Minecraft on Xbox 360 doesn't have the same spirit

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Sunday, May 13, 2012
EDITOR'S NOTEfrom Eduardo Moutinho

Minecraft has a very passionate following, and I can see where Nathaniel is coming from with his argument. But I also understand the benefit of giving new players a robust tutorial and useful resources to help them get started. After all, you could just ignore these features and craft away on your own if you don't want any hints.

4J Studios ruined Minecraft.
 
Well, maybe that’s a bit too harsh. What I mean to say is that the developer ruined the feel of Minecraft. Sure, it still has the same gameplay, music, and graphics, but it doesn’t have the same spirit. But I’m getting ahead of myself.

In case you didn’t know, 4J Studios recently brought Minecraft to the Xbox Live Arcade Marketplace. Other than being behind the PC version by quite a few updates, the release is a rather decent port of Minecraft. It looks and controls just like the PC version, which is definitely a good thing, and even a few features were added in. One of these additions is an in-depth tutorial that teaches new players all the basics and gives them a small town (complete with a castle) to spend their first night in. Another new feature, the crafting encyclopedia, contains all the crafting recipes and short descriptions of what each item does.

This is what I have a problem with. I’ve always thought that Minecraft needed some sort of introduction, something that subtly suggested how to play and what to do. But this is madness.

Some of the best parts about Minecraft are the discovery and exploration, not to mention that first night spent in the game's awe-inspiring world. I die a little inside knowing that some people are going to have that taken away from them.

 

The need for experimentation will disappear. Everyone will already know how to craft everything and know what any given block does. That first night will be a breeze. Those new players won't experience the same frantic resource gathering. Instead of huddling in a crudely built shelter, nearly peeing themselves whenever a zombie moans, they’ll be sleeping in a warm bed within a brightly lit house.

I suppose they could always skip the tutorial, but I know most newcomers won’t. They’ll want to know how to play the title and won’t realize what they’re giving up.

Few games just throw us into their worlds with little to no explanation anymore. Our hands are held and our paths are limited so casual players can have a more “enjoyable” experience. Minecraft is like our generation’s Legend of Zelda: simple enough for anyone to play yet as difficult and complex as any other offering out there. To see a studio try and take some of that magic away is truly heartbreaking.

Minecraft is one of the few games where I avoid over-explaining how it works. I don’t want to deprive anyone of the experience of surviving the first night alone. 4J Studios obviously doesn’t understand this, and for that, I pity the developer. It completely nailed Minecraft, except for that one little thing.

It’s the struggle that makes surviving Minecraft so satisfying. Nothing is ever just given to you. The game isn't going to tell you how to play. You have to figure it out.

I love the crafting encyclopedia (no more searching the Minecraft wiki for a recipe), but it feels wrong giving the entire list of crafting recipes to beginners. Perhaps if pages were slowly given to the player as they level up or collect resources, it would feel less intrusive.

Please don’t take this as a rant. I appreciate the work 4J Studios did. I think it made a fantastic port, and Xbox 360 users are lucky to have this version. 4J implemented some ideas I would love to see in the PC edition of Minecraft, and others that I hope will be discarded in the future.

 
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Comments (12)
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May 11, 2012

Wel, I guess is up to everyone's choice. I just tried this game yesterday because I'm still debating if I should buy it or not, so the tutorial helped me to have a good idea of all the things I'll be able to do.

Still, in the end I'll probably would back your idea of the pages being slowly unlocked, it adds a better degree of progression to your playthrough.

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May 13, 2012

Eh... I have to disagree, honestly. Have you actually sat and watched someone who's never played Minecraft before dive into this port? Trust me, I have watched two people do so, and they really aren't having an "easy" go of it - The first night is just as stressful as any of ours playing on PC. XD

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May 13, 2012

I'm more upset at how tiny the map is. At first I thought I just had a bad seed and the map just cut off and spawned water in one direction forever, but I played with a friend and I found a CORNER where this happened. Eventually we pieced together that the entire map is super small and takes about 20 minutes to completely cross in one direction. That's what got my goat. Originally the edge of the PC map took 100+ days to get to the end because it kept generating new land and only ended when the game's algorithms just could not process any more data. Here there's like a stop, and there's an invisible wall too because I built a boat to try and cross the ocean.

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May 14, 2012

Yeah I agree, it is so lame! I was just having a ball digging my hole and then I ran into this invisible black wall... I nearly threw a fit. The most amazing part of the PC game to me is the fact that you can just keep going and going...

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May 13, 2012

This was my first experience with Minecraft. At first I only played the trial which forces you to do the tutorial. It did it's job in the sense that it got me hooked on the game. The tutorial explained the basics of crafting and made me feel ready for a new world. Once I bought the game and started a new world, I found out that I was not prepared. That first night in my tiny cabin I got the crap kicked out of my by zombies. That was 5 days ago, and I still can't put the game down. I never played the PC version, but I think 4J studios did a good job.

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May 13, 2012

Glad you started playing Minecraft! It seems like not many people have had the same reaction as me. 4J studios did do a pretty good job. Maybe I'm just too old fashioned. :/

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May 13, 2012
I feel this blog is wrong. The most frustrating part of MC was remembering crafting recipes (it was even more frustrating tahn dying) and the funnest part was building. For me it removed the frustrating part, and didnt change the fun part. Overall, over 20 hours into it, and still lovin it :)
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May 14, 2012

Haha, I can see where Nethaniel is coming from. My first exposure to the Minecraft system actually started with a side-scroller spinoff called Terraria. I got punished brutally on the first night.

So just to make my first day of Xbox 360 Minecraft complete, I decided to first jump onto a friend's world to suffer a horrible death at night. I mean, no one can play Minecraft without that horrifying learning experience. Lol. Then I took the tutorial. I did things out of order.

Robsavillo
May 14, 2012

I agree that something special about Minecraft is lost with a tutorial, but (judging from the screenshot) I'd love to have "discovered" recipes quicksaved to the inventory in the PC version. It does become tedious clicking all the ingredients into place after a while.

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May 14, 2012

Huh. And here I am having a ton of fun with my friends on this ruined version of Minecraft that sold a million copies in five days. SIlly me. 

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May 15, 2012

Like Corey, I'm sort of loving my time with this version. I wish I'd known it was ruined before I bought it so that I could have played it with the proper level of cynicism.

Let me say this: PC players (and I'm one of them, so hear me out) can be pretty smug about their gaming. All of the sudden an elaborate tutorial on a console is disgusting to a particular set of gamers because 1. they didn't have it and 2. they pretend they don't want it.

However, the Minecraft community sprung up by using the Minecraft wiki. That wasn't created by casual PC gamers. A wiki is powered and produced by the hard-core.

A console user may or may not have a PC right next to his/her 360. Not every 360 user can fire up the wiki and have it next to them, or a quick tab away. ALL PC users can pull up the "Not a tutorial but still totally a tutorial" via their browser.

To pretend that having it in-game is somehow different is a bit of a cheat. It's only different because good developers recognized the need for it and the possibility that 360 users would need it for functional reasons--not for lazy ones.

If a gamer has waited until the 360 version to pick up a copy of Minecraft, it's even more likely that they don't have the same ready access to a PC as the next person. 

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October 11, 2012

Sorry for posting so late, but I gotta agree with Nathaniel. I liked the challenge of finding the highest mountaintop or the deepest cave and then trying to survive through the night. Now there's just a couple of biomes in each world and it just isn't the same. Also, 4J is terrible at managing their updates. While the PC version is throwing out updates left and right (although they are mostly bug fixes), the Xbox version hasn't put out an update since the pistons. I'm sorry, but (and I think this is true for all games) the Xbox just can't compete with PC. If Mojang was running the Xbox version, they probably would've gotten 1.8 out by now, but 4J isn't doing anything. I've lost my faith in the Xbox and I'm not sure that I'll ever go back. And one more thing, the tutorial and in-game encyclepedia ruins the game. If you could unlock the combinations after you make them for the first time, that would be okay, but to just hand you everything that you need for survival is just rediculous. There is no challenge.

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