Bitmob Writing Tips: A look into our editing process

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Tuesday, August 23, 2011

Bitmob Writing Tips

A few weeks ago, we put out a Bitmob Writing Challenge to help our community writers eliminate passive voice and other editor-eyeball-melting no-no's.

April Halog stepped up to the challenge by posting a review of Call of Duty: Black Ops for us to dissect. Below is the text from her article (highlighted in yellow), along with my detailed notes.

I'm not claiming to be the best editor in the world...or even here at Bitmob. But I do have 15 years experience in this field, having edited countless stories in Electronic Gaming Monthly, 1UP, Gamers.com, Bitmob, and more. I hope this is useful for some of you writers out there! We're pretty tough when it comes to edits, so special thanks to April for putting herself out there like this....

 

Note: The Accent Advocate, a student newspaper for Contra Costa College, originally published this story, and April revised it for our challenge. Also, special thanks to our own Chris Hoadley for organizing this challenge and helping me get this post prepared.


The year's most anticipated game is finally here. "Call of Duty: Black Ops" is the exciting new addition to the Call of Duty franchise. The game explores the Cold War era, being the series to a new territory that the previous games didn't touch.  You play as Alex Mason, a special operative that wakes up in an interrogation room recalling previous missions to unknown captors.

Notes:

1. The first sentence of the article is the most important one, and you really want to catch readers' attention here. Now, for a mainstream paper geared toward non-gamers, perhaps "The year's most anticipated game is finally here" may be sufficient, but I would argue it's very generic and cliched. Will this line excite and draw in any readers? Does it tell them anything about what the story is about or how it's different from the billion other reviews/articles on this game?

2. For Bitmob specifically, we bold game titles...no quotes needed.

3. It's a little redundant to say Call of Duty: Black Ops is part of the Call of Duty franchise, but again, this isn't as bad if it's meant for a more mainstream audience.

4. Used the word "game" three times in this paragraph alone, including twice in the third sentence. This is a very common problem with a lot of writers, by the way: repetitiveness. Some people don't realize how many times they use the word "game" in one article, and it can cause a reader's eyes to glaze over.

5. I think "being" is supposed to be "bringing."

6. Some sentences have one space after the period, while others have two. It should always be one space.

7. No passive voice here...good job!

8. Overall: This isn't a very strong intro, to be honest. The headline advertises this article as a review, but so far, all we've read is a history lesson on what Black Ops is. The reader may know all this stuff already, since countless websites and magazines have covered the game already, and they're here to get your opinion...not to get a recap.

Now, it's not a bad thing to give a snapshot of what this product is -- not everyone has read everything on the Internet, and not everyone knows what this game is. But you can save that summary for later in the article. Use the intro to suck your reader in and make him want to read the entire piece.

Bonus edit: Should be "You play as Alex Mason, a special operative who wakes up..." -- not "that" because Alex Mason is a person, not a thing. (Thanks for catching that, Rob Savillo!)


Call of Duty: Black Ops

The game's storyline spans throughout the 1960s in black operations missions. As players progress through Alex's story they will find themselves in missions right out the pages of history. The cut scenes involving Mason talking to his captors are confusing at first, but at the game's end the story wraps up itself nicely.

Notes:

9. Earlier, you referred to the players in second person ("you play as"), but here, you switch to third person ("players progress...they will find themselves"). You need to be consistent here with which style and voice you're using.

10. This is optional, but you could hyphenate "black-operations mission" to make "black operations" a compound modifier that modifies "mission."

Here's the example I use to help writers remember this:

"Man-eating shark" is very different from "man eating shark" -- the hyphen means everything here, though it's optional in terms where no one is likely to be confused (like "black operations missions").

11. You will want to be careful with the "right out of the pages of history" line, which implies that these missions are based on real-life activities. Black Ops scenarios are inspired by historical events, not necessarily modeled directly after.

12. "Cut-scenes" should be hyphenated.

13. This paragraph continues the "game summary" thing I complained about above. If you notice, this review doesn't have anything "review-y" until the last sentence above, where you say the "story wraps up itself nicely." You should really get to the opinion stuff much earlier in the article -- get to the point, and don't waste the readers' time with a boring synopsis.

14. This paragraph above is a little choppy and hard to read, mainly because everything's so vague. What are these missions from the '60s? What captors? Your thoughts skip around a bit, especially with the last sentence above.

I always tell my writers to "paint a picture." Telling the readers about missions like the massive prison break or Castro assassination attempt is way more effective than giving them a broad, ambiguous "missions right out of the pages of history." Be specific and let your readers see what you see through your words.


This installment still continues the same fast-paced "run and gun," gameplay that the previous Call of Duty games are known for but with a few additions. Melee skills and the ability to pilot motorcycles, helicopters and other vehicles are thrown in to enhance the fast-paced gameplay.

Notes:

15. "Run and gun" shouldn't have a comma there.

16. Going back to the "paint a picture" advice from above, you should mention what these "melee skills" are. Just throwing out something that vague and general doesn't really tell the readers anything, and some of them may even suspect you're just copying bullet points from a press release.

17. "...are thrown in" = passive voice. Who's throwing this in? You don't have a subject (who's performing the action) in this sentence.

Now, to be clear, passive voice isn't technically wrong. It's just poor style (unless you're doing dry news reporting). Almost always, switching to active voice will give your sentences more color and energy.

18. You used "fast-paced gameplay" two sentences in a row. Watch out for that repetition! Coming up with new words or terms will keep your writing fresh and fun to read.


Though campaign mode is short in "Black Ops," the multiplayer modes more than make up for it. The multiplayer modes are similar to Modern Warfare 2. It includes the standard modes: Team Deathmatch, Domination, Headquarters and more.

Notes:

19. Used "mode" four times in three sentences. You might think it's unavoidable, but it's not. You should only repeat words if you're purposely doing so for effect or emphasis, which is not the case here.

20. How short is the campaign mode? You don't necessarily have to give a specific number of hours, but just saying something is "short" isn't enough. That can mean a lot of things to a lot of different people, so you should provide some context (either list an amount of time or compare it to another activity the readers can relate to, whether that's another game's campaign or something else entirely).

21. You really didn't explain why the multiplayer modes "more than make up for" the short campaign. All you did was list which ones were available with no real opinion or critique. Again, it can look like you didn't actually play them and simply listed product specs from a press sheet.


The game adds a new mode called Combat Training, which lets gamers practice against dummy opponents on any multiplayer map.

Combat Training caters more to the less-experienced online players and teaches the basics of multiplayer mode before competing online. Experienced players can use it to refine skills and strategies.

Notes:

22. These two paragraphs should be combined into one.

23. In the second paragraph above, you have a misplaced modifier. You basically stated that "Combat Training...competes online." You also use "online" twice (then use "players" twice in a row with the next sentence). I would rewrite this paragraph:

Combat Training caters more to less-experienced players and teaches them the basics of multiplayer before they have to compete online. Experienced gamers can use this mode to refine skills and strategies.


Call of Duty: Black Ops

With its gripping story, tried and true multiplayer modes and improvements, "Call of Duty: Black Ops" managed to top its predecessor, "Call of Duty: Modern Warfare 2."

Notes:

24. This is why we keep the serial comma at Bitmob: The above sentence can be slightly confusing without it. Are they overall improvements or are they multiplayer improvements? Assuming the former, I'd write it this way:

With its gripping story, tried-and-true multiplayer modes, and improvements....

See how that last comma helps clarify that? Otherwise, if you meant these as multiplayer improvements, then this is how you should write it:

With its gripping story and tried-and-true (yet improved) multiplayer modes...

At the same time, I would avoid cliches like "tried and true." A good writer will come up with more interesting ways to express that thought without relying on tired conventions -- or you can put your own twist on them!


Conclusion:

You did a fairly good job overall of avoiding passive writing (including the dreaded "there is/are/was/were" clause constructions that we hate here at Bitmob). Just watch out for:

1. Boring history-lesson intros.

2. Vague statements that don't tell the readers a whole lot.

3. Repetitive words.

Thanks for taking part in our Bitmob Writing Challenge, April!

Everyone: Make sure to participate in this month’s prompt about video-game settings as well. The due date is August 31st.

 
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Comments (21)
Default_picture
August 23, 2011

Very interesting read. The next time I submit a story to Bitmob I'll definitely pay attention to these issues.

Dscn0568_-_copy
August 23, 2011

Thank you very much for doing this, Shoe.

Robsavillo
August 23, 2011

Small grammatical error in the first excerpt: "You play as Alex Mason, a special operative that wakes up in an interrogation room recalling previous missions to unknown captors."

"Who," not "that." "Who" is for living creatures/people; "that" is for inanimate objects.  The use of "that" here is dehumanizing.

Shoe_headshot_-_square
August 23, 2011

Ha, good catch! I'll update the post. Funny thing: I actually caught that in a staff edit this week...surprised I missed it here. Thanks.

Robsavillo
August 23, 2011

No problem! Just one of my pet peeves...and it's such a common error, too.

Default_picture
August 23, 2011

One challenge an editor passed to me was to avoiding starting anything with the word "the." The reason, he said, was that of all the words in language at your disposal, why pick the most boring one? Just food for thought before you start writing anything. I think it works most of the time.

Waahhninja
August 23, 2011

April's a good sport for letting you savage this review in public. I think we can all agree that it's for the betterment of the community. I caught a lot of what you were about to critique in reading the highlighted text but had a tough time imagining how to improve it.

Nick_whale
August 23, 2011
I hate that many publications and websites have abandoned the serial comma. A series of words is much clearer with it.
Default_picture
August 24, 2011
In college, my journalism professors always wanted me to leave out the serial comma. In actual publications, my editors wanted me to plug in the comma. Not every rule works out in the real world, I guess.
Default_picture
August 23, 2011

You're awesome, Shoe, for doing something like this.  Even though I enjoy Bitmob, I had a bad habit of going to another blogging-type website much more often than Bitmob; not anymore.  I realized that I was going there out of habit, not because I enjoyed the site more.  This site is put together so much better; and it's the best place to find innovative articles like the one posted above.

The only part I disagree with you on is "one space" after a period.  Maybe it's because I have a business education background (i.e. accounting and M.B.A.), but I can't stand one space.  It looks too clumped together; but you're right -- it should be consistent throughout. 

Shoe_headshot_-_square
August 23, 2011

You bet...and thanks for the kind words about our site!

Regarding the number of spaces after a period...here's a snarky but great write-up about this: http://www.slate.com/id/2281146/. Let me know what you think after reading that. I'm curious, because I've never heard this from a business-education perspective before...just more traditional writing.

Waahhninja
August 23, 2011

All the way through school I was taught to use double spaces after a period. When Dan insisted on it here last year, I was shocked. I was also a little perturbed. Why would my teachers spend years ingraining an incorrect method into my mind? I opened my Entertainment Weekly that was sitting next to me and saw single spaces after every period. When I got home, I checked my EGM and favorite websites. All single spaced. I figure that the world changed and Dan was only the first person to point it out. I don't mind so much anymore.

Shoe_headshot_-_square
August 23, 2011

You mean "When Dan insisted on *single spaces* here"...right? The way you worded it, it sounds like I insisted on double spaces. :)

Waahhninja
August 23, 2011

I feel infinite shame.

Default_picture
August 24, 2011

So I'm also a recovering passive voice addict who's hopefully making progress.

For example, I'm guessing it would be better to just come out and say "Melee skills and the ability to pilot motorcycles, helicopters and other vehicles enhance the fast-paced gameplay."

And I agree with Mike -- Bitmob is a neat site, along with the instructional features like this one. I think I'll stay awhile. :)

Shoe_headshot_-_square
August 24, 2011

It's always nicer to see who's doing the action (the subject) right away instead of having to wait until the end of the clause or even not knowing, period. And active voice is just more energetic and direct. It's almost always better. :)

Thanks for the compliment!

Default_picture
August 25, 2011

Thanks Dan for doing this. This will definately help me improve my writing. I didn't realized I had that many errors in my article. I do admit that this review is lacking. As much I wanted to write the article like a professional review I was told to keep things simple for the readers.

I have a question though. Is there no official way to write game titles? I was always taught to use quotes. On other sites I see that the titles are in italics, other times in bold and othertimes neither. So I assume that the style differs from who the publisher is.

Robsavillo
August 25, 2011

Unfortunately, I don't think any standard for game titles exists. Personally, as creative works of art, I think they should be italicized like the titles of films and books.

The different styles used in various places just comes down to what the publication thinks is best.

Shoe_headshot_-_square
August 25, 2011

Hey April, thanks again for putting yourself out there like this. I hope you don't regret it in hindsight! :)  But it was a little tricky to edit since I know this wasn't written for an enthusiast site to begin with, so what I would want as an editor isn't the same as what your college-paper editor would want.

There is no universal standard for how to write game titles -- that's up to the individual outlet and what style guides they follow. Quotes would probably be the least preferred method, however, as those usually go to song titles.

In a magazine, they should probably be italicized, like Rob said, but for Internet writing, you generally try to avoid italics because they may not look as good on certain displays or resolutions (that's what I've always been taught, anyways). So we choose to bold at Bitmob, though other sites might hyperlink them (to game pages) or do no formatting at all.

The advantage of bolding for a website, by the way, is that it helps catch a reader's eyes, too. They may do a quick scan and notice a game they're interested in reading more about.

Hope that helps!

Default_picture
August 25, 2011

I understand the "there/was/were/etc.," it lacks interest. Many of my articles consist of retro games, and sometimes it is difficult to describe a game without the use of one of those terms. But then I began thinking -- instead of using "the hunters in RE were frightening," a more coined phrase would be: "hunters scared the living hell out of you when they lunged their deadliest attack on you." It makes the reader perhaps use their imaganation more, and in a way set the mood and setting.

You didn't mention article titles, but I think that has a huge impact on who reads it. It's mostly common sense, however, I suspect that instead of using the title "What Resident Evil 5 got wrong," a more grasping title should've been "Resident Evil 5 didn't scare me." I regret using the word "got" -- it just seemed defective.

Shoe_headshot_-_square
August 25, 2011

Great feedback...exactly what I mean when I say "paint a picture." :)

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