but for me, being able to drive a Peugeot 908 sideways through a glass tunnel only to have it end in a terrible crash is pure, unadulterated fun.

 
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JASMINE MALEFICENT REA'S SPONSOR
Comments (11)
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October 06, 2011

If I were to critique this article, I would give the following pointers; the first line and thus, the first paragraph, saying, "Don't get me wrong, it's a good game, but it isn't a great one" are rather poor. That quote desperately needs some clarifying. What do you mean by a "good game"? Perhaps you could have gone about this task by saying that Gran Turismo takes itself far too seriously in that there's no room to allow the player to have a good time.

I enjoyed the article otherwise, but as a car snob, "car" being my first word, etc. I am obligated to give you feces.  

Jayhenningsen
October 06, 2011

"Perhaps you could have gone about this task by saying that Gran Turismo takes itself far too seriously in that there's no room to allow the player to have a good time."

It seems that she did say something very similar to that...a mere two sentences later: "It is too bogged down by precision and realism for the average gamer to embrace it -- and that's totally OK."

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October 06, 2011

Gran Turismo, while a great game, to me is not 'fun', Forza 4 was the first time I've had fun with a racing sim.  Great article :o)

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October 06, 2011

Well, at least we now know which side the author is on. 

If you can't have fun with GT, be it the new or one of the elder games, too bad. A missed opportunity. 

These games have given me uncountable hours of pure driving pleasure, and while it's leaning curve is steeper than your normal racing game, it really grows on you. If you like cars, you should be able to enjoy this somewhere down the line. 

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October 06, 2011

I didn't despise GT5, and I enjoyed the previous games. I find Forza's approach more appealing and bizarrely more reverential than the fetishistic presentation in Gran Turismo.

As I said, GT5 isn't a bad game, but it is out of touch with the segment of car fans who want to do something risky and rambunctious. Forza 4 easily appeals to both sides.

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October 07, 2011

I completely agree. The Gran Turismo series peaked with GT3: A-Spec. I spent countless hours with that game.

Then Burnout 3 came out and ruined the GT franchise forevermore. The series refused to adapt and evolve with me as a gamer/racer, and I never looked back.

I was going to pass on Forza 4, but reading this piece has sparked an interest...

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October 07, 2011

I like GT3, because it finally fixed the slow frame rate of GT2 and improved the graphics. But I still hate that Snoop Dogg rap song in the game. Seriously, I can't race while Snoop is rapping about Gran Turismo 3. It's such an awful waste of a celebrity promo.

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October 06, 2011

Well, I loved the very first Gran Turismo. It didn't bog me with too many menus, it moved very quickly and the replay system looked very slick.

When I played GT2, I was a bit disappointed. The developers added more cars, but the speed was twice as slow as the original. The music consisted of mainstream songs. I missed all the exclusive techno songs from the first game, but I didn't gripe too much.

By the time I made it to GT3, I lost my interest. It was as if every sequel was only a minor revision to an old classic. The music selection stunk. They had Snoop Dogg rap about Gran Turismo 3, for crying out loud. The menu system grew even more cumbersome. Worst of all, the killer intro movie just wasn't as charming as it looked years ago.

I was an old fan of the original GT1, but it's time for something new. The gameplay videos of Forza Motorsport are really spurring my interest with magnificent car crashes. Thanks for the article and I will always remember the first GT intro movie. Lol.

http://www.youtube.com/watch?v=UGH3uG4gGI4

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October 07, 2011

Is the season/career mode in Forza 4 any different than 3 or 2?

The racing sim formula that is in Forza 2 and 3 is getting pretty stale.  Start out poor and with a slow car. Quickly build up way too much cash way too fast and buy pretty much any car and upgrade you want.  Fall asleep.

The most fun I have with Forza (and Gran Turismo) is when you initially start out with that lowly Integra or similar slow car.  The races are more challenging and the accomplishment of being able to buy upgrades one piece at a time as you earn the money is incredibly fun.  Do I buy a set of sport tires or do I go weight reduction? 

 

The problem lies in that after about 2 hours of fun, challenging gameplay like that- you're loaded with cash and cars that are way too fast.  You have so much cash that upgrading the car doesn't become a challenge anymore- it just becomes a repetitive series of clicking A as fast as you can.

 

Is 4 any different?

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October 07, 2011

I'm an Xbox guy, so I've had very little experience with GT, but didn't GT5 also include the Top Gear test track?

Not that it really matters, I agree with your premise Jasmine, even with my limited time with GT. Forza has always seemed to toe that line between precision and fun, and for that, I love it.

As a fan of both Top Gear and Forza, October 11th can't come fast enough.

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October 12, 2011

I think you're making a valid point, Jasmine, but you're backing it up with an awful lot of unfair  and untrue statements. You state multiple times that GT5 simply isn't fun as though that's some sort of fact - that somehow hyper realism is a bad thing for a game that sells itself as a "real driving simulator." It's not until near the end of the article that you truly, begrudgingly admit that some people may find that fun (I'm guessing the people who bought the game and got exactly what they were promised).

GT5 does offer that same white-knuckle racing experience. You seem to be claiming that unless the car is damaged "realistically" (a stretch in either game), that the user isn't getting that sensation. I put it to you that the sensation is separate from the visual result - when I'm screaming around the track at top speed in either game, I get that feeling. The penalty for a wrong move or an off is really the only difference: in Forza it may be a spectacular wreck, whereas in GT5 it's lost time (which is just as bad or worse). Both games will simulate a performance drop based on damage if you want them to.

You're constantly dismissing the GT5 experience and those who enjoy it in this article by calling out things like a confusing menu system in GT5 (Forza is better, but has its share of weirdness), or claiming that those who like GT5 are living out some "bizarre racing fantasy" instead of being entertained. Those sorts of statements do nothing but take credence away from your otherwise valid points.

You're totally right that Forza and GT are attempting to deliver the same sort of experience in different ways, and that Forza is much less clinical about it than GT. And it's entirely your right to say that Forza's approach is the better one. I just think you're going about it the wrong way in this article.

All in my opinion, of course.

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