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Editor's Choice Community Prompt: The Collected Works

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Monday, November 08, 2010
EDITOR'S NOTEfrom Rob Savillo

Jeremy's pieced together the results from the Editor's Choice challenge, and I'm amazed at the breadth of subject matter and editing technique on display. Peak through all the links -- you might learn something to strengthen your own writing!

At the beginning of November, I asked the Bitmob community to partner up, write some pieces, and edit each other's articles. The response was healthy and saw several budding collaborations form. Not only do we have six great articles, but we also have six distinct examples of the editing process. Now it's time to take a look at the results.


Reinvigorating Capcom's Music With Marvel vs. Capcom 3
by Marcel Hoang

Bionic Commando: Rearmed: So Real, It Scares Me
by Jonathan Oyama

Marcel and Jonathan's coalition was actually a reunion of sorts, as they had previously worked on the Daily 49er, the student newspaper for California State University Long Beach. Both articles tackle Capcom games: Marcel takes a look at Marvel vs. Capcom 3's music while Jonathan articulates why he loves Bionic Commando: Rearmed so much. The editing process really cleaned up the awkward language and vague statements, which focused the content to make it even clearer.

 

VVVVVVoluptuous
by Bryan Harper

Ignorance Is Sometimes Awesome (Or How I Ended My Fun with Recettear)
by Devon N. Campbell

Bryan and Devon's articles also shared a common theme: indie games. Bryan tells us about the virtues of the strange-looking platformer VVVVVV while Devon shares why learning the explicit underpinnings on Recettear takes away from the main appeal of the game. And as you can see from the editing, both writers ironed out a lot of grammatical issues out along with the usual stumbling blocks to clarity. Their partnership was so successful that they will continue working together after this challenge, an endeavor I fully support.


BlazBlue and My Love/Hate Relationship with Mu-12
by Chris Hoadley

Making a Game Under a Deadline Is Hard
by Richard Moss

At the other end of the spectrum, Chris and Richard wrote two very different articles about topics very personal to them. Chris detailed his love/hate relationship with the BlazBlue character Mu-12 while Richard wrote about the difficulties of completing his Computer Science game project on time. Both writers went the extra mile and actually did two drafts with two different rounds of editing. They went above and beyond by taking the time to edit again, and I encourage this approach because a second look can reveal a lot.

Richard's piece also features some front-page editing from Bitmob's own Jay Henningsen. His notes can be found on page two of the piece while the original editing work from Chris is on page three.


So, that's it. Thanks for taking part in the first Writing Challenge with me in the driver's seat. It's been a lot of fun, and I hope to get a similar response when my turn comes again in December. In the mean time, Chris Hoadley's newest challenge, Armchair Designer, has begun, and you can bet I'm writing something for that. And so should you!

If you did this challenge and don't see your articles, please let me know in the comments, and I'll edit them in. Tags still aren't working, so I might have missed something.

 
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Comments (2)
Dscn0568_-_copy
November 06, 2010

Great job Jeremy.

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November 08, 2010

Wish I'd seen this earlier. I really need to push myself to sit down and put my own words on paper (or screen), but I love to edit other people's work.

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