Musings of a Gamer: New Game + Wanted!

100_0005
Monday, September 21, 2009

Editor's note: I prefer PC role-playing games to console RPGs because of the replayability I often find in PC RPGs (thanks mostly to mods). I'd love to see more console games have a feature similar to Chrono Trigger's New Game + mode. How about you? -Jason


As an adult gamer, my time and money is precious. I have bills to pay, and I have work to do in order to pay them. My time for gaming's limited, so when I set aside time to play, I want an experience that's fulfilling. My dollar demands replay value. Many games nowadays provide nothing after the ending, but that's not always the case.

This is a novel suggestion, but I'm going to remind developers of their history.

As a young elementary school student, I was thrilled to discover Chrono Trigger under the Christmas tree. I was delighted and shocked to see it, since I knew it was $85 at the time, which was a lot for a videogame. I played it for a long time, and I invested many hours in the story.

I was so addicted to this game that I actually gave it up for Lent, right at the end before I could beat Lavos. When I finished, I was sad because I knew that the experience was over.

Or was it?

 

Chrono Trigger did something that I'd never even seen before. They included a New Game + mode, which allowed players to carry over all of the great gear that they'd spent hours finding to a new game. Many point to the game's multiple endings as the main reason for its replayability, but I was always more excited about New Game + because it allowed you to experience the story without forcing you into mundane tasks, like grinding and learning the techs all over again.

The current model for replayability in console games is the DLC model. DLC allows developers to sell new content or enhancements to older content for games. Tales of Vesperia is infamous for allowing the player to purchase their way through the game, which may be a topic for another musing.

RPGs specifically would benefit more from New Game +. Console RPGs are essentially story-driven experiences where the story's broken -- not broken as in not working, but broken as in interrupted by combat, leveling, exploring, etc. By allowing the player to play through the story again without these aspects would be doing gamers a favor.

This would not even be a programming problem. The data's already there. This would add replayability to the game and would please gamers. I loved playing Dragon Quest 8, but it's unlikely that I'll ever play it again. The game's great, but it took me forever to level up my characters and find my alchemy recipes. If I could take my gear and levels with me, I'd play it again in a heartbeat.

Other console games could benefit from this as well. How about an action game where you keep what's in your inventory when you start a new game? You might need an item to do something earlier in the game, but you can't get it until the end. Replay value has just been added. How about a first-person shooter where the arsenal from the end is available at the beginning? Those soldiers would never know what hit them.

Chrono Trigger's New Game + idea isn't used enough in other games. My time and money is limited, and I want value for my purchases. New Game + is an easy addition that would satisfy many gamers, and it wouldn't raise the stink that DLC can potentially create.

So do you think New Game + is useful? Is it a waste? Let the world know where you stand.

 
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Comments (13)
Lance_darnell
September 20, 2009
God of War 2, Resident Evil 4, and Mass Effect are three games that come to mind that have a New Game + mode. But what I [i]really[/i] loved was the second quest in the original Zelda. Yes, you didn't start with all of your gear, but the entire world was rearranged! It was like a new game. Great topic Mike. I don't have all the money in the world to spend on games either, and what you suggest is a great way to get more value from your buck!
Default_picture
September 20, 2009
Nice piece, Mike. I have to agree that it's nice to be able to experience a game's story again without having to gain dozens of levels. And like Lance said, RE4 & 5 and God of War are some great examples of games that let you do that. If I remember correctly, I think you can start out with your stuff in Tales games too (if you choose to do so before starting a new game).
Default_picture
D M
September 21, 2009
Diablo was a great example of New Game +. Every piece of equipment was carried over to the next play through, environments were procedurally generated, and enemies scaled to your level. I must of gone through the game 6 or 7 times with one character before I finally put it down. Hopefully Diablo 3 proves to be the same, though I don't think I will be able to replay it nearly as much. My endurance just isn't the same.
Default_picture
September 21, 2009
I love NG+. I love that you can go through again and feel like a badass with having all your old weapons, magic, and so on and going against lower level foes. But then with Marvel Ultimate Alliance 2 it showed you can screw up a NG+. Having to start the new game place through the last HUB world instead of having it through the main menu and only being able to play on the highest difficulty (which in this game is pretty easy) it still is annoying that you can't choose any difficulty and keep your hard earned levels and characters.
Default_picture
September 21, 2009
I remember being excited about New Game + the first time I finished Chrono Trigger. I too think many games could add easy replay value with it. And I'm totally in the same boat with you about DQ8. That is easily one of my favorite RPG's but it is such a massive undertaking that I doubt I'll ever find the time to play through it again with all the new games I still have to finish.
Default_picture
September 21, 2009
New Game + is one of those things that is so good for RPGs as a genre that I'm amazed looking back, it hasn't caught on to become a staple of every RPG game. I am in total agreement with this article.
Default_picture
September 21, 2009
Let's not limit it to RPGs or action titles. When a game spends a lot of time on non-interactive elements that become intrinsic to the game title's experience, such as graphics, cinematic presentation and style, deep and complex and engaging narrative, voice acting, characters that you would have to be a machine not to love, it is simply inexcusable to not offer a way to re-experience all those non-game elements again without going through the game that you probably mastered already first. I am confident this is an unstoppable trend in mainstream game design, it's the equivalent of the power DVDs and random access brought to film and tv for fans to relive their favorite segments over and over again. A well-designed post-completion cheat mode can do a similar job, so can mission replays (replays don't even have to affect the main game, I waited years for random-access mission replay in GTA to get it in Chinatown wars), or maybe some way to transform the game world into a post-completion sandbox, and it's doable with current-gen console hardware (let alone pc, but hey, they get mods already!). All these art gallery dvd extras crap is a weak alternative (though still welcome) to re-experiencing the best non-game elements of a title. About the only reasons against giving new game+ and similar options are to limit replayability, laziness, tight deadlines, and some added cost, but I see none of those as good reasons. Then again, RPGs are about the longest type of game you can play for a 1st completion, so the New Game+ option would provide the biggest benefits there. But I'm sure other genres will grow in length in the next few years as design and engineering techniques mature, and there are titles now with awesome angles besides the core gameplay to study where subsequent playthroughs aren't that welcome.
Bcshirt
September 21, 2009
Well a surefire way of getting me to read any article is making the first picture of Chrono Trigger. (Lame Marle running in to people!!) Anyways, I wish new game+ plus was a regular thing in video games these days. It really would make games more interesting in the long run.
Ragnaavatar2
September 21, 2009
Yeah, I crave for the feature in every single RPG I've played since Chrono Trigger. Sadly, I'm almost always left dissapointed. :(
100_0005
September 21, 2009
Wow, great feedback folks, and thanks so much for getting me another front page story. I'm curious however, as to why you all think most developers don't add this feature? Even Square-Enix, who pioneered the idea (as far as I know anyway) for consoles doesn't really do it anymore. Is it because of DLC? Laziness? What do you think?
Bitmob_photo
September 22, 2009
Dead Space handled it pretty well. Since it was impossible to max all your equipment out on the first play through, they allowed you to start a new game keeping EVERYTHING from your previous file, including all of your upgraded gear and inventory. I managed to max out everything about halfway through my second play through.
Default_picture
September 22, 2009
I'm not sure why game companies don't use New Game+ more often, but I know why they should: like Dead Rising and Dead Space (feels like they ought to be in the same storyline), the feature helps extend and redefine a game, letting players explore what is hopefully an excellent core game mechanic without requiring new content like levels and enemies to be designed. The feature can also help with game balance issues (I know I didn't want to really play Dead Rising until I maxed stats, but even the trip to leveling was enjoyable each time (even through 5(?) playthroughs to level), from feeling helpless to feeling uber-enough). If I had to guess, the problem is New Game+ options aren't really considered in the first place, and the feature hasn't gotten enough representation in landmark titles to be more than a blip on design documents. Focus goes instead to building up graphics, working on the core gameplay, cinematic presentation, narrative, which are great, but as far as replay options go, not much thought goes into it except maybe to add multiplayer or level select. I'm sure it's possible to do a New Game+ option poorly, but what gets me is that it seems like it'd be easy to implement, especially if it doesn't show up until after the main playthrough anyway. I wouldn't begrudge a developer for hacking on a New Game+ as long as they try. And I'd respect a developer more if they manage to use a New Game+ to transform earlier playthroughs to something else, either into other types of gameplay to letting the player focus on other aspects of the title (such as cinematics, story, etc.)
Default_picture
September 22, 2009
Oh, and the issue of $ bottom line: "What? Give the player reason to play the same game over and over again instead of buying the sequel in 3+ years? Inconceivable!" In this case, what gets missed is the issue of cultural bottom line, the "hearts and minds" issue, how replay done right reinforces the cultural impact of a property and how that can translate to bigger mindshare, and how that can translate into bigger market share down the line. or: "What? Add a feature that will require additional testing and balancing and therefore cost to our $ and time budget? Inconceivable!" Again, even if it were cheat-code unlocked or only available after the main playthrough, I think players can forgive minimal effort put into NG+ as long as devs start putting them in, making it easier for other future devs to actually do great things with them since they're already there.

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