I want to buy intentionally difficult games

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Tuesday, October 18, 2011
EDITOR'S NOTEfrom Eduardo Moutinho

Dark Souls is a polarizing game, but I like that. We need more titles that push our comfort levels and challenge us to go back to our old-school gaming sensibilities.

As I watched my good friend get effortlessly slaughtered, disemboweled, mauled, and disfigured in many painful ways, I came to the sudden realization that Dark Souls isn't a game for everyone. The title charmed players with a painstaking test of nerves, rewarding their preparation and pinpoint movements while breaking the norm of hand-holding gameplay. New releases these days have lost that challenge, coming neatly wrapped with the guaranteed gratification of victory. The easiness inundating games today has made us feel godlike, a feeling both disturbingly potent and increasingly stale. Unfortunately, many refuse to acknowledge From Software's multi-platform masterpiece, arguing that it's too tough.

Dark Souls triggered a reminder of the days of yore when we conquered fiercely unapologetic obstacle courses in Battletoads and struggled through the entire eight-bit Ninja Gaiden series. Developers back then were only concerned about game design and not profitability, mostly. Their goal was to relentlessly torment players. But economics have crept into the industry, and clearly, the publishers' main intent now is to make as much money as humanly possible. Basically, they believe lower difficulty equals higher sales. Forcing us to become obedient while battling agonizingly easy enemies is both dishonorable and disrespectful. That's why Dark Souls is so refreshing and why the title has received cult status to boot.

 

The successor to the equally brutal Demon's Souls doesn't just transcend the confines of convenience, it also keeps players coming back. Dark Souls, appropriately, is one of those games that has players clamoring for years while they revisit it again and again to overcome that one boss fight. The unadulterated satisfaction of completely destroying a massive enemy is something the game prides itself on, and its developer should be commended.

And that is the brilliance of From Software. The studio is capitalizing on the consistently elementary nature of modern gaming to create a wonderfully unforgiving title. If Dark Souls sells a significant number of copies, more companies should jump on the bandwagon. Hopefully, the historically difficult era of the Nintendo Entertainment System will flourish once again in a new form.

Current sales are solid, but the limited advertising in North America will bar future profits. Dark Souls will probably break the million-sold mark soon, if it hasn't already, and that'll likely lead to a continuation of the series. I'll be renting it soon, maybe, embracing the hardness. And I can't wait. Jeff out.

 
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Comments (7)
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October 18, 2011

Go play Battletoads for NES, then let me know how you feel..

Robsavillo
October 19, 2011

The respect that Dark Souls (and Demon's Souls) has for the player is what I love most about these games. Dark Souls says, "Here's a challenge. I won't tell you how to overcome it, but here are some tools. I know you can figure this out on your own."

Contrast that to modern design conventions; the most immediate that comes to mind are the puzzles of Uncharted 2, where the solutions are not only given to you in a virtual notebook but are also readily available in the same room! Nothing to solve on your own, just repeat the steps given to you by the developer. I just don't understand how that's engaging.

Shoe_headshot_-_square
October 19, 2011

Agreed...but the problem is also that, because game designers are training us to play games this way (with too much babysitting), we can't seem to surive without it now. I've written about that before here on Bitmob...how modern games (especially on consoles) have really made me stupid!

Robsavillo
October 19, 2011

Maybe you just need a sort of detox for modern game design. Go into Dark Souls cold turkey and don't let yourself out until you've overcome these handicaps! But seriously, I can't recommend Dark Souls (and Demon's Souls) enough. You owe it to yourself to at least give them a try.

Shoe_headshot_-_square
October 19, 2011

I believe you, but the timing's so bad. Dungeon Defenders just came out (which I reviewed a long time ago for EGM and have been waiting to play). I want to try Orcs Must Die! now because of Jeff's article. Then Batman just came out this week, plus I might have one, possibly two reviews to work on as well. I probably couldn't get to this until 2013 at this rate.

Robsavillo
October 19, 2011

You're killing me Mr. Hsu!

Default_picture
October 19, 2011

to be fair, i've played demons souls as well and dark souls destroys demons souls in terms of difficulty (so far).  

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