Dear BioWare: Do NOT change Mass Effect 3's ending

Rm_headshot
Thursday, March 22, 2012

This article contains spoilers for Mass Effect 3.


Man, it’s tough to stick the landing.

BioWare never had a single hope of satisfying everyone with the conclusion to their epic Mass Effect trilogy. But even grading on that curve, the breadth and depth of righteous nerd rage surrounding Mass Effect 3’s ending must feel a lot like drinking a gallon of rocket fuel, then swallowing a lit match.


Anyone else wanna complain to the FTC?

Fandom’s hatchet has fallen squarely on the last 10 minutes of this 40-50 hour opus, which closes out 90+ hours of epic space opera. I’ve seen the color-coded variants of the ending (yes, it’s fair to refer to ME3’s ending in the singular, since it really only has one with minor edits), and it's not exactly shocking that almost nobody likes it. Thousands of disgruntled gamers have banded together to protest the finale and demand a new one. And of course, Hitler’s weighed in, so now you know it’s serious.

In response, BioWare co-founder Ray Muzyka released an open letter to assure us the team behind ME3 is “hard at work on a number of game content initiatives” meant to stem the criticism, but that’s a mistake. A big one. BioWare should not -- and I mean absolutely not -- change the cheap, inconsistent, poorly executed, contradictory, self-defeating end to Mass Effect 3. Period.

 

I’ll momentarily sidestep the issue of a non-branching result to several thousand player decisions, because that is a broken promise, plain and simple. I'll ignore how building up military strength throughout the campaign doesn't actually factor into the outcome. I'll only briefly point out that tying the Galactic Readiness metric to the online-passlocked multiplayer effectively prevents second-hand buyers from earning two final "true end” cut-scenes. No, I'll focus entirely on the narrative and why BioWare should hold fast to their version of it.

For starters, I just don’t like the idea of fans dictating story to a developer. Allow me to direct you to entire libraries of fanfic and -- even better -- slash fiction to illustrate why. We get too close sometimes. I personally would never, ever have killed off Mordin. I like him too much. Garrus? Ash? Tali? Liara? The new kids? All expendable. Not Mordin. But his death scene -- both versions, really -- makes for a perfect coda to who Mordin is. It’s my single favorite moment in the entire series.

Mass Effect 3
Not an atypical morning commute on the Golden Gate Bridge.

Superfans make bad story choices, ignoring what the characters would do in favor of what they want the characters to do. Not incidentally, that's why much of ME3's resolution rings hollow. Everyone suddenly stops behaving like themselves. Your team runs out on you. Shepard blindly accepts the disastrous options handed to him without protest.

But that’s what it took in order to reach the place Executive Producer Casey Hudson and his team wanted to go. I can see what they tried to accomplish, even if the means feel artificial. An epic this size required a big finish, and an apocalyptic ending to the apocalypse -- without the possibility of a happy ending -- certainly qualifies. I couldn’t go five minutes in Mass Effect 2 without someone talking about our suicide mission...which everyone survived. You ain’t getting off so easy this time, junior. You’re up against an army of gods. Maybe you actually can’t win this one without paying too high a price. Not a very American attitude, perhaps, but a realistic one.

So Hudson made the brave, admirable choice to say you’ve got to destroy intergalactic civilization in order to save it. Cue the really big explosions. Goodbye mass-effect relay network. It lays down a few interesting possibilities for Mass Effect 4, too. A few dozen species and their war fleets suddenly marooned in our solar system (also the new home of the Citadel) can make for plenty of new allies to recruit and new problems to shoot.

Meanwhile, the Normandy crew who ditched you stays out of the picture, re-discovering fire in their new jungle-paradise home. Your paramour can hook up with Joker and live happily ever after in a world without conflict.

Mass Effect 3
Suggest shooting blue thing-boy repeatedly in head. Renegade interrupt. Most satisfactory.

I understand why that doesn’t sit well with a lot of people, and it shouldn’t. It panders to an audience who feels betrayed by the entire scenario. But, and I’ve got to be brutal here, get over it. After The Sopranos, Battlestar Galactica, and Lost, you should be used to this sort of thing, and you'd better know by now that there are no do-overs. Even when BioWare releases Ending 2.0, I guarantee you still won’t be happy. You wanted it to go one way, and it doesn't go that way. Details might change, you might get more catharsis and more closure, but the destination will remain the same.

Now, if Hudson and his team decide to add a few alternate endings based solely on your different story choices, I’m okay with that. So long as they leave this one alone.

It can’t be easy to program a satisfying conclusion when your player potentially screwed everything up two games ago, but at least it would feel earned. Didn't win your crew's loyalty or treated them like crap? Sure, they'll split on you. A surly renegade bastard who takes shortcuts with extreme prejudice will detonate those relays without hesitation, you bet. The peacemaker who brokered alliances between races with centuries-old grudges? That sounds like someone who takes a drastically different path, and that should be represented in the game. 

The decisions we make must carry weight going into the final fight (i.e. make the War Asset metrics actually matter beyond who we see in a cut-scene) and into how we solve the final problem. As-is, they don't. I'd love to see this corrected.


Wow, grandpa! Thanks for leaving in The Shepard's freaky alien-sex scenes!

That said, I’m not convinced any changes can provide remedy at this point. If you finished Mass Effect 3, your experience of it is complete. Nothing BioWare does now changes what you saw or what you felt. Good, bad, or indifferent, you’ll never get that taste out of your mouth. The damage is done. So let the game stand as a tribute to the execution of an uncompromised vision...and as a monument to failing audience expectations. Maybe the next developer will learn from it.

The ending is the ending. If BioWare blew it, it’s still the ending. Analyze it. Slam it. Justify it. And move on to better fare.

 
Problem? Report this post
RUS MCLAUGHLIN'S SPONSOR
Comments (7)
Default_picture
March 22, 2012

THANK YOU SO MUCH. 

I'm a huge fan of Mass Effect, and I actually enjoyed the balls-to-the-wall ending. I could've used more closure, yes, and the Normandy scene still doesn't really make sense to me, but overall I was satisfied. I completely agree with you on your "army of gods" point - realistically we should be astounded that Shepard, one tiny, insignificant human being, was able to defeat a race of 37 million year old machines at ALL. Hell, half of it was blind luck; nobody knew what the Crucible would do when fired. In my mind, Shepard did what he came to do, which was to stop the Reapers by any means necessary. It's sad that such a huge toll was taken on Shepard and his crew personally, but they're just a handful of individuals. He just saved an entire GALAXY of people and allowed life and evolution to continue freely for the first time in millions of years. That's a pretty damn big thing.

 

Captgoodnight_1a
March 22, 2012

I completely agree. I was satisfied with the sacrifice my Shepard had given the galaxy after asking so many others to do the same thing during the course of his career. I saw it using the same lens that I saw Tom Hanks' character in Saving Private Ryan - sure, I would have wanted him to live to become a school teacher again and be with this wife, but he did what was asked of him in the line of duty. That's what I took away from that one moment.

The rest of the ending around it, yeah, I wasn't too happy with certain elements, but even then, that was BioWare's decision to do what they did for the ultimate story they wanted things to end with. That's their burden to bear and if they screwed up over it, that's also on their shoulders and will always be.

They might even do something in the same vein that Bethesda did with Broken Steel for Fallout 3 which basically added more ending to the game if you opted to do it. But I'm okay with ending Shepard's story without having to go to DLC in much the same way some have suggested I stick with Ender's Game and safely ignoring everything else afterwards.

After being upset with Roger Ebert over the argument whether games are art, seeing the counter arguments, and so on, I'm also surprised to see the same level of furor is being used to push BioWare into rethinking what ended Shepard's story. At the same time, BioWare isn't completely without blame, either, for the statements made to foster those expectations over the years. But that's a whole other topic.

Default_picture
March 22, 2012

Nobody disagreed when Valve changed the ending to portal 1 to make portal 2 logical. We live in an age where we have the technology to give fans what they want, Bioware doesn't HAVE to do it, they wanna do it. So let them, they made all the favorable decisions that led them to this awesome seat of popularity.  In essence, you could argue the same thing regarding not changing the ending. You would be yielding the to the fans either way. So let bioware make their choice, it will be a good one.

Default_picture
March 22, 2012

Nobody disagreed when Valve changed the ending to portal 1 to make portal 2 logical. We live in an age where we have the technology to give fans what they want, Bioware doesn't HAVE to do it, they wanna do it. So let them, they made all the favorable decisions that led them to this awesome seat of popularity.  In essence, you could argue the same thing regarding not changing the ending. You would be yielding the to the fans either way. So let bioware make their choice, it will be a good one.

Default_picture
March 22, 2012

 

Games are an experience and the ending is the cherry on top, have a rotten cherry and the whole thing seems rotten, even if the rest was fantastic. Hence, why they do movie ending trials.

The crowd aspect of social marketing, project funding and much more, is taking over. If you don’t like it, that’s just one, but if a crowd does not like it, well that’s why Bioware is considering their options.

Pleasing everyone is a full time job, but pleasing the majority of fans is a given when the flow of the crowd matters.

Default_picture
March 23, 2012

 

I made an account just to comment on this issue

1) This article compares a VIDEO GAME story to a MOVIE and TV SHOW story. It is 100% based on the tradition view point on stories in general without factoring in what makes a video game a video game. This is the hugest problem because all the flaws in this article stem from this faulty opinion of "I just don’t like the idea of fans dictating story to a developer." This is the whole point of games like Minecraft, Sims, Spore, LittleBigPlanet etc etc! To dismiss the importance players serve to a video game's story, and, more importantly, how essential it is to a video game series like Mass Effect that was premoted for this advantage, is narrow minded at best.

2) This article severely underevaluating choice's power in story telling. Choice allows not only the evolution of the story  based of the player's actions, but more importantly the very act in choosing your story makes the story in part YOUR story. It is much more advance as a story telling than those archaic Choose Your Own Adventure Novels, and it is disrespectful to treat masterpiece of choice-based story like Mass Effect to stories that lack the ability to truly obtain multiple endings

3) Andre Miller's argument; read his comment to understand what I mean

4) Lionel Thomas' second argument regarding social marketing. again, read his comment.

@Rus McLaughlin (the writter)  I respect your tradition view point on this issue. However, video games are at the forefront of innovation in storytelling, and now is the time for such innovation to be promoted, or at least respect should be given to those behind the innovation. As Double Fine's Kickback success shows, the fans matter a lot more for video games than any other medium of storytelling, and it is my opinion they deserve to have their voices heard so long as the developer (the original creator of the narrative) agrees with the fans. 

Default_picture
March 25, 2012

Permafry 42, I am not sure why you quoted McLaughlin with relation to only part of my full statement and not giving any reason why, interesting. 

Games as in Movies are entertainment and have very common aspects, thus the writer uses this for the article, although they have different mechanics, development and more, they all tell a story and some Movies and TV shows do change direction of the story based fan feedback. So, although a Mandarin isn’t an Orange, they are both fruit.

My statement as a whole is that the Social aspect of everything, not just games is giving the community greater voice, and pleasing the majority is something that needs to be considered more nowadays more than ever.

A bad ending has the potential to sour the whole experience of a game, so I can understand fan reactions. Again, you can’t make everyone happy, but I am sure Bioware will do something to make it up, which it sounds like they will. As for the super fans, sometimes they are never happy.

Either way, Bioware makes some fantastic games, and are listening.

You must log in to post a comment. Please register if you do not have an account yet.