Separator
How Do We Get More Women Involved in Games Development?
Default_picture
Friday, April 09, 2010

Editor's note: Generally speaking, white men make video games. Why is this? Rachel wants to know, and she has a few theories based on personal experience -- her teachers dissuaded her from pursuing studies in computer science at a young age. I agree with her that we'd all benefit from increased diversity in the industry, and her interviewees offer insight about how to accomplish that goal. -Rob


I received a sharp wake-up call this month from Develop, a trade magazine who reported the cancellation of the annual Women in Games conference in Bradford, U.K. Why was the gathering called off? Too few delegates signed up to participate. This year would have been its seventh, and now it's dead.

Oops.

Emblazoned on the conference organizer's website were the words: "The Times recently published a poll naming the '10 Brits who changed video games forever.' All ten were men. Join WFTV for a panel discussion about why the gaming industry has been dominated by men, and what opportunities are available for women."

Does this mean that encouraging more women to work in game development is a lost cause? Is it a signal that the industry doesn't really care if there's a disproportionate number of women to men in the industry? Do we even need to encourage women if this is true? Aren't new games coming along just fine with the few women involved now?

Whatever you think, the numbers suggest that if we do want a female touch on the games we consume, we need to do something about it.

 

Only 11 percent of industry professionals in the U.K. are female, and a large proportion of them are involved with quality assurance, administration, public relations, localization, and management. Female artists and designers are uncommon; even rarer are female programmers.

I’m female, and I don’t work in games. Is it because I’m not interested? No. I was always very curious, ever since my whole block would gather after school to play Streets of Rage together -- girls and boys alike.

I often dreamt of making computer games, but I never thought it was possible. A programmer seemed along the same lines as a chocolate taster. "Surely, you can’t make a living out of something so cool," I thought.

Despite my hesitation, I thought I’d take computer science at school. Shortly afterwards, my teachers called me for a meeting in which I was actively dissuaded from the subject. “Computer Science is more of a filler for people that can’t do much else. A lot of boys in the class see it as an opportunity to mess about on the Internet,” they said. “You’re more than capable of learning two languages. Computer science would be a waste."

This was my first and only experience of trying to break into the game development industry, and it was enough of a hurdle to knock me over. It didn't help that I didn't have a spine about it, but I'm not bitter.

They had the same meeting with my best friend at the time, Susie Rowland, who I grew up with talking about our favorite pastime. She had the sense and the guts to argue her case.

She took that computer science class, continued those studies in college, and battled through university lectures as one of a few girls in a class of hundreds. She is now a games programmer, and she uses what she learned at school every day.

The only French phrase I remember now, despite getting a reasonable grade, is "omelette du fromage," and that's only because a particularly memorable episode of Dexter's Lab featured the passage.

Six years later, I spoke to Susie, now a programmer for Iron Will Studios, to ask about her experiences as a woman in the games industry.

 
Pages: /5
1 2 3 4 5 >
15
BITMOB'S SPONSOR
Adsense-placeholder
Comments (14)
There184
March 31, 2010


I tend to agree with the second guy: "boys games" like Halo, Call of Duty, etc. are stupid either because they are made by man-babies, or they underestimate their audience. Not just because guys like stoic, muscly, superheros.



I usually can't be bothered to read something that long on the internet, but that was pretty interesting. Great first article!


Jayhenningsen
March 31, 2010


I can't believe they tried to convince you that Computer Science was not worth taking. You'd be hard-pressed to find a job nowadays that would not benefit from some knowledge of computers. Even if you didn't break in to game development, the Information Technology sector is one of the fastest growing job markets in the world right now.



Great article, Rachel. Thanks for posting!


Me
March 31, 2010


I'm sorry, why are you writing an article instead of in the kitchen making someone a sandwich?





all horribly sexist jokes aside, great article! I've recently been able to get my girlfriend into bigger games than bejewelled and peggle and it's been a fun time so far -- minus her hitting me when I win.


Default_picture
March 31, 2010


@Alex: Thanks! I knew it was too long, but I really loved hearing what the developers had to say, there was only so much I could cut out!



@Jay: I know right?! I'm teaching myself C++, Java, etc, but it would have been so much easier if that one moment hadn't happened. It shut a lot of doors, I couldn't do IT at college because I hadn't done it at school, couldn't do it at uni because I hadn't done it at college. Still, it's never too late to learn! Thanks for commenting!



@Mark: Chicken or ham? That's great that you've got your girlfriend into playing the games you like. You might regret it when she starts to win though!


Redeye
March 31, 2010


I think the only real way to crest the hump in issues like this is to get the men who are making games today to stop assuming that young males are their only audience. That you are either making a hardcore game for men or you are making a wii cooking game. Just include more hooks for female gamers in traditionally male centered genres and then more girls will play and be interested in them.





So pretty much I'm saying what I've been saying all along. More equality in characters that games are made about and less gender stereotyping in character's personalities and actions. Less damsel saving and more female protagonists would do the industry worlds of good.


Default_picture
April 09, 2010


I was thinking about a related topic last night. How do we get more people of different perspectives in the games industry? I think the answer to this question will also help with getting women in the games industry. I think the answer to this question is better games creation tools.  Many game genres already exist and have mechanics that are largely similar across genres. If game creation were reduced to creating 3-D textures and "real" word scripting, I think that many artists, women, and/or both would find creating video games much more enjoyable. I think it will take a company like Apple to introduce the Final Cut Pro of the video game industry to accomplish this. Most Hollywood movies have these kind of tools for creating and editing movies, and I think video games need these too.


Andrewh
April 09, 2010


HI C_urtn_y



Just Bitmob's Community Manager here. We strongly encourage use of your full, real name, if you wish to participate in discussion, as this is a fairly open and friendly site! The quality of discourse at Bitmob resides solely on the use of real names!



As for your comment, women can handle the most complex programming languages, but I do like where you are going with accessible tool sets. That way people can dedicate time to their own craft, while minimizing the process to translate to an interactive form.


Default_picture
April 09, 2010


 



This is a fairly interesting view towards women in gaming.  I myself have been in the industry for the past 2+ years.



To be frank, this is a subject I’ve typically refrained from addressing or inserting my opinion on because I’ve seen the splitting of women’s opinions on the matter and it’s not very pretty.  There are women who will try to address the subject so aggressively, they typically take a very ‘girl power’ stance that seems to exclude males even in the equation (defeating the purpose altogether).  Then there are the women who don’t approach it altogether, but still are unhappy with the results they see.  I can be categorized as one of these women primarily.  Truth be told, any stance regarding women in gaming is a difficult choice to make.  And due to it being so segregated in views women have on the situation for our industry it’s a hurdle for bringing about any kind of change.



I’m one of those ‘exceptions’ referred in the article of women who love the big dumb guy appeal games of Uncharted 2, Gears of War, Halo, and so-on.  I grew up in a male-dominant household.  I went to college primarily for game design and sat in rooms with an 8:1 Male to Female ratio.  I knew I wanted to be in video games since high school.  The difference between Rachel and I is really what happened during our paths.  My Dad encouraged me to do whatever I wanted and my relationship with my brother was really strong due to our shared love of video games.   So when it came to making that decision to move forward in Games, despite being told “you should focus on your music or take up law,” I kept going in the direction towards the game industry. 



I’ve always had a very lackluster attitude towards being a female in the games industry.  I take offense to being told I should utilize my gender to make myself known in industry and only ever want to be acknowledged for the job I’ve done, not because I have the second X chromosome.  Because of this, I’ve never really been treated like a special case.  No one comments on my being a female and most certainly treats me like one of the guys.  To me, it’s the best way to be in the industry.  Women are exceptional, but for different reasons than why men are.  Because of that, there’s something we can all bring to the table in development, but it shouldn’t be treated that there’s a deficiency because of it.



This leads to a point Rachel made that should really be one of our focal points if getting women into development is a large concern and that is appealing to them at a younger age.  As I understand it (blurry fact coming-in), children between ages 8-10 primarily make their decision of whether they will take a technological path in life or not.  And if we don’t reach them then it becomes increasingly harder to do so.  Also, going back to the why I became an ‘exception,’ the idea behind the games industry being a poorer career choice compared to other industries also is something we need to overcome as a whole.  Because as much as someone wants to be in the industry (male or female) – they very well could be deterred by parents, teachers, and other external views.



Does this mean that we should gear all children’s games to a specific goal to reach women?  No.  It does mean if a goal of ours is bringing in more women developers then we need to determine what’s working currently and how to capitalize on it.  Truth be told, I’ve never seen an article that really addresses today’s women developers from development to community to administration and makes the ties of what really brought them in.  If we haven’t started there, maybe we should.



On the flip-side, if there is a deficiency in our industry of the female touch and how it could change gaming, I don’t particularly see what those changes could be (at least not yet).  Yes, maybe the visual aesthetics of women not being so busty might be a focal point, but is that going to change gameplay?  I personally love the character development of Chloe Frazer and Elena Fisher in Uncharted/Uncharted 2.  Their busts didn’t reach a Double-D and they both seemingly had minds of their own which played really well into their interactions with other characters in-game.  To me, that’s progress.  But if there were more women in development today, what are we supposedly adding to the table?  I’m totally all for having women in game development, don’t get me wrong.  I just want to make sure we’re doing it because we honestly believe there’s a reason for it.  Otherwise bringing women into development just to say it’s a gender-neutral industry is a bad reason, in my own opinion.



@C-urtn_y – To be honest, development tools for games today isn’t just an issue for bringing people in but has been a subject at which is a deterrent for development as a whole.  Because engines are all separate and under separate licenses, the toolsets being utilized are all built in-house or licensed out.  My former Creative Director gave a great presentation on how this is one of our largest issues in development today and help attribute to why the industry has to ramp up employees and creates a large development curve from pre-prod to prod.  But that’s probably another long winded response from me for another day.


Default_picture
April 10, 2010


@Andrew Apologies, I hate search bots and I like to decouple my identity from leisure activities. I have kept a single character in my name to throw off the bots or those who would search for my name.



@Andrew&@Erin Thanks for replying to my comment and I would love to hear or see Erin's thoughts on game development.


Eyargh
April 10, 2010


"...a man with muscles so hard that you could sharpen a pencil in your belly button" 



Weird ass visualization quotient for the day: met.


Default_picture
April 11, 2010


Being the ONE and only male studying in a Nursing course atm for Aged Care makes me feel edgy (sometimes) and I don't speak my opinion so easily because I feel like I might offend someone or enter a large compatibility debate with another. 



 



Also I think Japanese games seems to be a lot bit better at covering the girl-gamer from a mainstream level. Pokemon, Dragon Quest, Final Fantasy, Tales of series and even Monster Hunter. All of these games have a... happy divide between male and female in terms of ratios. Everytime a TV ad for video games appear, they put female celebrities to demo the game and the girls seem to happily accept it over there. They have More games that seem to appeal to both genders. 

Default_picture
April 11, 2010


@Courtney - I see what you're saying, development tools are daunting until you get stuck in!



@Erin - Thanks for replying to this, your comment was a really interesting read. I'm not a bra-burning feminist at all, like you, I'm just a bit disheartened at how many women just don't even think about considering making games as a career.



To take the closest example, Susie and I were always very tomboyish. The fact that we grew up with technology-friendly families as you did, that I had two brothers and a gamer dad, and that we both had someone to play games with after school in each other, helped us carry on our gaming hobby. Some girly girls just don't have that kind of launch-pad into a hobby that is generally considered not to be for them. The big dumb boy games aren't going to be that launch-pad, even though they are brilliant, most girls probably wouldn't stick around long enough to appreciate the joy of Halo multiplayer modes or to realise that coding really isn't any more hard work than learning a new language.



As for the issue of whether a female touch is important, I know it's not the same, but I recently read an interview with Tina Fey in The Guardian about the differences between female and male humour, and she said,



"I think there's a tremendous amount of overlap, but I think on the far end of things there are differences. On the masculine end there are robot sharks."





In my opinion, it's a similar thing with games. A woman knows what she likes to play, and a man may not. If men do, then fair enough, there was no need for me to write this article. It's just that the statistics made me curious.



Like you say, it's just the small things, for example the depth of character of Chloe Frazer and Elena Fisher in the Uncharted franchise, that can pull a whole, fresh, new pool of people into a game and keep them playing. For me it was April Ryan in The Longest Journey that got me wondering why I always have to play as yet another generic masculine 'dude' I don't warm to, when I had so much fun listening to April Ryan's deadpan humour.





Anyway, I digress, congratulations on breaking into the industry, I'm sure you'll go far on your own merits, and not because of your chromosomes.


Default_picture
April 11, 2010


@Michael - Haha, you're welcome!



@Chris - Wow, nursing? That's a great job to want to do!



I suppose Japanese games do cater for females very well, and a lot of it probably does have to do with marketing, thanks for that point!

Default_picture
May 07, 2010


Rachel, thanks for writing this.  My experience was similar to yours.  I've got a math-wired brain, perfect for solving problems and sorting through code, but every time I tried to learn the stuff when I was good and interested in elementary school, I got laughs, shakes of the head, or active discouragement.  Everyone around me seemed to have a pretty good idea of what I shouldn't be, though they were less helpful in guiding me in what I should have done.

My brother and I played games together since I was five or six years old.  He aced a double major in Computer Science and Electrical Engineering, for crying out loud.  I couldn't even get any support from him.  (I guess he was a bit overprotective, though, which I can understand.)



But now I'm trying to pick up all the pieces right now and learn programming by myself, outside of a classroom and away from face-to-face support.  Definitely not as easy as it would have been to start early, but I'm trying to soldier on anyway.  The one introductory programming class I took in college fit like a glove, which was encouraging!



I hope that more women can become programmers.  We see things differently and arrange things differently.  It's not even so much a matter of social circumstances as basic brain function.  A fresh approach to programming could be a big boost to some games.


You must log in to post a comment. Please register or Connect with Facebook if you do not have an account yet.