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Hanging Out with Old Clichés in Nostalgia
Brett_new_profile
Friday, November 27, 2009

Nostalgia has me torn.

On the one hand, I'm hard-pressed to name you one unique thing this DS RPG does to advance the JRPG formula. The game feels like a carbon copy of the JRPGs that I played back in the PS1 years -- meaning it's filled with the sort of cliche conventions that have since stagnated the genre. I've endured turn-based combat, random encounters, airships, little kids saving the world, even an early dungeon that has you hacking at rats in a sewer, just to name a few. No wonder they called it "Nostalgia."

On the other hand, I don't care. I'm having a ton of fun playing it -- and sometimes that's all I want from a game.

 

Nostalgia puts you in the shoes of Eddie Brown, son of renowned adventurer Gilbert Brown. Gilbert has gotten himself tangled up with the evil Ancient Father's Cabal, and it's up to the teenage Eddie and his friends to save him and stop the cabal. (Apparently child labor laws haven't yet gone on the books in the game's 19th century world; adults have no qualms sending the kids on foolhardy missions into active volcanoes and other dangerous locations.)

Eddie's adventures span the entire globe; I've visited cities like London, Cairo, Tokyo, Delhi, Cape Town, and St. Petersburg. While that sounds interesting in theory, in reality these locations are about as authentic as the World Showcase exhibits at Epcot Center. If the cities weren't labeled, I'd have no idea what they were supposed to represent. Would it have killed the developers to throw in a few landmarks?

Within the game's dungeons, the combat is laughably easy. Complete just a few side-quests and you'll be well-matched to fight any of the bosses. I'm actually glad for this; I can play the game with half an eye, sneaking in battles between commercials during college football games.

And really, that's the best mindset with which to approach this game. If you come to Nostalgia looking for an enriching experience, you're going to be disappointed. Instead, consider it a diversion, something to tackle while waiting in line at the DMV or when you want a break from the meatier games you're currently playing on PS3 or 360.

If you do that, then you'll end up like me: happy, itching to grind a few more levels -- and a little ashamed for having been suckered in so easily by hoary clichés.

 
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Comments (7)
Untitled
November 27, 2009
Well sometimes fun is the name of the game. It just goes to show that a game can still be enjoyable, even if it isn't the most enriching experience. Great review Brett.
Jason_wilson
November 27, 2009
I'm still a big fan of turn-based combat, be it in RPGs or strategy games. I enjoy taking time to plot my strategies instead of reacting to superfast CPU brains.

But I'm so tired of playing RPGs where you're some damn kid.
Brett_new_profile
November 27, 2009
@Jason: I heartily second that! They all act like a bunch of brats in Nostalgia -- it got so bad that I just started jamming on the X button to speed past any dialog.
Default_picture
November 28, 2009
Played through the game for the site I work for, and I enjoyed it -- all except the dialogue, that is. The gameplay was really good for me, as it reminded me greatly of the DS remake of FFIII. I love a traditional turn-based system, and this game had a lot of polish. The balance was pretty damn spot-on, too. I think had they managed to polish up the writing a bit, it wouldn't have grown tiresome past the 15-20 hour mark, but it ultimately did.
Default_picture
November 28, 2009
Whoa there, Brett. Are you telling me that the World Showcase isn't realistic? The bartender in 'Italy' assured me it was authentico and I can't fathom someone pouring me a glass of Sutter Home and telling me a lie.
I am, however, in search of a grind fest having just finished Crono Trigger-- so I may check into this. Thanks!
Brett_new_profile
November 28, 2009
@Travis: If you're looking for a DS grindfest, I'd recommend the FFIII or FFIV remakes or one of the Dragon Quest games instead.

@Tony: You really think the game is balanced? I found all of the battles I faced to be a cakewalk. Although that may be due to the fact that I found a sort of "golden path" that allowed me absolutely dominate.
Default_picture
November 29, 2009
Yeah, I found it to be a nice balance. In most games like this -- at least those from the era the game borrows from -- you tend to have to clear out a dungeon two or three times before you're leveled up enough to face the boss. Here, one trip through a dungeon is generally enough to bulk up your characters before taking on the dungeon boss. The only time I felt the game jumped in difficulty was when my ship received a story upgrade, allowing me to reach higher altitudes. There were some pretty over-powered enemies during air travel. Overall, though, I appreciated not having to do much grinding.
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