Let's Not Forget About Meaning

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Saturday, April 10, 2010

CartoonGame writing is still relatively new, but several different styles already exist. Sites like IGN focus on pumping out as much content as possible maintaining an everyday language. Its writers pay little attention to grammar and structure -- although that's been changing since its most recent update. Sites like 1UP focus on in-depth creative pieces, short humor write-ups, lists, and reviews. They are more likely to focus on grammar than IGN and tend to use an elevated vocabulary.

Other writing styles certainly exist, but game sites tend to emphasize either proper grammar and refined content or fast news coverage and constant updates. It seems Bitmob and 1UP focus more on the former, which helps them communicate information to their audience, but they shouldn't overlook meaningful content in service of this aim.

I've learned to appreciate stylish prose in recent years, but I've noticed that articles with a distinct style, brevity, and proper grammar frequently receive more attention than meaningful, original ideas. Such qualities are useful in conveying the ideas of a piece, but they shouldn't be used to spread generic ideas ad nauseam.

Instead of creating thought-provoking content, many game writers slightly modify preexisting arguments and spice them up with sound grammar and witty writing. These arguments aren't necessarily bad, but they rarely teach us anything new.

Formulaic pieces occur most frequently with lists, "games as art" debates, and compositions criticizing genre clichés, cut scenes, and quick time events. Articles of this ilk typically use fanciful language and gut-busting humor, but when these stylistic elements are stripped away, a banal piece remains.

It's common knowledge that sensationalistic language and controversial topics attract readers, but that doesn't mean game journalists need to take this mainstream news approach. Video game websites churn out stereotypical content that provokes arguments because they know it'll earn them more hits. I'd like to see more meaningful content despite the smaller crowd who might appreciate it.

Instead of overwhelming servers with No Russian critques and discussions about the linearity of Final Fantasy 13, I'd like to see more articles that include original thought. Notable examples on Bitmob include Rachel Jagielski's Bitterly Confronting Why I game, Alex Cronk-Young's The Demise of Split-Screen Multiplayer, and Jeffrey Sandlin's No More Russian, Please. Fortunately, Bitmob's editors moved two of these pieces to the front page, but I imagine they soon lost ground under an avalanche of articles that concern themselves with less imaginative topics.

Relatively shallow articles may have excellent writing -- much in the same way certain blockbuster games do -- but that doesn't mean they're worthy of promotion. Brevity and wit is clearly important to the masses, but do specialized sites such as Bitmob really want to go after a mainstream audience? Surely, it'd be easier to tap into new circles that have outgrown traditional games coverage instead of attempting to drill into IGN or Kotaku's massive fan base.

I'm also not saying that witty, humor pieces need to disappear, but the fact that they're the most popular articles on sites with talented writers is disturbing. I realize traditional gamers often look for quick reads online, but wouldn't it be better to transform sites with such talent into places that people from the ever-expanding and increasingly diverse video game audience admire?

Blogging sites such as Bitmob provide great opportunities for original content to reach sizeable audiences, so I hope that astute readers and editors will continue to identify pieces that may not be perfectly written but have something interesting to say. If this fails to occur, I fear that the last bastion of meaningful content will become as insightful as Maxim. Wouldn't you rather see game sites find their home in the annals of history rather than filling cyber-landfills?

 
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Comments (27)
Bman_1a
April 10, 2010

Very well put.

Alexemmy
April 10, 2010

Unfortunately the average attention span seems to be shrinking every single day. Even I seem to be fine with reading pieces that are several pages long in my magazines, but find myself skimming when an article online is longer than a few paragraphs. Perhaps it is because there is always something else to do online, but there is only the ceramic throne and the next page in my magazine? Not sure what causes it, but it makes me hate myself.

Franksmall
April 10, 2010

I agree with you 100% on this. Although I love a quick dash of news, my favorite type of piece to read are the thought provoking kind. Of course, I also have a hard time sitting through IGN's five page reviews that seem to have not had any kind of editing as well.


Reviews and news might be the bread and butter of game reporting, but expanded articles will always be the main dish to me.

Thanks, Brian!

(PS- I totally still want to send you that copy of Yakuza 3, and have full intention of doing so once I beat it... if I can stop dabbling with Just Cause 2 and Perfect Dark in my all too brief moments gaming right now. ARHG! I hate having Gaming ADD!!)

Default_picture
April 10, 2010

Bravo! Because of the standards Bitmob displays for articles, I limit myself to writing one article a month and put a lot of thought into what the subject is. Unfortunately, I don't think my ideas are all that great. Anyway, you are right: communication is not only about mechanics and grammar, but also the message being conveyed. And the two compliment each other. You want to say something and say it clearly. You've done that here as a reminder to readers.

Redeye
April 10, 2010

Thanks greatly for the shout out on my 'no more Russian, please' piece there. During my time spent in Bitmob's C list I've often found myself blaming my lack of editing prowess for my inability to strike a chord with the readers. I do think that conveying an idea clearly with good grammar is important and it's something I have been trying to work on.

Still, I do think that too much emphasis on 'the craft' means less emphasis on what I personally am really writing for, and that's always to try and say something I feel gaming culture and Bitmob could benefit from hearing. A piece being well written doesn't mean it has something to say and something being written clumsily isn't always written by an idiot with no insight.

This sort of fight against game's writing's statis quo is most of the reason for http://bitmob.com/articles/mi-top-5-the-most-important-top-five-ever 's existence. I just think that 'writing for hits' needs to be seriously taken apart and looked at closely before games writing can move forward and throw off old habits.

Default_picture
April 10, 2010

@Brendon: Thanks.

@Alex: The Internet can be pretty distracting.

@Frank: Those IGN reviews are painful to read sometimes -- especially when it's a game they've barely even played. No worries about the timing, man. I have a hard time sticking with one game sometimes myself.

@Antonio: I appreciate the nice comment! Sometimes limiting yourself is a good way to really develop an idea, but at the same time, feel free to experiment even if you're not sure that the final product will live up to your standards. I feel ya on coming up with ideas though -- it can be really difficult sometimes, especially if you don't have much time to write. After enough practice, it gets a bit easier, though, and you'll likely come up with article ideas at really random times.

@Jeffrey:

No problem! I really liked the ideas you presented in that piece. I definitely agree that well-written articles don't necessarily convey interesting ideas, and they shouldn't always be given precedence over interesting pieces that are slightly hampered by grammatical issues.

Default_picture
April 10, 2010

Love your article 

Jason_wilson
April 10, 2010

Everyone writing pieces for Bitmob should consider this: Well-written, concise, and developed stories make it easier to convey an idea. Good ideas look even better when a writer presents them in sentences that are tight, contain proper spelling and grammar, and follow the syntax of the writer's language. If you're ideas are in a misguided slop of incoherent ideas, misspelled words, muddled grammar, and horrible syntax, most readers aren't going to bother to fight though the "noise" to understand your idea. They're just going to set your work aside and read something that makes sense. 

Redeye
April 11, 2010

@Jason  Of course good writing helps to convey an idea. I would like to think we all know that given how often it's said around here.

The whole point of this article is not to deride a focus on grammar and proper writing, but to say that proper writing craft can't be the sole focus of writing. The most well written and carefully edited fluff piece in the world is still a fluff piece.

I personally think that if too much focus is placed on writing 'properly' it ends up eventually turning into elitism. If a person can't find any traction with their work because they are judged on their prose first before they are judged on their ideas and content then it's not very likely that they are going to stick with writing long enough to learn to improve.

People get into writing because they have something to say, when my interaction with writing ceases to be about what I have to say and instead becomes focused only on how I'm saying it that is where I get off. I just consider myself lucky to have a place like this where even the few people who do read and comment on my stuff do. As the average writing forum I've interacted with was nothing but a glorified bully pulpit for elitist pricks.

Bman_1a
April 11, 2010

@Jeffrey - I get what you're saying on a personal level, but I think Jason is right. The best idea is only as good as its expression. But the reverse is also true; the best writing is only as good as its ideas. Bitmob can be, should be, a place for good ideas to meet great writing - but games writing in general sometimes seems like an either/or proposition. I think this article suggests the way we write about games is focused more on pithy presentation than content, and that needs to change.

Jason_wilson
April 11, 2010

@Jeffrey A good idea is worthless if it's buried 10 paragraphs down in a story. That's why it's just as important to develop it properly -- to get the technical details of writing. Good writing doesn't have a "primary focus": Like a good cake, it's a combination of things that all must be working well together to function properly. A good idea becomes a great idea by refining the idea to its core (we call this the "nut graph" in journalism). You start with an idea, and then you use the technical aspects of writing to make it better, to make it exactly what you want to say, in a way that's easy for others to understand and follow.

People may get into writing because they have something to say, but I can't imagine these people not wanting to present their ideas as concisely and coherently as possible so it makes sense to readers. Otherwise, what's you've got is just a shotgun blast of ideas. Trust me -- trying to make sense out of something like that is hard. You aren't sure where the writer's focus lies. You don't understand the point they're delivering. I spent the better part of a day recently turning something that was a shotgun blast of ideas into something worthy of its readers. 

Redeye
April 11, 2010

Once again I never said that such things were unimportant. I am working to learn to write better and more concisely just like everyone suggests.

I simply think that being too rigid with standards will shut off potentially interested people from coming to the site and limit people who are already here from thriving and improving. Their's a certain brick wall a person hits where they can only be so good before their personal education level and level of time dedication keeps them back. Also their are other things to consider then just a specific set of standards and how they are followed. Such as different writing styles and focuses.

Their are plenty of examples that I've seen in Internet writing, and even in games writing, where a less technically proficient writer can be both entertaining and informative to read. I think that one thing you have to consider is that not everyone on Bitmob is a journalist.

I am not really interested in that particular aspect of games writing at all. I am much more focused on opinion pieces, entertainment, and the occasional work of creative fiction. So I would ask you are your standards applicable for all these instances, or is Bitmob judging writers from a purely journalist perspective due to the background of it's founders?


No one would argue that I don't need improvement as a writer. Still, based off of what I want to do as a writer and the focus I want to have with my work, It isn't set in stone that I have to improve by Bitmob's specific standards.

So should Bitmob be purely focused on up and coming journalists and focus only on journalist standards or should it have a more liberal mix of content be considered? I would of course want things to be more loose but since you guys are the one's running the site it's your decision to make. I would like to know where I stand in it all.

Shoe_headshot_-_square
April 13, 2010

What Jason says. :)

Shoe_headshot_-_square
April 13, 2010

One thing I do want to mention: We don't give the editors specific guidelines for picking out what community stories to promote other than "If it's cool/interesting/funny"...basically, if *something* about the story really strikes their fancy.

We don't have any rules about posts needing to be "grammatically sound" or "spellchecked" or anything like that. It's all up to the editors to decide what to promote to the front page, and Demian and I rarely get in the way of that.

Like Jason said, however, if the piece is well-written, that goes a LONG ways for any editor -- not just at Bitmob, but anywhere in the world. Who wants to dig through a mess of an article to find some well-thought-out message? If it reads well, of course any editor is more likely to...well, read it.

And as our community manager Andrew Hiscock pointed out here (http://bitmob.com/articles/bitmob-featured-writer-patrick-bonk), if there's ever anyone you want to call out special that maybe we haven't been recognizing, let him know!

Thanks for the feedback, Brian.

Redeye
April 14, 2010

I just hope that their is continued polite discussion on matters like this. Just because people bring up issues with their experience with the site doesn't mean that we are judging the people who run the site or that we don't appreciate the hard work and sacrifices they make for the site.


Still it takes more to make a great site then people just saying 'this is a great site.' It takes discussion and effort and occasionally an argument or two. No hard feelings, Jason and Shoe, I, and i suspect others, only bring up things like this because we love the site and would rather talk about what we believe would improve it then run away from it because of our disagreements with aspects of it.

I have had enough problems lately to run me out of ten other sites. It would be very easy for me to just feel excluded and misunderstood and blame other people and then run away but I think that would be a cop out and I feel like this place deserves better out of me.

So while I don't think I am the only person around with a valid point to make I still think it's important to make a point because a productive discussion can't happen if people are afraid to speak their mind.

I just feel like it's actually worth it to continue talking with people at Bitmob because if we agree or not it seems like people are just trying to make a difference.

Mikeshadesbitmob0611
April 14, 2010

You don't "spruce up" a story with sound grammar. That makes it sound like it's not a requirement for a good piece of writing. I echo Jason and Shoe's sentiments here. Everyone has ideas. Anyone can come up with something cool to write about. If you can't get the point across concisely and correctly, then that's something you need to work on as a writer. Presentation counts for a lot. I could give you a bowl of ground chuck, or an expertly presented New York steak with garnish, some seasonal vegetables and potatoes. Same basic protein in both. Which would you pick if you didn't have to foot the bill?


Also, I'm almost inclined to take things a little personally, because I've written pieces on a few of the topics you called out here, Brian. Are you saying the front page promotion I got for my QTE article was based solely on good grammar and current relevance? Not because it was a solid piece of writing with an interesting point of view?

I get that you're trying to get people to think critically and write about meaningful things, but to imply that a lot of the content out there -- mostly the stuff you choose not to write about -- is meaningless? Come on.

Redeye
April 14, 2010

@Michael I think you make a lot of assumptions about the piece being more mean spirited then I believe it was meant to be. It's not as if anything you have ever said could be implied to be hurtful to someone if they looked deep enough. If you are looking for reasons to be pissed you usually will be. So best not to look for reasons to be pissed.

Mikeshadesbitmob0611
April 14, 2010

@Jeffrey, I think we came to a mutual agreement on Twitter. I told you to leave me alone, and not content to be without the last word, you told me the same thing.

I'm not going to fight with you, so don't stir the pot.

Redeye
April 14, 2010

@Michael I have every right to state my opinion when you cast accusations at a friend of mine, and I don't think my defense of him was unreasonable. If you don't want people to give you static don't jump into comments sections they are frequenting and start being caustic. I have no intention of fighting with you either, but I also have no intention of allowing you to hide behind an 'agreement' that I personally didn't agree with your tone when we discussed. If I have something to say about how you respond to posts whos comments I am obviously frequenting, especially when your comment is accusitory, I am going to say it. I don't go looking for a fight but I have every right to my opinion of the way you conduct yourself.

Mikeshadesbitmob0611
April 14, 2010

I don't think it was a caustic comment. I disagree with Brian's generalizations, and I pointed that out and left an example.

That's all I have to say on the matter. A comment thread isn't the place for this. You're free to say whatever you want to/about me, however, because I don't want you to think I'm telling you how to post.

Redeye
April 14, 2010

@Michael I did my best to explain to you my viewpoint and why the things you said agitated me in the twitter conversation. I was, fresh off of coming to an understanding with Brian, ready to come to an understanding with you. Instead you attempted to act as if I was ordering you around, then insulted me over 'playing the victim and being angry every time I trade blows with someone'. I then told you that you angered me and that it would be best if you left me alone. That about where I stand on the twitter conversation.


As for where I stand right now, I am just doing my best to be honest and state myself clearly because I don't wish for other people to have to deal with you the way I'm having to deal with you.

If you want me to say whatever I want about you, fine. I think you try to manipulate people to make them look bad and make yourself look more in control of arguments you want to win. I don't appreciate it and wish that you would just stop acting like everything is a competition to win face and treat people with respect instead of egging them into confrontation and then backing away to try and make it look like they started it.

Default_picture
April 14, 2010

@Michael: To be honest, I don't remember your QTE piece. I'm not against "games as art" debates and the other examples I mentioned in my article if they bring something new to the table, but oftentimes, it feels as if a number of them borrow the words of a popular game journalist, spruce them up a bit, and call it a day. I feel those pieces sometimes receive an undue amount of attention and detract from more creative pieces that might be a bit less concise.

Sometimes, I really enjoy a piece in one of those categories such as Cosmo's recent "games as art" debate, and that was because he took a different approach. I see so many generic arguments that follow popular journalists' points of view, so I appreciate it when people spend their energy developing their own thoughts.

Ultimately, I didn't come out to attack you with this piece. My main intent was to encourage people to be creative regardless of whether or not their grammar is perfect. Bitmob has some of the most creative pieces I've seen, and I hope it remains that way to differentiate itself from other video game websites.

Mikeshadesbitmob0611
April 14, 2010

I wasn't trying to imply that this was a direct attack. I felt you were making a blanket statement about the kinds of articles you want to see, and you seemed to be saying that a lot of "those kind" of articles have no value and only get promoted because of solid grammar. So I used my piece as a counterpoint, because I can assure you, even though it's in the category of writing you want to see less of, it wasn't promoted solely because I spent 4 years in college and have a solid understanding of grammar. That's all I wanted to say.

I agree that Bitmob needs creative work, but I'm still in the good grammar camp. I think composition and presentation count for a lot. Bitmob is a community site, but it isn't a charity. People don't necessarily come here to give unpublished writers their due with clicks and comments. They come for content that they won't find anywhere else, and I can't really think of a situation where somebody would prefer a poorly-edited piece to a clearly written one. We have a lot of creative writers here, but there's still room for all of us to grow, and technical skills and structure are integral to professional writing.

Redeye
April 14, 2010

Well moving back to the discussion at hand, I have heard an idea bandied around for a peer editing system in the past that I think would actually help a lot of the less educated writers on the site have a chance to shine even though they aren't capable of the same level of editing prowess as some.


Since it would be impractical to create an actual backend for that at this point I think maybe piggy backing the idea off of Chase Koeneke's special tag idea from http://bitmob.com/articles/bitmob-help-wanted would do the trick. 

It would be very helpful to people like me who don't have a college background and have limited time to dedicate to an article to have a charitiable someone else give it a look over to bring it up to Bitmob's standards.

That way not only do the staff editors have less of a headache trying to deal with unfinished prose, more people will have a chance to get their ideas out there and have an editor eyeball their work to tell them where to improve.

Bitmob may not be a charity but it is a community, and all that anyone is asking for when they point out stuff like this is a little help to thrive from a friendly environment of like minded writers. I was given the impression that Bitmob was all about that sort of thing.

Me_and_luke
April 14, 2010

I like the idea of peer-editing, Jeffrey.  Call me weird, but I'd way rather edit for a living than write.  I don't have enough self-confidence or creative ideas to write.  On the other hand, I enjoy looking over people's work and making notes and corrections.  

Redeye
April 14, 2010

@Bryan nice! all we need is a reasonably sized pool of people like you and we would be doing both writer training and editor training with the same idea. I'm really excited about this idea. I think all it really needs is someone dedicated enough to moderate it a bit and organize it. Sadly that person is not me, as I am a scrub.

Alexemmy
April 17, 2010

Good lord people, let's start back at square one. I don't think Brian was saying anything too outrageous. I think we all realize that ridiculously poor grammar is a deterrent to people reading your articles, and that's perfectly understandable. But you could have the most grammatically sound article in the world, and if it isn't interesting or creative I'm going to be bored. I think that Brian was merely saying that creativity should come first. Meaning, if you don't have a good idea for an article, then why the hell are you writing it? We could argue semantics all day about grammar being important, but I don't think that idea is too crazy and out there. When I write something, I don't think of the grammar first. I think of the idea and angle I want to use, and then proofread and edit the grammar after I've gotten the idea out there. That doesn't seem too off-the-wall to me.

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