How Glass Joe Knocked Out My Gaming Apathy

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Thursday, May 21, 2009

Confession time: I haven't done much gaming for fun in the months since the 1UP layoffs. Oh, sure -- I've dabbled in a little Dragon Quest V here, some Retro Game Challenge there. (The fact that I associate games with losing my job probably doesn't help matters, either!) But I haven't been truly addicted to a game since Persona 4 late last year. I've been extremely busy working on localization projects recently, and a lot of my "gaming" time these days is focused on making sure sentences don't overflow text boxes. Still, like all of us, I do have my share of free time. But I think it's telling that even I -- probably one of the few dudes who can honestly say that Resident Evil plotlines "enthrall" him -- haven't "found the time" to crack open my copy of Resident Evil 5.

 

I've been through periods like this before, of course. We all have. Back in college, I was so busy with classes that it took me an entire academic year to make my way through Final Fantasy Tactics. But I'm a gamer at heart, and I knew that it'd only be a matter of time before I found the right game to pull me back in. And it should come as no surprise that the Punch-Out!! reboot released for the Wii this week was the game to do it.

Sure, I've recounted on the Geekbox how I went over my allotted gaming time -- and subsequently got grounded for a week -- in order to finally beat the seemingly (at the time) invincible Piston Honda back in the day. But that doesn't tell the whole story: Mike Tyson's Punch-Out!! on NES may well have been the first game I ever "mastered." Over the next year or so, I honed pugilist protagonist Little Mac into an adroit, indomitable warrior -- helped, in large part, by my lightning-quick prepubescent reflexes. No way in hell would Mr. Sandman catch me with his uppercuts or Super Macho Man come close to laying a hand on me with his succession of brutal twirling punches. And I didn't think I could beat Mike Tyson. I knew I could -- it was just a matter of how fast. In fact, years later, I was shocked at how many never beat Kid Dynamite. From its first appearances in arcades to this Wii incarnation, Punch-Out!! boils down to memorizing patterns and timing -- it's really more of a puzzle game than a sports title.

And that's exactly why it hooked me again this time around. See, I like puzzles -- simple puzzles, that is. Once you start to head into Professor Layton territory or anything Nick Suttner really, really likes, you've lost me. But Punch-Out!!'s riddles don't vex me at all, which is why I love 'em so much. In fact, most of them are rather self-explanatory. It's executing your plan of attack that's the challenge. You see the patterns, but do you have the reflexes and timing to exploit them? The puzzle-based gameplay allows you to improve just enough each time around that you've convinced yourself, "OK, come rematch No. 15, I know I'm gonna knock out Great Tiger!" And then it hit me: It was 4 a.m., and I would not go to bed until I beat Great Tiger. Yep, I was finally addicted again.

Sure, this reboot has its share of presentation problems and a bizarre name change in Piston "Hondo" -- frankly, I'd argue that Randy Savage has a more legitimate legal beef with Super Macho Man than Japanese automaker Honda has with Piston Honda -- but the scrappy Canucks at under-the-radar developer Next Level have captured that classic Punch-Out!! feel even better than Nintendo's own internal Japanese development team did with the Super NES' Super Punch-Out in the mid-'90s. Much like Street Fighter 4, Punch-Out!! Wii brings things back to basics -- and that's the roster of classic characters, starting with Rocky Balboa-inspired Little Mac and portly trainer Doc Louis. And why settle for some Glass Joe wannabe in Super Punch-Out!!'s Gabby Jay when you can have the real thing?

But Punch-Out!! Wii's hidden gem is really its second act: a title-defense mode that combines the nostalgia and classic gameplay of the series with the ingenuity and unpredictability of Zelda's second quest -- still a vastly underutilized gaming twist. Just when you think you've got the answers, Punch-Out!! changes the questions. I'm certainly not going to spoil any of the game's beefed-up bruisers, but I'll just say this: As I write this, Glass Joe is kicking my ass. Badly. While Punch-Out!! hooked me with nostalgia, it's kept me playing by doing something new.

 
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Comments (7)
Shoe_headshot_-_square
May 22, 2009
Great story, Fitchy! So happy to have you writing for Bitmob. Thank you! Also, maybe the Honda thing = Capcom's E. Honda? Hmm. This makes me want to play more Punch-Out. As you can relate to, I just haven't had the time....
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May 22, 2009
It makes me sad that I traded my Wii over a year ago (although, I did get an awesome lcd monitor out of the deal). I would really like to play Punchout!
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May 22, 2009
Glad it has a hidden Gem.
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May 22, 2009
I keep forgetting this game was released! Great story!
Zander-head-twitter
May 22, 2009
Agree with everything except the knock against Super Punch Out. I don't see how anyone could have a problem with Super Punch Out.
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May 23, 2009
My arms are sore from playing this with the waggle controls. It controls so much better than Wii boxing. I agree with the story, the great tiger is a PIA. I beat him after three tries, but fighting brought back memories of getting stuck on him on the NES version.
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May 25, 2009
I have not yet played Punch-Out, but I know the feeling of not really feeling so much about games. Until recently, I hadn't really gone crazy with any game, I hadn't pulled any all-nighters until I just finally beat that level/boss/the game. Not even RE5 could cure this, I didn't feel it was as compelling as RE4. The game that finally shook me out of this stupor was one that is somewhat old by today's standards. It was God of War, which I hadn't played it for some reason. I popped it in one Thursday afternoon and it flicked some switch in my brain, and the next thing I knew it was 2 in the morning and I was promising myself that I would quit NEXT save point, just to see what would happen next. Damn, this is the feeling games should cause, right?

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