Is Mass Effect 3 not a work of art?

Photo-1
Friday, March 23, 2012
EDITOR'S NOTEfrom Sam Barsanti

Though I haven't beaten it yet, my thoughts on this Mass Effect 3 ending controversy are pretty much in line with Michael's. We're all ready to defend games as an art form when the government tries to censor them, but isn't that basically what these people are doing anyway?

Warning: The following article contains spoilers for Mass Effect 3.


If you spend as much time on the internet as I do, you're probably already sick of reading about Mass Effect 3. To summarize what's going on: A lot of people didn't like the ending. I won't go into the reasons why, because they're irrelevant, and I also won’t tell you why the ending is good (even though I think it is).

There's something at play here that's more important than the narrative conclusion to a well-liked sci-fi video game. The real issue is that gamers apparently no longer consider video games to be works of art.

All the debating, the posturing, the spamming Roger Ebert's comment space with eloquent vitriol, it has all gone out the window because a few people can't handle a tragic ending. They can't stand having the illusion of choice ripped away in a story's final moments, for the hero to be confronted with three options that all lead inevitably to his or her death. The ramifications of each choice are staggering, but Shepard -- and by extension, you -- won't be around to experience them. The hero has to die for the galaxy  to live on.

See, now I've gone and done what I said I wouldn't do. Yet I maintain that the ending's actual merits are beside the point, which is this: the very vocal group of people who want the ending changed consider Mass Effect 3 to be mere entertainment. Those of us who accept the conclusion for what it is (whether we like it or not) acknowledge that it's a work of art.

 

It sends a specific message and elicits some particular response from those who experience it. The writers, designers, programmers, and dozens of other staff at BioWare created this game with certain goals in mind. It's a narrative journey that gives you a small amount of freedom, yet reserves the right to yank that freedom away whenever it sees fit...And boy, does it see fit!

But when you demand that art is altered to better suit your tastes, you devalue and trivialize it. You wouldn't write a letter to a museum asking them to paint something nicer over a portrait you don't like. No one's writing revisions where Romeo yells "Only kidding!" just before Juliet drives the knife into her chest. The woman who sued FilmDistrict because Drive was nothing like The Fast and the Furious was universally ridiculed. Now 50,000 gamers are a few steps away from doing the same thing.

Mass Effect was always BioWare's story. It was never your story. You were only pretending that it was. Is it "narrative perfection"? Hell no. But as Ben Kuchera wrote in the PA Report, "This doesn’t make the ending worthless or your choices arbitrary, it simply means that there was a specific story to tell, and it was your job to play a role in that story. How you acted was up to you, but Bioware always controlled the beginning, middle, and end of your journey."

If you want to dictate how a game ends, go play Minecraft. Or better yet, design a game. Write a script. Pen a novella. Hell, jot down a fanfic of your own. But don't waste the time of talented developers demanding what you have no right or cause to demand.

Some things are not what you expect them to be. If you pay for a phone and you get a piece of paper, you've got a right to demand reparation. If you buy a book and you don't like the ending, you can command the author to write a new epilogue and post it on your Facebook wall...but you'll look like an idiot. 

And that's exactly how those 50,000 people look right now.


Follow me on Twitter @RogueCheddar.

 
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Comments (9)
Default_picture
March 23, 2012
While I certainly would say that video games CAN be art, that doesn't mean all video games are are by default. I feel that the required interactivity makes that much more difficult to accomplish than a film or book. Is mass effect 3 art? I'm not sure, my gut says no, just due to the level of player input, even if it is somewhat illusory. I was one of the fifty thousand (that we know of) who hated the ending. I didn't demand a new one, I didn't deride Casey hudson or bioware or EA. I did however express politely to bioware through social media, that I thought the ending lacking in a variety of ways, and that it left me personally feeling empty and disappointed. I did not demand or even ask for a new, happy ending. I made it a poit to say my complaints had little to do with whether or not the ending was happy (though I don't understand why everything considered "good" these days has to end like a Coen brothers movie.) I simply explained my opinion, and informed them that the ending did not compel me to buy dlc or even play the games again. I understand the danger of a creator being coerced to create something. But in a business, and a company (and a franchise!) that's prides themselves on incorporating user feedback, how could they ignore it. Finally, I don't feel like I am an idiot for my honest opinion. And saying that fifty thousand people are because you dot like theirs makes you look like kind of well, like an idiot. Apologize for possible wonky spelling. I'm using my iPhone.
Photo-1
March 25, 2012

 

If you're not an idiot for your honest opinion, then how can I be an idiot for mine? That's blatantly inconsistent. It's my opinion that anyone who demands that BioWare change the ending is an idiot. That's several steps beyond simply disliking it, which makes you a person with an opinion, not an idiot. As far as the games as art question, I don't think that's up for debate anymore. Every game is art to someone. Asteroids is art to some people. As is Gears of War. The fact is that it's subjective. But anyone who's demanding BioWare alter ME 3 to suit their personal taste has got to admit that it's NOT a work of art, otherwise they'd have to surrender to the whims of its auteurs (BioWare). Hence the question in the title.

Default_picture
March 23, 2012

Warning. Long post coming.

1) The writer thinks the ending of mass effect 3 is good. That not only makes his judgement very suspect, but speaks to bias for the general argument he's going to make later.

2) He speaks of the "illusion of choice." In the Mass Effect franchise, this wasn't an illusion. There was real choice that had significant, lasting results.

3) He says people "can't handle a tragic ending." For him to say this it means he hasn't actually read up on the issue. There is a lot of tragedy in ME. From the very beginning, crew member death has been part of the story. People dealt with it just fine - and even praised its dramatic awesomeness - because all the other examples involved quality storytelling. Shepard dies....... just because....... and for many/most people's Shepards it didn't make sense.

As one screenwriter posted, Shepard is not a tragic hero. He does not have a tragic flaw. He does not make a tragic mistake. So to give him a "tragic hero death" right at the end is illogical and poor storytelling. Storytelling is all about setup and payoff. You don't get payoff for free. If you want a certain type of payoff, you have to work on and craft the appropriate setup. For most Shepards (especially paragon ones who worked hard to do great things in the ME universe), there is no setup at all for a "tragic" death.

For 99% of ME, Shepard is an action hero whose story is all about accomplishing the impossible.

4) The comparison of a video game to a painting is utterly stupid. They are completely different mediums.

Imagine a tv show that was a single image for 30 minutes. Sucky tv show, right? Well that's all a painting is, right? A single image? Oh wait, that doesn't make sense because I'm comparing completely different mediums. Same deal for PAINTINGS <-> VIDEO GAMES.

Video games are an interactive medium. Furthermore, RPGs are all about putting yourself into the character on the screen. That's why the way people react and feel about the product is far more important and relevant in a video game than it is for a painting.

5) "Mass Effect was always BioWare's story. It was never your story."

Now I wonder if this guy evan played ANY of the Mass Effect games. ME is indeed "your story." It was marketed as such, praised for being "your story", and that was a huge point of the entire franchise.

6) "If you want to dictate how a game ends, go play Minecraft."

Or play Mass Effect, since the whole point of the franchise was that your individual choices were absolutely vital to how the story developed.

7) "If you pay for a phone and you get a piece of paper, you've got a right to demand reparation"

If you pay for a game whose developers said was all about YOUR choices determining the ending, and then the ending has nothing to do with your choices, you have a right to demand reparation.

8) "If you buy a book and..."

Seriously? Is this guy once again comparing non-interactive media to interactive media?

 

Default_picture
March 23, 2012

I agree with Michael on it being Bioware's stories, not ours. Bioware put together several possible plotlines, and we just chose our path through the in-game decisions. It isn't much different than a choose your own adventure novel. Just because there isn't an official canon (yet) doesn't mean than we've crafted our own stories.

My Shepard typically made one of 3 choices, all of which were at bottleneck decision points Bioware came up with.

And I also didn't mind the Mass Effect 3 ending. Does that make my judgement suspect as well, because I disagree with you? More importantly, does it even matter?

Photo-1
March 25, 2012

It has nothing to do with interactive vs. non-interactive media. That's a very different discussion. I'm comparing art to other art. That's the issue at hand. Read the title and then re-read the argument, then write a coherent response that actually addresses the correct topic please.

I agree with everything Danny said. When you read a choose-your-own adventure book, are you suddenly an author? Is that "your story"? The entire argument makes absolutely no sense.

Default_picture
March 23, 2012

First of all, I make some similar comparisons in my review of the game. So check it out here: http://bitmob.com/articles/mass-effect-3

            I would completely agree that all games are art. Media art. It's true. But Muck Beast raises a great point that I refer to in my article. Video games are completely different from other forms of entertainment. It is the only medium where the story belongs to both the player and the developer.

            I am so glad we have people like Matthew, though. It is free speech to voice opinions. I'm also glad someone is doing it politely and not trying to yell and scream t at Bioware. I've heard that many people are posting there complaints properly and voicing opinions. Bioware is known for really listening to their fans and providing results. So I do see them providing an alternate ending eventually.

            Now, Muck Beast also raises a good point to say that this is Bioware's story, I also enjoyed the ending. It does exactly what Bioware wanted it to do. It creates a point to springboaqrd discussion about humanity, discrimination, and morality. I know that Shephard's MO is achieving the impossible, look at the game, he does it again by even reaching the... *ahem* final place.... trying not to spoil. But even he can't walk away from something this big scott free. It's the idea of humanity, he must sacrifice himself to do what he promised. It's inevitable on such a grand scale. Some may disagree but I find it incredibly humanistic to become the tragic hero, it's a messianic tale of self sacrifice for the betterment of humanity. It's all the more important since its involving a character we love so much. Tears are shed as we realize what must be done to save not only humanity but the entire galaxy.

            This is exactly what Bioware wants. I take my hat off to them for providing such great social commentary on humanism. And also providing something worth debating. Am I wrong, does a person really HAVE to self-sacrifice to save others. I enjoy the sad ending, but that's the glory of opinion. I am dead wrong in someones eyes and ultimately Mass Effect provides a thought that the galaxy can be saved only because the species are so incredibly different. They work together to create a unified force stronger than the sum of its parts. Foster humanity and its differences because they are something to be celebrated.

            If you want to know more about my thoughts on this subject, read through my review via the link at the top of my comment.

Photo-1
March 25, 2012

I read your article, it influenced my thinking on this.

Default_picture
March 25, 2012

Do you mean it influenced your reply to Matthew or influenced your article? Either way I take it as a great honor that you not only read it, but were affeted by it.

Photo-1
March 25, 2012

It influenced my article. I read as much as possible before writing this.

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