Monster Hunter Points Westward

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Monday, July 05, 2010

My first (and only) experience with Japan's most popular dinosaur-poaching sim franchise was the newest Wii iteration, Monster Hunter Tri. I logged over sixty hours in a relatively short time because of its latching addictive qualities. However, its pitfalls have moved my interest to other games. My point is this: weirdly enough, I liked Monster Hunter Tri so much that I want to stop playing it; I want to play WoW instead.

I want to begin by requesting advice from fellow Bitmobbers about my interest in WoW based on my experience with Monster Hunter. (Also, die-hard fans of the latter franchise beware.)

Monster Hunter has been, to me, a picture of Japanese game development in the second decade of the 21st Century. Unfortunately, this is not a compliment. It stands next to a bevy of Western franchises that kick ass by most accounts: Assassin's Creed, Mass Effect, God of War, and Warcraft, to name a few. In short, Japanese games, as represented by one of its most popular series, are stagnant. They have by and large progressed at a snail's pace, if that.

This opinion is bolstered by all the talk I have heard about the legacy of Dragon Quest. This series seems most famous for changing as little as possible over the years while still keeping fans' avid support, for better or worse.

The controls in Monster Hunter Tri are at best unpolished. And if Tri were the first in the series, I could easily forgive the camera issues and the absence of any sort of target-locking feature. But that isn't the case, and the rough edges--more like cracked-to-the-core--confound me. (To anticipate the argument that target locking isn't realistic: it is far less realistic and "sim-like" to have your character labor to lift his heavy Great Sword, for instance, putting several seconds of work into simply unsheathing it and lifting it into the air to strike, approaching a monster and missing by inches because the character faced slightly away from the monster. I'd assume he would turn his wrists.)

The user-interface is equally old and boring. Why can't I go into my house after I have accepted a quest in single-player mode? Why do I have to report the freehunt kills to the record keeper instead of the game automatically giving me the resources? Why does the online chat window disappear in place of far less essential text? Why doesn't time pass on my farm when I'm in the city (i.e., online)?

But enough of that. I really should talk more about why I fell in love with the game and played it constantly for a couple weeks. The progression was paced well early on (this was also ruined a short time later by huge road blocks that required grinding) and I craved the next weapon. I loved asking my Felyne friends to plant Blue Mushrooms and multiply my Honey while I was out fighting hyperrealistic (to me) monsters. The bosses are incredibly fun to fight. Their incidental movements are so believable; their aggression rises as they feel more threatened; they are often as powerful as they look (meaning very much so). I like the challenge of felling strong monsters. Sure, they're cheap sometimes, but I've had more fun failures than frustrating ones.

Now, to my original point. Not only is this my first Monster Hunter game, but my first non-shooter online experience. The questing and the upgrading and the communication with real people in Monster Hunter's online mode were a lot of fun. But I feel like it falls short of the quality pacing and story and ease of communication (I can't use my Wii Speak with strangers!) of a Western MMORPG. And which of these is more tried and tested than World of Warcraft?

I'm relying on anecdotes and hearsay (and, well, crazy sales figures) here, so that's why I ask of you your opinions.

What I am sure of is that Monster Hunter piqued my interest in online multiplayer quest-based gaming enough to find some better version of it elsewhere. What I am unsure of is what the best option is, now that I am at this point.

What should I play?

 
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Comments (4)
Lance_darnell
July 06, 2010

Nice read! Does Japan have any big MMORPGs? Or is Monster Hunter as close as you can get?

Bman_1a
July 06, 2010

I abandoned WoW over eight months ago. I am shot of that game. But I played it off and on for two years -- if a game can keep my attention that long (I spent about six months off, but generally only a month at a time), I have to admit it's great.

I love Monster Hunter Tri. I consider it my WoW substitute. At first I was with you on the whole camera issue, but it's practical -- monsters have different weak points. I think a 'focus' camera would work wonders, but not a lock-on. Still, I wouldn't say the controls are unpolished, just idiosyncratic.

So I'm in the opposite position. Having played WoW extensively, and historically not liking RPGs, it was my gateway to Monster Hunter. I like that Monster Hunter's online is simple and a bit shallow in terms of communication. The farming, the gathering, the hunting, the carving, the crafting, the questing -- it could be less of a drag in spots, but I can't get enough. I also far, far prefer controller input over mouse and keyboard.

But, again, two years. I hated RPGs and MK input and I played that damn thing for an age. You can play ten days for free, so do.

Shoe_headshot_-_square
July 12, 2010

If it were still something a lot of people could play online together, I'd say to try out Phantasy Star Online. It's much better than Monster Hunter, in my opinion.

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July 16, 2010

Lance: Thanks. As for Japanese MMOs, there is a proper Monster Hunter MMO (unlike Tri, which is more like online co-op) called MH: Frontier. What's more, there is Final Fantasy XI, and the upcoming FFXIV. Those are of the more tried-and-true MMO style, only Japanese. Many of my friends are into FFXI, but I heard it was a grind fest from the start. I'd like to try it out, though, so I'm anticipating FFXIV.

Brendon: That's fascinating that you enjoy the shallowness of the communication in Tri. At any rate, a friend gifted the WoW battlechest to me recently, so Agents are Go at this point. Hopefully I'll like it without losing my real life.

Dan: The lasting influence of PSO is amazing. I've never played a Phantasy Star game, but I hear PSO mentioned as a great game consistently. It's about a decade old, right?

Thanks for the tips. Now, I'm off to see what Demian, Alice Liang, Karen Chu, Ryan Scott, and 11 million others like so much about Blizzard's MMO.

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