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Fixing PlayStation
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Thursday, April 29, 2010

Editor's note: Brendan sees a lot of untapped potential in Sony's PSP Go. I'm not sure it's quite the panacea he thinks it is, but he definitely convinced me that Sony is grossly mishandling the product. -James


The PlayStation brand has atrophied. A last-place console, a last-place handheld, and many questionable decisions define PlayStation this generation. It’s time to fix that.

Sony has a weapon so secret that they don’t even realize what it is, and it could turn the tide in their favor if they just started using it. I'm talking about the PSP. The device is as unremarkable as its library of games, but the PSP could be Sony’s game changer. All they have to do is use it and put an end to this innovation stagnation.

1) Kill the 3000 and roll with the Go

While the PSP Go isn’t a next-generation PSP, it is the successor to the PSP 3000. Sony should treat it as such and discontinue the PSP 3000. 

The problem with the PSP Go isn’t that it’s smaller or lacks a UMD drive; the problem is that it’s $80 dollars more than its tech-identical brother. When a hardware manufacturer releases a slim-branded model of anything, the pricing goes down, not up.  That’s basic, video-game economics. Trying to inflate the price because it's a new gadget only works when you are actually selling a new gadget. Sony isn’t.

 

An overpriced console isn't going to usher in the digital-distribution revolution. 3DO didn’t bring us the age of CD-ROM-based gaming, the first PlayStation did -- because it was affordable. Digital distribution is the future, and Sony has the chance to shape that future right now.

Selling the PSP Go at a loss and discontinuing the PSP 3000 would be good for business. Increased PSP Go sales means that more revenue flows directly to Sony through their PlayStation Network store. It also means that used sales will dry up because digital games aren’t resellable. This will further increase Sony’s revenue stream.

2) Unify the PSN Experience

The PSP Go and the PlayStation 3 can both connect and interact with PSN. Sony is the only company with a handheld and television-based console that can do that. The problem is that the PSP Go cannot interact with PSN the same way the PS3 does, and Sony needs to change that.

I say give the PSP Go a permanent connection to PSN like the PS3. When the PSP Go is on and Wi-Fi is available, it should be online. Sony should allow users access to friends lists, messaging, and the ability to see what people are playing. And as cool gift to brand loyalists, they should add Trophies to PSP games.

PSP Trophies serve a double purpose. They add a cool feature for users, and more importantly, they give Sony the advantage in a game that Microsoft has been playing badly for years. Microsoft has yet to deliver with any of their Live Anywhere devices. Sony can patch in the ability, nonchalantly acknowledge it, and beat Microsoft to the punch.

Most importantly, unifying the experience does more than legitimize the PSN platform: It also fulfills the promise of the PSP Go as a true multimedia device -- something that plays games, movies, and music, and now something that keeps you connected to your friends through PSN.

3) Save-File Syncing

The PS3 is a system that you play on a couch. The PSP is a system that you play when you aren’t near a PS3. An increasing number of PSN titles are becoming cross platform. PlayStation Minis and PSOne Classics are playable on both the PS3 and the PSP. While they aren’t top-of-the-line titles for either system, they are still cross-compatible -- an innovation that shouldn’t be overlooked. Imagine if a user could sync his save files from one device to another. While it seems like a limited-use feature, one should never underestimate its potential “wow” factor.

You’re playing Final Fantasy 7 on the couch, and you realize you have a dentist appointment. You save, exit to the PS3's operating system, and sync your save file to your PSP Go. Then you pick up where you left off while you're waiting at dentist's office. When you get back home, you reverse the process, and you are playing on the TV again -- simple, elegant and chock-full of PR potential.

The bottom line is that innovation doesn’t have to come from new tech. This isn’t about 3D, and it’s not about motion tracking. It’s simply about putting the puzzle together with the pieces you already have. Sony has more pieces than anyone else in this puzzle. They just need to put them together.


Brendan is one of the co-founders of fourplayercoop.com. While his editorial musings are few and far between, he can be heard every week on Four Player Co-Op's Bullshot! podcast.

 
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Comments (9)
April 27, 2010


Brendan, I think you nailed it completely.  This was a great read.



For me, Sony had my complete attention and a good deal of my gaming dollars when the PS2 launched.  Then, I gravitated towards Microsoft's machine because of the forward thinking the Xbox represented.  Even though I played both consoles, for me the Xbox's forward thinking (HD, online, etc) carried over into this generation, too.



I'll probably get a PS3 well before Sony figures this whole thing out.  Then again, I have been saying that for the past year now.  Seems to me Sony has such a great potential, what with everything they have built.



Sadly, it's like they are squandering their good fortune.  It doesn't make any sense.


Redeye
April 29, 2010


If they did this sort of thing I would actually consider buying a PSP. As it stands their is no real reason for me to spend that kind of money.


Franksmall
April 29, 2010


These are very clear-headed suggestions. I want to love my PSP, but really only use it to play emulated titles. I would love it if Sony made it more worth actually using the device the way it was meant to.



I would add that Sony should make PSP games playable on the PS3. By allowing downloads over PSN that would work both on a home console and a portable, PSP games would be that much more of a value to the customer. Also, they could reap the sales of people that don't own a PSP and help steer them toward by the device.



This would also work great with your third suggestion.





The last thing I think is the no-brainer complaint, but the PSP will not be truly useful to me until they add in that second analog stick.



Sony has shown they are pretty tone-deaf and out-of-it when it comes to the PSP. It drives me crazy because they are so close to having one of the coolest gaming devices on the planet.


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April 29, 2010


This article is brilliant. Sony please read this.


100media_imag0065
April 29, 2010


I still remember the collective slapping noise I heard when Sony first showed the PSP Go. Gamers around the world walked around for weeks with a palm print on their foreheads.



Sony's problem is that they absolutely hate to give us what we want.



We asked for a second thumb stick. They laughed.



We asked for a better more hi res screen. They laughed.



We asked for backwards compatibility. They promised it, then conveniently announced after everyone had already pre-ordered it and some already picked it up from stores that they weren't able to give it to us.



We asked for longer battery life. They laughed yet again.



We asked for PSN integration. They laughed loudly.



The list can go on.

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April 29, 2010


PSP GO? No thanks! I'd rather have games I can trade/borrow and maybe resell.

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April 29, 2010


 "It also means that used sales will dry up because digital games aren’t resellable. This will further increase Sony’s revenue stream."



I disagree with this statement. Games on UMD or other physical media are worth more because they can be resold or traded. Taking away that ability reduces the incentive to buy those games. For many people, games aren't worth as much if they don't come on a disk or some other physical medium because they can't be resold or for other reasons. This means that as a whole, gamers aren't going to be willing to pay as much for downloadable games.



The idea that GameStop and other stores that resell used video games are taking revenue from video game publishers is unfounded. The fact that there are companies willing to buy used video games gives gamers incentive to pay higher prices for new video games because they're able to sell them and get back some of the original purchase price. If the enormous used video games market didn't exist, there would be no way publishers could sell new games at their current prices and at the same volume


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April 30, 2010


Thanks for all the kind words :)



After leaving and coming back to the article, I think I cut a little too much for the wordier original draft. This one comes off as a bit too....listy? Anyway, thanks for seeing through that and reading it.



I did want to point out that I don't think the PSPgo is a panacea. As a lifelong PSP apologist, my collection of UMDs and I hated the PSPgo. They should have upgraded it, they should have added a 2nd analog, they should have made a Next-Generation PSP, but instead they made a portable version of their portable system. That's right in line with Sony's decision making track record.



That being said, they need to crap or get off the pot. This middle ground nonsense is just going to kill the go. Either make it the heir apparent or make it go away. All your doing now is allowing it to wither and die in plain sight.



As for those who are against digital distribution, I hear ya. The problem is that market doesn't. It doesn't matter if you want it and it doesn't matter if you feel that it adds value to a game, in 20 years we will be downloading or streaming everything. We are a society that drinks deep from the chalice of instant gratification.


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April 30, 2010


One day while at Gamestop, I overheard another customer saying he didn't want to buy the PSPgo because he wouldn't be able to pirate games. That is the reality that Sony is dealing with.


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