The distinction between great games and great façades

Bizzle
Thursday, May 05, 2011
EDITOR'S NOTEfrom James DeRosa

Bryant argues that many games hide average design behind a glossy façade. I don't know if I agree with him or not. I'm fence-sitting on this one!

The Mass Effect series is arguably one of the best gaming sagas ever published. I'm definitely a fan. But the more I ponder its greatness, the more I believe that the interactive portions of Mass Effect have nothing to do with how awesome it is.

Crazy? Maybe so, but hear me out. When you strip away the epic, cut-scene-driven story; the lovable and distasteful characters; and the fresh coat of graphical paint, all you're left with is a third-person shooter that is average at best. The first two installments feature a middling implementation of a shooting mechanic and laughable enemy intelligence. They also employ parochial role-playing elements and excessively linear combat environments.

In addition, they both have deceptively little exploration. In Mass Effect, you get to jump into horribly designed Mako missions and find minerals for yourself, and in Mass Effect 2, you can fly around in a boring spaceship and scan boring planets for resources instead. Neither really features much of a sense of discovery.

 

Mass Effect 2's level-up system makes the same mistake many that modern RPGs do: heavily scripted character paths. By not providing enough enemies or data stations, you cannot gain experience at your leisure. In order to make Commander Shepard and his friends stronger, you have to advance the story. If that's the case, why have leveling at all? The skimpy number of skill points I earn throughout the adventure aren't really necessary. The game might as well auto-level my characters.

That said, I absolutely enjoyed my time in the Mass Effect universe. They are two of my favorite games from this generation, and the reason for that was the story-driven experience. It is, in a word, epic. I remember going into the final battle of Mass Effect 2 shaking as if I was actually going into combat with my friends. (I've been in real-life combat, so I know the feeling.)

Developer BioWare did such an outstanding job of developing the characters that I felt responsible for them and dreaded the possibility of losing a team member. I remember hearing Tali yell at me over the comm to hurry. I felt the genuine sense of urgency while I fought my way to her side. It was awesome!

Generally speaking, I'm not a huge fan of iPhone gaming. My mainstays are RPGs, Madden, the occasional tactical shooter, and retro kart titles like Sonic and Sega All-stars Racing. The iPhone doesn't handle any of these types of games particularly well.

But oddly enough, I recently got hip to the whole SuperBrothers: Sword and Sworcery EP phenomenon that all the major sites seemed so hyped about. I'm still playing through it, but I can see why so many people have been taken in by it. It has a novel art style, and the first boss battle definitely got my blood pumping. But much like Mass Effect, if you stripped these things away, you'd have a very tedious and boring game.

This idea isn't new. Old-school adventure developer Sierra did something similar with its Space Quest and King's Quest series. Neither of them were really "games" as we think of them in the contemporary sense. They were all about experience and discovery.

But where do we draw the line? How do we discern the difference between a game that actually features compelling design and a game the presents an appealing package? If I had my way, I would marry the world-building of Mass Effect with the free exploration and customizable leveling of the Elder Scrolls series.

In the future, I hope developers can stop using pretty window dressing to cover up a game I would never play based solely on the elements that make it distinct from other media. I don't want developers to let time and budget constraints hold them back from bringing us the best of both worlds.

 
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Comments (13)
Default_picture
May 04, 2011

I agree that Mass Effect 2 is one of the greatest games this generation, but disagree that the 3rd-person shooter mechanics are average at best. I actually prefer a polished third-person shooter like ME2 over a FPS like Modern Warfare. You've been in combat, so you understand the significance of "cover and concealment." Tactical 3rd-person shooters allow you to utilize cover. FPS's merely provide cover for you to duck behind.

Bizzle
May 04, 2011

 

I feel you and definitely prefer tactics over the Modern Warfare games (a series I don't really care for).  But for me, the broken AI made the 3rd Person shooting more annoying than tactical in Mass Effect 1 and 2.  Also, the layout of the worlds was so scripted and linear that you couldn't really be tactical beyond hiding behind walls.  it doesn't give the player any real sense of trying to command a battlefield.  To me, it felt more like scripted encounters that required me to duck ever so often.  

If you dig on Tactics, Try out the Operation Flashpoint games.  What they lack in polish, they make up for in their open world presentation that allows you to truly execute strategy to your liking.  

Lolface
May 04, 2011

I can kind of understand where you're coming from on this. Morrowind and Oblivion have terrible gameplay, combat wise, but everything else was great. And the combat in Mass Effect was average at best.

On the other hand, I'm not quite sure I agree with the assertion that a great experience doesn't make a great game. Sure, you could disect every game to it's most basic functions, but as long as the experience is good, then the game is good. It's all about fun.

Bizzle
May 04, 2011

It's definitey debatable and really relative to the person playing, so I can see where you are coming from.  For me, my overall experience with the Mass Effect series was outstanding.  I loved my time with those games.  

But when I step outside of all the bells whistles and gripping storytelling, I'm left with a game that couldn't stand on it's own.  

That's where the Two Worlds comment came in.  Technically speaking, it was a pretty bad game.  The story was hilariously bad and there was no polish.  But as a game separate from those issues, I really enjoyed it.  

What I want is the best of both worlds, though.  And I've not found a developer this generation that has delivered that yet.  

Default_picture
May 04, 2011

@Bryant That was kinda my point in the article I just wrote on realism in FPS's. Shooters make little attempt to create realistic scenarios, though in that sense, Mass Effect is partially excusable because it's a futuristic sci-fi setting. We accept the fact that regenerating health *might* be feasible, while in Modern Warfare, it calls attention to itself. ME's encounters were definitely scripted, and astoundingly linear, but I suppose the focus was on story, not the combat itself (that's not a criticism). Because of its story-driven nature, the linearity was a requirement--it was necessary to push the player along.

As someone with a modicum of military experience (but no combat experience), Modern Warfare's Michael Bay bombast irks me. The preposterous storylines just take me right out of the game, not to mention the inherent absurdities of regenerating health, your character's capacity for absorbing damage (and living), and the fact that you mow down thousands of enemies without breaking a sweat. All of these things serve to remind me that I'm playing a video game.

Bizzle
May 04, 2011

Right on.  That among other annoying issues (like respawning enemies) is why I can't get into CoD.  

Mobpic
May 05, 2011

Might draw attention to the final Mass Effect 1 DLC, Pinnacle Station, a combat simulator with almost no story line. It stripped away the wonder, epic scale and crafted narrative leaving the gameplay itself to stand by itself. It was awful.

Christian_profile_pic
May 05, 2011

I see what you're saying but I don't agree with the idea that what we're seeing is "facade." No, the shooting in ME2 may not be top-tier, but it's not intended to be. All the stuff on top -- the "facade" as you call it -- IS the game. That's supposed to be the great stuff built on the just-okay stuff. Does every single element of a game have to stand on its own as best of its time?

Bizzle
May 05, 2011

And that my friend is what's at stake here.  

While I absolutely loved the story and world that Bioware gave us with Mass Effect, I can't excuse the fact that the core gameplay was average and needed work.  I actually had this discussion with one of the devs on the team and he agreed with some of my points.  He went on to say that ME3 should address my concerns... 

What this boils down to for me is simple.  Until Bioware can attach a great game to the great experience, I'd rather just watch the Mass Effect movie.    ;)

May 05, 2011

I disagree with this as well. You seem to be viewing these games as nothing more than the sum of their parts. In my opinion, a truly great game means that you have an enjoyable and unforgettable experience playing, whether because of great gameplay, great story, great aesthetics or whatever. Obviously it would be preferable if every great game could present every single aspect in a unique and original way, but games like that are few and far between.

Bizzle
May 05, 2011

"a truly great game means that you have an enjoyable and unforgettable experience playing..."  

That's what I'm arguing in this piece.  The Mass Effect series gave me a great experience, but not in the "playing" category.  The problem is that I would have had just as great an experience if I had read the Mass Effect book or if I had watched the Mass Effect movie.  I've said many times that I don't want games to become interactive movies.  Unfortunately, that's exactly what many of them are becoming.  

When I play a game, I want the gameplay to be equally as great as the other parts.  Did I enjoy my experience with Mass Effect, sure.  All I'm saying is that when you disect it, the parts that are actually "played" are not really all that fun or well done (personal opinion).  Had they been, I think ME would be my favorite game series of all time.   

Dcswirlonly_bigger
May 06, 2011

I definitely feel the same way about Mass Effect. Each of its individual features is executed with average proficiency at best, but something about the game manages to become greater than the sum of its parts. The only area where the Mass Effect games really excel is their writing. 

I kept wanting to play the games just to interact with the characters more, and the role playing situations they put you in are genuinely interesting, especially in Mass Effect 2. Those two things alone are probably what made ME2 my favorite game of 2010.

Bizzle
May 17, 2011

I'm going to use this post's to capture games that I think fall or will fall into the category I've established here.  

First up:  Catherine

I am pretty positive that Catherine will suffer from this syndrome as well.  I'm sure the Anime and Dating Sim portions will be interesting, but as a game, I think it won't really deliver much fun.  (I could be wrong)

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