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Fable 3: The most boring game I've sunk 25 hours into

Phantom
Monday, November 21, 2011
EDITOR'S NOTEfrom Rob Savillo

I admire Nick's dedication. I certainly don't have the patience to sit through a shit game just to see the credits roll...especially if that's 25 hours away.

But through his misery, he realizes a valid concern: the unfortunate circumstance of a game phoning it in near the end. How often have you noticed something similar?

Fable 3

I recently finished Fable 3, and it’s the most broken, lazily designed game I’ve played in a long time. I hated it. But I still played the game for 25 hours and finished the main story.

Did the combat keep me going? No. The combat system is shallow and hinges upon mashing the X and Y buttons.

The exploration? Please. Open-world games from 2001 have more robust and developed exploration than Fable 3 does.

Oddly, the game's most boring and broken aspect kept me playing: raising the $6.5 million to protect and fortify my kingdom from an impending attack.

 

After you become the King of Albion (which occurs a little over half-way through the main story), Fable 3 gives you a full year to raise enough money to protect your kingdom. Except it doesn’t. Each of those 365 days are actually about five in-game days. They jump from 365 to 339 to 294 to...well, you get the picture. That was fine -- I sure as shit didn’t want to spend an actual 365 in-game days in this busted, broken, video-game world.

King, Fable 3

The laziness of Fable 3's development shows on day 121 -- your "last" official day to accumulate the $6.5 million to save your kingdom. The problem is that the game gives you no clue this is your last chance to raise money. After the day is over, it suddenly thrusts you into the final battle. If you don't have the funds to save your people...oh, well.

Luckily for me, I checked Fable 3’s wiki beforehand, so I knew day 121 would be my last chance to raise money. (What does it say about a game’s design when the only way you can know such a crucial plot device is to visit the game’s Wikipedia page?) The bad thing was that I had about only $3,000 to my name.

I scoured the Internet looking for fast ways to earn cash. Except for cheating the system (something my conscience just wouldn’t allow me to do), my best option was to buy and rent-out a bunch of houses and businesses. So I built up my bank account a bit and started amassing property.

Before long, I had bought enough property to rake in $100K every five minutes. It would take awhile, but I would eventually have enough money to save my kingdom. I figured I would just do some side quests until I reached that $6.5 million goal.

Except Fable 3 provided me with hardly any entertaining optional quests while I was amassing my fortune.

I had already completed the few fun side quests the game offered. Sure, I could have done hundreds of boring fetch quests for random citizens or scoured the world looking for smart-ass gnomes (Fable 3’s equivalent of Grand Theft Auto’s hidden packages). I also could have taken off my socks and watched my toenails grow.

So I would leave the game on, amassing increments of money every five minutes, and go do other things: laundry, the dishes, prospecting for my freelance business, etc.  I could be wrong, but I don’t think you’re supposed to spend a significant chunk of a game not playing it.

Yeah, I know I could have triggered the final mission without having raised the money to protect my kingdom. But I am always the nice guy in games with morality systems. I couldn’t let millions of NPCs die because I didn’t have enough patience, and Peter Molyneux didn’t have enough brains to design a better game.

I suppose I could write an in-depth article as to why I have to be so damn morally righteous. But the reasons I always make altruistic moral choices in video games is irrelevant here (and lots of writers have explored the topic of player morality). What is relevant is that Fable 3 punished me, in essence, for trying to play the way I wanted to.


What other games exemplify lazy design, and why? What games make you think, "Man, the developers didn't even try"? Am I wrong about Fable 3?

 
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Comments (12)
Default_picture
November 19, 2011

I know what you mean man. I borrowed the game from my friend and I immediately returned it after becoming the king. The game offered me no reason or motivation to 'protect' my people and the only reason I played as much as I did was for the achievments. 

Phantom
November 20, 2011

The reason I played Fable 3 all the way through is because it came with the new Xbox 360 I had to buy. It's not a horrible game, but I'm glad I didn't spend money on it.

Default_picture
November 21, 2011

I wrote a review on it for another site recently, and it's kind of true.  My summary was "This is a terrible game, and I somehow played it for 36 hours in a week and barely came up for air."

But then I was just... done.  Also the PC port is beyond awful.  One of the many games this year that's made me loathe the 360, not for any innate qualities of its own, but because I keep getting handed games that are clearly "360 games" on my PS3 and PC and it's annoying as hell.

Default_picture
November 21, 2011

"Oh, I have 100 days left."

*Goes to bed for 100 days*

 

FUUUUUUUUUUU

Robsavillo
November 21, 2011

Haha -- I love this comment!

Default_picture
November 21, 2011

I guess the problem with a game like Fable is that the fun of playing is largely based on the humor, and if the humor is not in a style you like it's going to get boring, fast. Thankfully I got one with that side of the game, and having played previous installments knew that money was best made from property so started empire building as soon as I could, thus by the time I got to being King as was already raking in cash. This made the 5 days of events  just something I had to get through as the money was already there. In my experience then the game was broken by the fact that making money was so easy that I never had a hard decision to make I knew I could save everyone. I would have prefered to face the prospect of not being able to raise all the money and deciding who/what to save and what to sacrifice, that would have been a very interesting end game indeed.

Shoe_headshot_-_square
November 21, 2011

Great read. Funny thing, just the other day, I was telling my girlfriend how much better Skyrim is than Fable 3.

Shoe_headshot_-_square
November 21, 2011

My girlfriend wanted y'all to know that she was the one who actually pointed out that Fable 3 was better than Skyrim. ;)

Default_picture
November 27, 2011

ummm....

Trit_warhol
November 21, 2011

Agreed, Fable III was rubbish. It was also unbelievably easy: I nabbed that achievement for not dying without much effort at all.

I couldn't believe all the high review scores I saw for that "lazily designed" game. I reviewed it myself  and - for reasons I can't actually explain now - I didn't give it a sufficiently low score: http://unbearabledutch.blogspot.com/2011/02/in-case-you-havent-played-it-fable-iii.html

Default_picture
November 21, 2011

Nick, I feel bad for you. Step away from the Fable 3, take the blue pill, and go get Skyrim.

Default_picture
November 27, 2011

Someone bought this for me and said they had heard it was good. I couldnt agree more that the best way to describe the gaming aspect of this attempted comedy, is LAZY. granted there is some good humour but it is supposed to be a game. humour should be an extra if anything, not the main value of the game. Also there is some exceedingly lame humor in it as well. It was not challenging at all. Right from the outset i bought as many properties as possible because it seemed a sensible thing to do. In most games I've played money is not that easy to get so I thought i would maximise from the start. When I realised i needed 6.5m i already had 5.2m in my personal account. The last day took me by surprise but I had by then without trying very hard aprox 8.5m in treasury and 2+m in private acc, a boring happy husband and a cute happy child. The quests are SOOOO lame and repetitive - and the relentless repetitive interactions were like chinese water torture by the end of it. I am not a heavy gamer, probably not even a very good one and I swear an 8year old could have breezed through this. - Im 9. (ok not really)

one of the tomb stones said "Here lies (joe bloggs) pimp-slapped by the grim reaper. " that was the most valuable thing i got from this game. 

waste of what could have been an excellent game if they had just bothered to consult a wide selection of VERY experienced gamers. Presumably the voices of John Cleese, Stephen Fry etc did  not  come cheap either so they could have splashed out a bit on some advice from their target market and above. waste of money - mine and theirs. (my boyfriend's actually -but my time! my unreclaimable time!!! curse my tendency to see crap through to the bitter end.

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