Journey's multiplayer is useless...and that's alright

26583_1404714564368_1427496717_31101969_389938_n
Friday, March 16, 2012

This article contains massive plot spoilers for Journey.


Journey

My best friend in the world and I are freezing to death on the side of a mountain.

Reaching this point has been no small feat; we have scaled underwater towers, surfed down glittery slopes of sand, and evaded the searchlights of terrifying flying beasts. But now, frosted with snow, our once glorious scarves shriveled to nothing and our songs little more than feeble peeps, we’ve had it. Each step feels like it’s going to be our last, and sure enough, my friend collapses soon. A second later, I follow.

I won’t find out until a Trophy pops up after the credits, but I’ve played most of thatgamecompany's PSN exclusive title Journey with this person (let’s call him/her “Sam”). I have no idea who he or she is, and it’s likely that I never will. All I know is that Sam is a real person who just happened to be playing at the same time I was.

Mechanically speaking, it doesn’t matter if we’re together or not. We’ve never been able to help each other; my companion hasn’t been handling the heavy weapons while I’ve picked off enemies from afar, nor have we been helping each other collect pointless in-game doodads. Journey doesn’t work like that. The game’s difficulty doesn’t change whether you’re alone or not.

That’s all mechanically speaking, anyway. As it turns out, not being alone on that mountain matters more than anything.

 

Developer thatgamecompany has achieved something unique with Journey’s multiplayer. Neither cooperative nor competitive, the companions you meet at random during the game are just that: company. You aren’t in a race, you can’t communicate outside of whatever Morse-code singing system you might work out through trial and error, and while standing near your travel chum will replenish the energy your character requires to jump and float, this is not integral to completing the game.

Soon after I joined Sam in snowy death, the spirits from the other side resurrected me. The deadly, foreboding mountaintop became a colorful, heavenly paradise in which I had one final soaring ascent to the summit. My first question upon reaching this place was the first cliché about people who awake to find themselves in the afterlife:

Is my friend here?

I looked around, sang a few notes, and Sam returned them. Our companionship could continue.

I fell behind on the way up the mountain (I had something in my eye. Must have been dust). I hurried to reach the top, not wanting to be left alone after all we’d been through. When I reached the summit, Sam was standing there, waiting for me to catch up.

As we walked down the final path, I realized that this was the perfect end for our experience. Not because we had destroyed so many monsters or buffed each other's kill-to-death ratios but because we had travelled through Journey’s world together, and here at the end of all things, it was good to have a friend.

 
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Comments (15)
Default_picture
March 16, 2012

They're not entirely useless. I found out half-way through that when they make noises or do their full noise burst, if you're nearby it will recharge your energy, and you can do the same for them. I found out at the very end if you push way up close to them it will recharge your energy even without making noise. Comes in handy in the desolate areas at the end.

26583_1404714564368_1427496717_31101969_389938_n
March 17, 2012

That's convenient, sure, but like I said in the article, you can get through the game just fine without doing that.

Default_picture
March 17, 2012

At least you found someone in the game. I finished the whole thing and for the entire playthrough i searched for someone else, always dissappointed. Always empty behind me. Huge desert, hearing only the wind.

Was that footsteps behind me? Nah.    Did someone just press O to make a sound over there? Nah. 

 

It was so sad

Default_picture
March 17, 2012

Watch the edges of the screen. If someone is nearby, it will glow a bit white on the edge showing you what direction someone is in.

Default_picture
September 16, 2012

Are you sure your PS3 network is running smoothly? Well anyways, good look finding a companion.

Scan0148
March 17, 2012

Great article.  I'm actually in the middle of writing one that shares a different experience entirely.  One of the first strangers I met in the game sacrificed themselves to save me from a flying monster.  On the snowy wind level I used my body language to show my partner that hiding behind pillars would keep them from getting blown away.  Later, they led me to a hiding spot I hadn't noticed as we evaded more flying beasts.  And when I did get ensnared by a monster, they rushed to my aid, using their powers to recharge my scarf and help me on my way.  Do you need any of these things to play and finish Journey?  No.  But that's a bit like saying you don't need any friends and family to make it to the end of life.  Getting to the end of Journey isn't the point.  The point is the name of the game.  And in the same way I need my friends and family in my life, I found myself needing my companions in Journey, to help me grow, to help me be better, to help me experience a life worth living.

Alexemmy
March 25, 2012

My most-travelled-with companion was the one I met at the underwater tower. We scaled the thing together, and after we finished the cut scene he looked at me, looked at the 3 glowing stones and one non-glowing one signifying we'd missed it, and then turned and leapt back down the tower. So I went up the snowy mountain without him, and I never did find another companion for the rest of the game.

My meaningful companion during Journey was with my kid sitting next to me the whole time. Just wrote about it. Should hopefully be up soon. But I love that you, David, and I all had very different meaningful experiences with the game. All in about 90 minutes.

Default_picture
May 07, 2012

Yes...well. Some bum show-up in my Journey game and solved all the puzzles for me. I really appreciate that, because it didn't RUIN the game at all. Seeing how there's so much to do in game besides solving puzzles. Oh, wait....

26583_1404714564368_1427496717_31101969_389938_n
May 07, 2012

Well, it's not a puzzle game, so there's that.

Talking to other people I've learned that I must have had the optimal experience. This far out from release, I'm sure what happened in my playthrough is increasingly rare.

Default_picture
September 16, 2012

Well now you know. When you become a WhiteCloak, don't solve all the puzzles for your partner o.k. Let him figure out things for himself.

Default_picture
September 16, 2012

Oh shit. I always thought that your companions were AI, I never knew they were actual people. When I first met a companion at the second stage broken bridge level, I was like. Who are you, what are you doing in my game, why do you have a longer scarf then me? Go away stupid AI. I completed the trophy section 100% and I never knew. I feel like such an asshole for leaving that guy behind the pillars in the snowy windy path. If you are out there I'm sorry! Well anyways, this new discovery for me, will give me motivation to fill the embroidery of my cloak, since I'll do my best to help others.

Default_picture
November 08, 2012

Thanks :) I loved your writing, truly meaningful i wish someday i could write like that but in the time being you have inspired me to retake my writing, thanks a lot, i almost cried while reading, specially the last part, keep on writing, you're really good :)

26583_1404714564368_1427496717_31101969_389938_n
November 08, 2012

Thank you; I'm glad you enjoyed this. Good luck with your writing!

Shoe_headshot_-_square
November 08, 2012

Evan made you cry? I'll have a talk with him about this!

26583_1404714564368_1427496717_31101969_389938_n
November 08, 2012

"Almost," he said. Don't make me go in the box!

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