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My indie game of the week: Groov
36970_440604814609_500264609_5862488_5061095_n
Sunday, December 19, 2010

In my never ending quest to shed light on things that are awesome, I've taken it upon myself to champion indie games. I find that I return to indie titles more often than I do AAA games. Is it their inherent sense of simplicity? Absolutely. 

Groov is a music based game in the vein of Geometry wars. You fly what I can only assume is a rocket ship from piano land. There’s an overlaying track of music and every shot you take adds a note to the song. As you hit enemies with shots they turn white and explode. As each enemy ship explodes it adds another note to the song. Each ship has its own distinct sound and/or chant.

What I love most about this game is its simplicity. Shoot the gun, make music, and don’t die. Each time you die the music slows to a stop until you respawn. You have three lives and a slow-mo option for when enemies get too close. I regularly find myself firing randomly instead of constantly to make my own variations of songs. Unfortunately, doing so allows the enemy to close in and corner me.

It may not be the prettiest game, and it is lacking in the UI department, but those things don’t matter. This is a game about making music using an unconventional method. It works and it plays well. The left thumbstick moves you around, and the right thumbstick fires the gun. I only just realized recently that the slow-mo button is the right trigger. That’s what I get for not reading the instructions.

Groov is 80 MS points, and worth each of them, unless you’re deaf. In which case it’ll feel like a poor mans Geometry wars.

 
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Comments (2)
Alexemmy
December 20, 2010


The indie section of Xbox Live might be the biggest draw for me to buy a 360.


36970_440604814609_500264609_5862488_5061095_n
December 20, 2010


The indie section is great. I've purchased more content there in 2010 than I did triple A titles.


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