E3 2009: God of War 3 - It's All About the Little Things

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Wednesday, June 03, 2009
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We all know what a big deal God of War 3 is. But it's actually a small deal, too. A bunch of small deals.

Fans will get plenty of skyscraping titans, grand environments, mythical creatures, and vicious combos -- just as we'd expect. But they'll also be getting a lot of little features that may not be back-of-box bullet point material.

 

For example, undead grunts are made up of randomly generated parts, making them look mostly different from one another. So when an army of them descends on Kratos, it won't look like they've been popped out of an assembly line.

Using the Helios Head item (aka, your "flashlight") will blind enemies and put a slight glow on them, allowing you to tuck the head away to fight freely in the dark.

Besides static grapple points, Kratos can latch onto Harpies, attacking them to gain lift (you'll have to hop off before you kill them). Not a big deal of course, but it gives something as simple as grappling some personality.

Best of all (well, best of all the "little stuff"), the developers made a small tweak to quick-time events (or "context-sensitive moves" as they're called in GOW). Instead of intrusive triangle, X, circle, and square buttons popping up in the middle of the screen, over the fancy cinematic action that you're somewhat "controlling," the button prompts are now at their respective outer edges of the screen (triangle button prompt is at the very top edge, X at the bottom, circle on the far right, and square on the far left).

What does that mean? You don't even have to read the button symbols in God of War 3. Your peripheral vision will catch the general direction of the button you need, and you can just press it while your eyes are focused on the action in the middle of the screen. In other words, if you see a button prompt at the very top of the screen, you don't have to look at it to know instinctively that you have to hit your top-most (triangle) button.

It's such a simple tweak to an overused mechanic, and it works amazingly well. It took only one fight to get used to this style -- now I can never go back to the old way of quick-time events. Funny enough, it may just be the best part of the short, otherwise still awesome GOW3 demo that we played.

 
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Comments (9)
Twitpic
June 04, 2009
One day they'll figure something [i]even[/i] better out. But until that day, what a great solution!
Default_picture
June 04, 2009
Funny, I've never played any of the God of War games. Perhaps I shall buy this game. Oh wait, my brother is bringing the ps3 to college. So much for this awesome game.
Brett_new_profile
June 04, 2009
Absolutely, Shoe. Making an action game is easy. But truly great games are defined by the little things... And man, for such a big franchise, the God of War series sure is good at the small stuff.
37425_412468101714_719286714_4780931_4814727_n
June 04, 2009
I totally agree with Brett, and I think that a lot of times people underestimate just how effective a few tweaks here and there can be.
Default_picture
June 04, 2009
I agree with Shoe, the peripheral vision mixed with QTEs helped a looottt when I played it. As I much as I'm a big GOW fan...Bayonetta's combat system blows it out of the water for the hardcore 3rd person action-adventure lover in me. I played both @ E3 2009; Bayonetta's fighting system was the more artistic one and the real "painting come to life" in my opinion. Although GOW3 was absolutely stunning in terms of visuals and scale (you need to see it to believe it...jesus), it still has to catch up with Devil May Cry 3 in terms of combat depth and variability. They added a few combat tweaks here and there in GOW3, like charge-up attacks and using other enemies as battering rams after a grab. I was hoping they sped up the time it takes Kratos to switch between his two weapons, bcuz I head some mean combos in store for his new gaunlet-type weapons. Sadly they didn't, it's still slow and I was left performing combos that didn't even compare to the ones in DMC3. That being said, it might be a good thing that GOW3 is more simple; the franchise does appeal to many casual types (tons of my friends aren't gamers but loved GOW so much they even beat both 1 and 2). I don't think they'd enjoy the DMC/Bayonetta type insanity lol. So if you're someone, like me, who plays these games to pull off sick combos, then look to Bayonetta. But GOW3 is still a day one purchase for me tho.
Default_picture
June 04, 2009
Looks like I might have to play my first God of War game after all.
Mitch_jul31
June 05, 2009
I don't really care for God of War, but the demo I saw was pretty rad-tacular. I started out thinking "The harpie thing is lame -- why does shooting one set up a chain of them that conveniently lets you cross chasms?" But then the Helios thing went down, and using his dismembered head as a puzzle-solving mechanic is pretty badass. The sense of scale is pretty intense as well, especially the demo's finale. :)
Default_picture
June 05, 2009
Sony shot themselves in the foot by showing Castlevania and God of War 3 in the same conference. Outside of brand loyalty, Kojima is a stronger selling point than an untested Development lead hiding behind a franchise. Correct me if I'm wrong, but someone new has helmed each GOW game. My misguided friend within the SDF believes GOW3 is a system seller. Castlevania neutralizes it by being multiplatform and offering the same experience.
Default_picture
June 05, 2009
My mistake about the previous comment. Konami announces Castlevania outside of the Sony Press Conference.

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