Far Cry 3 might lead to a new era of first-person shooters

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Tuesday, October 23, 2012
EDITOR'S NOTEfrom Eduardo Moutinho

I support the trend of open-world first-person shooters. In fact, I just plain like it when games take risks and incorporate aspects from different genres. So for that reason, Far Cry 3 is definitely on my list of intriguing holiday releases.

Far Cry 3

From awe-inspiring graphics that blur the lines between real and virtual to a psychotic new villain named Vaas, Far Cry 3 is shaping up to deliver an experience that might shake the very core of the first-person-shooter world. 

When you look at typical FPS experiences, they are glorified Michael Bay movies with over-the-top, end-of-the-world storylines. They have steered clear from realism in favor of a linear, in-your-face focus with characters you couldn't care less about.

The fuel for Far Cry 3 is its new hero, Jason Brody, a modern man you can actually relate to. He's grown up in our technology-driven world. You, playing as Brody, have washed up on a mysterious island that is hiding a dark secret, your boat has been destroyed, and your girlfriend is missing. Even worse, everyone on the island is insane. This lush and seemingly serene location is brutal and lawless.

 

What is truly scary about the island, though, is the madman who lives there, Vaas. Leaving archetypes in the dust, developer Ubisoft Montreal set off to work on an entirely new and unique bad guy. Vaas is a realistic, yet rather insane, pirate leader.

Upon meeting Vaas for the first time, the madman quickly became one of the most memorable baddies I've ever seen in a game to date. He's impulsive, sadistic, and unstable, someone who's been on the island for far too long.

Yet, while your first instincts would be to get as far away as possible from him, his unstable mind holds the one thing that is still near and dear to you, information on the whereabouts of your girlfriend. Find Vaas, and you'll find your girl. If Vaas finds you, you'll go through hell.

The island has forgotten right from wrong. It's a place that thrives off the principles of violence. Your only escape is through drugs or violence, and luck is not on your side.

What really differentiates Far Cry 3 from the rest of the shooter genre is the open-world aspect fused with various role-playing elements. For example, in a demo I saw covering "The Medusa Mission," Brody had to attack a beached ship to get to its radio tower. You cold either use a zip line to get in, guns blazing, or you could sneakily navigate the area, taking down enemies through hand-to-hand combat. The open-world gameplay offers players a wide assortment of different tactics when approaching a combat situation.

Far Cry 3 2

From what I saw in the demo, any concerns I had over whether or not ammo would play a crucial role in how you approached things were diminished. I saw Brody board the ship and lay out gunfire from an AK-47 assault rifle as if nothing was stopping him. Most enemy soldiers, however, drop goodies that you'll need to survive and thrive on the island -- though the extent of what these goodies will offer remains undisclosed.

If you choose to be the hotshot in combat, though, you'll face consequences that will probably kill you. Ubisoft wants the artificial intelligence in Far Cry 3 to act and think like human combatants. Some enemies won't be trained very well, and some will be really deadly. Personally, I think AI threats that intentionally act like humans are much more interesting to play against. They might even feel weird to shoot because they act so lifelike.

Single Player isn't the only place where Far Cry 3 shines, however. Multiplayer looks just as good. Ubisoft is encouraging players to work as a team rather than fighting solo. For those teams that fight together, simultaneously clicking the analog sticks with your mates will send out a battle cry, rewarding those who choose to fight together with slight advantages like minor health boosts.

Far Cry 3 3

Domination and Firestorm are two modes that will be available. Domination plays out similarly to Conquest in the Battlefield series or Domination in Call of Duty titles. While the game mode does little to distinguish Far Cry 3's multiplayer from other competitors, the title introduces some flare through spiffy graphics and a few neat perks.

Psyche Gas is my favorite of these perks. Once you've acquired it, you'll be able to drop a vial of gas over a specific area on the map. Enemies caught inside the cloud will immediately be affected. Their environment will warp into a sickly yellow shade. Friends and foes will appear as black silhouettes, so you won't know who you'll be killing since friendly fire is momentarily activated during this time.

The other multiplayer mode shown off, Firestorm, begins with two teams positioned at opposite ends of a map. Each side has two nodes containing canisters of fuel. If you can successfully reach an enemy's node, you can ignite it on fire. The fire will then sweep through a section of the level, dynamically changing the map and compressing your fights into smaller enclosures.

At the end of each match, the victorious team will have rounded up the bodies of its dead competitors and can choose whether or not to keep the opponents' best player alive. These neat little touches and perks are what help make Far Cry 3 stand out.

From what I've seen so far, Ubisoft has some ideas that will revolutionize how we view shooters in the future. Longtime Far Cry fans will return to a beautifully remastered experience, and entry-level players will discover what might very well be the next big thing.

With Far Cry 3, Ubisoft has the opportunity to craft a groundbreaking new adventure.

 
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Comments (7)
Ironmaus
October 23, 2012

 

"Far Cry 3 might lead to a new era of first-person shooters."
"You, playing as Brody, have washed up on a mysterious island that is hiding a dark secret, your boat has been destroyed, and your girlfriend is missing."
 
So, just a new era in mechanics. I guess it's a step.
100media_imag0065
October 23, 2012

Great read. Although I have to admit, I am very cautious with Far Cry 3. I was looking forward to Far Cry 2 so much, and articles just like this were written for that game. It was going to revolutionary, they told us. When the game eventually launched, it quickly became clear that it was not what was promised. I was pretty devastated by how bad it really was. The worst part was the respawning enemies all over the roads, which made it next to impossible to get to where you wanted to go in a reasonable amount of time.

80% of the game was just trying to get to the next objective, and even the combat wasn't fun enough to warrant such a long slog through repetitive environments. Far Cry 2 turned me off of the series for a long time, and even now, I am finding it very difficult to put my faith in the third one. After the terrible impressions Far Cry 2 left with me, I don't want to be dissapointed like that again. If FC3 has anything in common with the second, outside of being an open world shooter, I will almost certainly let it pass and ignore it the best I can.

I am also worried about their claims that you can play scenarios in different ways. Almost every developer claims the same thing, and it almost never is true. They claim you have options, and that you can play the same areas over again completely differently and have a new, unique experience, but it is so rare for this to actually be implemented well in a game that I've all but given up on it. They say you can go in guns blazing, or take a stealth approach, or mix it up. Even Dishonored got it wrong.

Sure, every once in a while we get a Crysis 2 or a Deus Ex: Human Revolution, both of which actually implemented such freedoms very well, but most games fail at it. I played Crysis 2 three different times, and each time I actually had a completely different experience, since they really do offer you so many options on how to take on a situation. They rewarded you for taking different approaches, and the AI was designed to accurately change its pace depending on what kind of approach you were taking in any given level. Dishonored, for example, claimed to do this, but they failed. The stealth worked well, but the gunplay was atrocious, which meant that taking a more violent path through a level was a tedious affair.

I hope they can pull this off in Fary Cry 3, I really do. I hope they fixed the massive list of problems I had with the second one. I want to love this game. I want to love Far Cry again. I want to sink in to my recliner, surrounded by my 5.1 system and 55 inch Samsung Plasma, and be engulfed in this world. I want this game to succeed, but I was burnt so badly by the last one that they would have to have made a wildly different game to impress me again.

Heres to that happening.

Bmob
October 24, 2012

I'm with Ed. It just sounds suspiciously like Far Cry 2 and Just Cause 2—two games that sounded so, so good but spectacularly failed to deliver.

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November 10, 2012

I am with you Eduardo.  From what I have read about this game, it really has the opportunity to something really special.  Far Cry 2 was nearly there, but Crytek made some seriously poor design decisions that could make the game extremely frustrating.  Difficulty is one thing and often enjoyable, but frustration is something completely different and is not fun.  

If Crytek really took to heart the criticisms leveled at Far Cry 2 when they developed Far Cry 3, than I think it will be a truly special game.  

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November 25, 2012

Anyone remember the game 'Fracture'?

http://en.wikipedia.org/wiki/Fracture_(video_game)

I played a demo of this game and thought it was fun. A few weeks later I saw it on sale and bought a copy. But, before opening, I did some reading about it, because the demo didn't make any sense in terms of the story. That's when I learned that the main character's name was 'Jet Brody'. I took the game back unopened.

How many people that play video games are actually snow boarders, or Juggalos, or watch the X-games?

We should demand better for ourselves.

Bmob
November 26, 2012

I thought Fracture was pretty cool.

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November 26, 2012

Maybe it is, Sandy, and I just didn't give it a fair chance.

I got turned off by the name 'Jet Brody', and the implication that the makers, instead of telling a story, thought they had to craft something to appeal to me as a gamer and all around extreme dude. I'm really only one of these things, as I think most people are.

Probably being too harsh about this.

I'm not saying I won't play Far Cry 3 -- I probably will. The A.I. mechanics sound promising. And RPG elements should be in every game, though I'm not sure how the ability to use different tactics for the same scenario is one.

I'm just saying that not everyone that plays video games is a Red-Bull swilling thrill-seeker.

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