I’m in an American Literature Class at the University of Missouri and a recent reading assignment really got me thinking.
The reading was Nathaniel Hawthorne’s short story, “The Birth-Mark.” For those of you not familiar with the plot, a scientist named Alymer believe his wife to be perfect in every way, save for a small birthmark on her cheek. He convinces her that it is an imperfection that must be done away with. He concocts an elixir and when his wife drinks it, the birthmark disappears. Then she immediately dies (with the implication that something perfect is not allowed to live among mortals.)

Obviously, Hawthorne knew a little something about not being perfect. Nice 'stache.
While I generally find Hawthorne’s writings to be impenetrable fortresses of unnecessary and confusing words, the simple theme of the consequences of perfection fascinates me, especially when it comes to games.
Gamers say they want their games to be perfect and developers try to make their games perfect, but is perfection something we truly want?
When discussing the philosophy of review scores, I have heard many people (including Dan Hsu and many other regulars of the Mobcast,) say that even when a game gets a “perfect” score, it doesn’t mean that a game is without flaw; “No game is perfect.” And thank goodness for that!
Imagine, if you will, the perfect first-person shooter. It might have the vehicle combat of Halo, the leveling and upgrading system of Modern Warfare, the destructibility of Battlefield: Bad Company. Regardless of which elements it possesses, the final question is the same. “Would you ever play a different first-person shooter again?”
This is an extreme example of course, a perfect game will never happen thanks to the fallibility of humans, but it’s something to consider the next time you find yourself bitching about the menus in Borderlands or the repetitiveness of Crackdown. Imperfections make us who we are and in turn, make each game what they are. The important thing is that you’re having fun because really, that’s what games are all about.
Also, as an aside, can we stop using the word perfect when describing things in games? Our culture is exaggeration-filled as it is. {readmore}














