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Musings of a Gamer: When Students Game

100_0005
Monday, December 07, 2009

Editor's note: Homework is hard, and it's sometimes difficult for even the best of students to remain dedicated to their studies. Mike's an educator, and he suspects that students are spending more time gaming than when he was in school. Is gaming getting in the way of academics? -Jason


As a gamer who's becoming an "adult" with a fledgling career in education, I feel like I'm in a good position to see how various trends are affecting young people today.

In my class, we discussed the rise of advertising as a development of industrialization, and I had my students come up with slogans for their favorite companies or products. I wasn't surprised that many of my young male students used Microsoft or Sony. I also heard how many of my students interact with their peers not on Facebook but on Xbox Live. And it didn't surprise me to learn that the game stealing their attention is Call of Duty: Modern Warfare 2.

I wonder, however, if all this gaming is good for my students.

 

Before you jump down my throat and call me a reactionary, let me explain. In the three U.S. history courses that I teach, four males from each class discussed at length their love for videogames with their peers. These same students seemingly forget that a teacher is in the room when they talk about the hours they've spent playing the game. Many of these same students are performing poorly in class and also aren't turning in their assignments. They claim that they have no time. This trend is unsettling to me as both an educator and a gamer.

Gaming's a great hobby, and I'm sure that I missed a few assignments in school as a result of gaming binges. But I've noticed students increasingly skipping academic work for games. If it was a smaller number of students, I could chalk it up to individual preferences. But the amount of students doing this is much higher than I would've expected. This may be a result of gaming become far more mainstream and less niche than it was 10 years ago in my gaming prime.

I distinctly remember my mother's fear that I would ditch reading for good if I got into videogames, but I was always able to counter that the specific games I was playing were incredibly text heavy and full of words that I often found on vocabulary tests. I also became a heavy reader later in life. I enjoy both gaming and reading immensely. As a young gamer in school, I was unwilling -- and wasn't allowed to permit -- my hobby to interfere with my primary job, which was to get an education. I don't really see the same reaction in my students today.

Many of you will suggest that I use gaming as a cultural reference point in my classes, and I try to do that as much as possible without turning the focus of school to games (a lot of times, the students will try to run you off-topic with inconsequential stuff rather than remain focused on the subject material. Nothing's changed about that).

Gaming's more fun than school. This isn't a revelation, but I'm worried that my struggling students will give in to pleasure rather than continue to work to achieve academically. Am I crazy? Should I blame the parents for not keeping their children actively involved in school work and letting the PlayStation 3 babysit? Or is gaming really hampering the success of some of our students? Please talk with me on this; I really want to hear what you, the most educated game commentators I know of, think about this.

I just wonder if gaming addiction, if we wish to use those words, is becoming something that will hurt our students -- and ultimately, our future.

 
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Comments (15)
New_hair_029
December 06, 2009
Interesting points. However I feel that most of the time a poor student will find things to distract themselves when they want to be distracted. It could be games, TV, or even spending to much time with friends. The parents need to make sure that they have taught their child how to appropriately prioritize their time. Purely as a side note, I think it's great that you are a history teacher. History was always my favorite subject in school, and in college I've made sure to find the time to complete a history minor. Best of luck to you!
Pshades-s
December 06, 2009
Suggestion: see if you can get their gamertags/PSN IDs and look them up. Use their online stats/gamerscore as a reference point when discussing their grades. "You know, Chad, your GPA could use more attention than your Kill/Death ratio right now."
Dscn0568_-_copy
December 06, 2009
I agree with Rachel that the failure to prioritize is the problem more than gaming itself. Maybe you can create a group activity, not necessarily relating to the students' personal lives, on how prioritizing affected different historical events. Examples would be how different wars were managed, how mismanagement fueled the fall of the Roman Empire or The Great Depression or how the Obama administration is prioritizing it's plans (economy, health care, climate change, etc.) You can bring up how your students are affected by prioritization but be mindful of being too preachy. As for looking up gamertags I could see a lawsuit coming out of that because you would be targeting specific students and possibly invading their privacy.
Default_picture
December 06, 2009
I'm a student in high school right now, and I game. A lot, but my averages are in the 90s and my grades are consistently great. How is this? I prioritize and schedule when I game. At lunch break, we get say an hour of break and we just meet up at a place to host a LAN party for Call of Duty or something. Don't blame the parents- blame the kids for epic failling and not bothering to notice that they're messing up in school and playing games a bit too much.
100_0005
December 06, 2009
@Chris: I think you're right that the failure may not be with gaming, but with avoidance behavior. However, gaming is very addictive and it provides a convenient scapegoat for failure. Gaming is also more social than something like television, so they are more likely to engage with it. It concerns me that gamers are using gaming to avoid working hard to succeed. @Kevin: It's true that most of them are making their own choices as to how to spend their time, but I still feel it's the job of the parents to help keep them on the right track while in school. If the work is suffering, more restrictions, not less, should be imposed. @Daniel: The way teachers are getting fired recently for what people consider as "inappropriate" contact with students, I'd be scared for my career to interact with them in private that way.
Jason_wilson
December 06, 2009
I'm wondering how we'll teach our child self-discipline while allowing him some free time to pursue his own interests -- and he's not even born yet. Parents can hover over their children and make sure they study, but at some point the onus falls upon the kid as well. I didn't have to practice music for two hours after school each day. I didn't have to ready extra books for English or history. But I did. I also found time to game. How? I got my work done first, using gaming as my reward. My parents didn't do this. I [i]did[/i] it. At the same time, we need to not heap too much stress on our children. I know that my own high standards resulted in a lifelong pattern of stress for me.
Twitpic
December 06, 2009
Mike, do you have a good relationship with your students parents? If so, I suggest talking to them. Let them know that you see a difference in their grades, and all they talk about is playing games. If you don't have a good relationship, I'm not sure what to do. What subject do you teach?
Default_picture
December 06, 2009
I fail to see how gaming has anything to do with it. Unfortunately, and like you said, gaming is just the current scapegoat. The problem has nothing to do with the past time they're choosing to do and rather a unfortunate side-effect of boredom and bad parenting. When I was in primary/middle/high-school I only did well in subjects I enjoyed. Yes I could have easily done well in the subjects I didn't like but when you're a kid none of that seems like it will or is ever going to matter. Kids have and always a lot of distractions. If it wasn't videogames then it was hanging out skateboarding and riding bikes (which is how my youth was wasted) it has nothing to do with gaming at all. Kids will find any way to waste their time and avoid doing things they don't enjoy doing, school work just doesn't seem important or interesting to children.
Hib1
December 06, 2009
I think that it has more to do with bad (or just inadequate) parenting and less with the hobby in itself. I work with a few teenagers (as in ,they are my coworkers at a Tim Hortons) and they have the same problem with school. Of course, mostly being girls, their problem is more with friends, boyfriends and partying than with video games but the same issue applies. A 14 years old shouldn't be out with friends at 3 in the morning and neither should he be still up playing Halo if he has an assignment due. It's all mater of controlling kids and it seems that a lot of parents forgot how to do it or just don't care. Ironically, what is slowing me down on my university papers is reading on games and writing about them.
Default_picture
December 06, 2009
As a student in my final year of Secondary School(High School equivalent) I have had to put gaming to the side.I still game but it is much rarer and I now talk about games far more than I play them.This is a serious year for me and I have recently come to terms with what I have to sacrifice to do well this year.Unfortunately my gaming will have a take another cut.I'll still buy all the games I can, and I look forward to the Summer when I can sit back, relax, and play all I want. I think that if you talk to your students about your worries they will disregard them,no one listens to teachers about that kind of stuff.You need to talk to their parents. Also, thats awesome you teach history.Easily my favorite subject.
Default_picture
December 06, 2009
I also agree with a lot of the folks here who are saying that kids are prone to over-indulgence and obsession; binging on whatever that one treat is, whether it's gaming, TV, chocolate, or gossip. I know I've done it myself too, and I'm not sure it matters whether a student wastes all their time playing Call of Duty, watching reality TV, or wandering around the mall (if kids even do that now). It takes years and maturity to learn to avoid, as good ol' Dr. Phil once said, "trading your long-term goals for short-term wants." I would say that it might help to think about the kind of allures that gaming offers and translate that into the classroom, meaning the imagination and the fun challenge. However, I'm not sure that literal references to video-gaming are really going to help. Specifically, you might try letting students play trivia games, or even write their own trivia questions based on the material. Or maybe it's a matter of your own bridge between gaming and History - maybe it's more related to story-telling, for instance. Ultimately though, I think there's really only one concrete way you have as a teacher to encourage your students to get their studying done, and that's to reward the students who learn the material with good grades and to reserve those good grades only for the students who deserve them. As my own aside, I think I've paid the most attention to History classes when they've emphasized how History defines who we are today rather than the strict sequential ordering of events - not to suggest you don't know much better than I do. Thanks for sharing your thoughts in this article - it's interesting to think about this dilemma. I hope it works out.
Default_picture
December 06, 2009
The job of a teacher is tough and its good to read some of the dilemmas you face in the challenge to help young minds grow and expand. You may be aware of some educational theories such as Maslowe's hierarchy of needs. It may be that Games provide them an alternate escape from some of the difficulties they face; be it fitting in school, dysfunctional family life or simply feeling good about themselves because they're good at gaming rather than academics. I think as long as there are dedicated educators, such as yourself, who are invested in their well being than in the long run, they'll come to realise what is important in their lives. You'll be suprised to find how many individuals remember that one inspirational teacher that helped them through the difficult moment of choosing the right choice as opposed to the easy one. great piece and I hope you'll find a way to reach these kids ;)
Default_picture
December 06, 2009
I am also a teacher and gamer, and I disagree that kids are spending more time playing games than they were 10 years ago. I spent far more time gaming than I should have between 1997 and 2000 (when I was in high school), and I know very few of my students that play more than I do. I do have several students on my Live and PSN friend lists (I checked with my principal before ever adding anyone four years ago), and I know a handful that spend more time gaming than studying or doing homework for my Spanish classes. However, knowing their personalities the way I do, I wouldn't say that the students getting bad grades are getting them because of videogames. If they weren't spending time on videogames instead of academics, they would be spending their time on [insert fun non-academic activity here]. I would say the majority of teenagers are only interested in instant gratification and lack personal responsibility. Concerning students on your gaming friend lists, I know it may not work in every district, but I've never heard anything negative about it. I did have at least one case where a mother was trying to tell me that her son couldn't do his homework because he had ADD, and I mentioned that out of the considerable amount of time I spend logged into Xbox Live, he was almost always online playing a game instead of doing his homework. It's also really, really nice to be able to play a game online with people who are almost guaranteed not to call me racist or homophobic slurs. Having students on my Live list is also part of my rapport-building strategy. I feel very strongly that I need to build a relationship with my students where they respect and appreciate me as an individual and want to do well in my class because they want my approval. Sometimes you do have to get strict and harsh, but it's amazing the work you can get out of teenagers if you treat them like you care about them.
Default_picture
December 06, 2009
I'm the atypical deviant, I suppose. School, High School in particular, was an endless source of amusement and entertainment. I got on well with my history and literature teachers, fairly well with my science teachers, and avoided math like the plague. I was president of my Thespian troop, wrote, directed, and stage-managed plays, built sets, and dabbled in comedy. I also dedicated a gigantic chunk of my time to video games, to the point that I stayed home to finish a few. But my grades, besides failing AP Music Theory, remained well in the A range. Music theory was entirely the wrong thing for me to go into.
Default_picture
December 07, 2009
On a whole I feel that you certainly bring up a number of good points, and as a current senior in high-school I feel I have the proper stature to say that you are certainly right on a whole, particularly about gaming detracting from student's dedication to their education. While gaming and education have always met a nice balance for me, I know that many of my peers would be doing incomparably better were it not for binge sessions of modern warfare 2, or WoW. A good friend of mine, whom I feel is capable of achieving at least an 80 average, is currently sitting on a 65. The problem? His very long-running absence due to "illness" (that just so happened to start the same day as Modern Warfare 2 was released!). But are video games really entirely to blame? In all honesty I probably play at least 15 hours of games a week, and I still maintain near a 90% average. I think that video games are merely an outlet for a person's attention. Before it was video games it was television, before that it was films, and so on. It may be hard to believe, but there was a time when people said reading novels could hurt one's education. I think if you are going to argue that gaming detracts from anything, it should be one's sleep. Even now at 12:30 am local time I am sitting at my computer looking over various gaming sites and blogs, knowing that in six hours I will have to get up for another full day of school. This is an all too common event for myself, and probably happens at least four nights a week. I can only wonder why so few people pick up on this point when compared to gaming's effect on social interactions or work habits.

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