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IndieCade: Day One Report
Photo_159
Friday, October 02, 2009

Editor's note: Evan stepped up to help us cover IndieCade -- this is the first of a series of show updates. -Demian


Bitmob intern Alejandro Quan-Madrid and I will be posting articles about IndieCade over the course of the weekend. If you have any questions about the show or want us to check out a game in detail, post a comment on this article and we will do what we can to facilitate your IndieCade needs.

I'll try and give you guys a daily run down of IndieCade and an idea of what it’s like to attend such an event as a "member of the press," and representative of the Bitmob community.

 

Today was technically a press day and it was pretty awesome. (Sure, I have been to E3 before and I attended GDC in San Francisco this year, but not as a community representative or a member of the press.)

Me with a Christmas-themed lunch bag, getting ready to head out to IndieCade.

The first three hours of IndieCade kicked off with a press tour, in which Alejandro and I plus a handful of others paraded to different galleries around Culver City, and had a chance to see about 25 out of the 30 games at the show.

Ruben & Lullaby

Most of the demos were presented by the developers who actually made the games, so it was really cool to hear first-hand where the inspiration for a game came from, or the reasoning behind a specific art style choice. (See Bitmob's IndieCade finalist interviews for more.)

Moon Stories

After the press tour, we hit a VIP party at the Royal-T Cafe, where we got to hang out with indie game makers such as: Brenda Brathwaite, creator of Train; Edmundo Bordeu, co-creator of Zeno Clash; and Tyler Glaiel, co-creator of Closure and Aether. After a short period of socializing we were shuttled off to the back, where each IndieCade finalist had a short amount of time to talk about their game.

ClassicNight

To finish off the night, a demonstration of Modal Kombat. I kid you not, acoustic guitars replaced controllers as the input devices for Pong, Tetris, Mortal Kombat, and Mario Kart. Chromatic scales controlled movement in Pong or Tetris; dissonant chords executed special moves in Mortal Kombat. It was definitely something you wouldn’t see at major event like E3 or GDC (but if you were lucky, maybe you spotted Modal Kombat at PAX).

Modal Kombat

That’s it for Day 1. We’ve got some conferences to attend tomorrow, so I better go and get some rest.

Stuff coming down the pipe: panels with Jenova Chen (Cloud, Flow, Flower), Keita Takahashi (Katamari Damacy), Henry Jenkins (game theory and academia), and a keynote delivered by Will Wright.

 
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Comments (5)
Default_picture
October 01, 2009
2 things

1. Does your thermos match your lunch bag?

2. Also I didn't find anything about the MAW in your story, but was in your tags so I was looking for something twisted pixel ish.

Congrats and have fun.
Lance_darnell
October 02, 2009
If you are able, I would love to have this question answered:

In film, it has become painfully clear that a lack of funding or technology leads to more creative ideas. I would like to know if Indie developers believe this is true for video games as well.
Photo_159
October 02, 2009
Toby-
1. Yes

2. I apologize, The Maw is being displayed at IndieCade and I had a really cool picture for it but for some reason I didn't post it. Is there anything you want to ask The Maw guys? I'll track them down for you if there still at the show.

Lance -

Your in luck buddy. Your questioned was discussed at one of the panels I attended today. Specifically Dan Pinchbeck the creator of Dear Esther explained how the foundations for his narrative driven game were based on what assets were available to him.

Basically Dear Esther is a FPS game, but replace the word "shooter" with "story" (First Person Story Game). Basically, You explore an island to piece together a very peculiar narrative. My description hardly does the game or Dan any justice so you should check it out for yourself.

I'll ask some other developers what they think and report back to you tomorrow.
John-wayne-rooster-cogburn
October 02, 2009
Very cool! Thanks for doing this.
Lance_darnell
October 02, 2009
You rock Evan, thanks!!!!
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