My Roger Ebert Rebuttal

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Thursday, April 29, 2010

Author's note: I know it is a little late, but I'm posting it anyway. I just had to get this off my chest.


"Video games can never be art."

A wise man once said, "Video games can never be art." Then, he dissected a presentation given by a game designer and gave arguments supporting his claim. There were some who agreed with the man, but there were many who disagreed. Of those that disagreed, they formulated that the wise man was not very wise at all. A lot of them agreed to disregard his claim. Others tried to reason with him, but they never refuted his arguments.

Are video games art? I believe they ought to be considered as such. Throughout history humans have discovered new methods of art and this form should not be any exception. However, Roger Ebert has argued that video games are not art. To back his claims, he employs the words of great philosophers and focuses on the distinctions that separate the two. Is Roger Ebert's arguments convincing? I do not think it so. Many people may agree with me, but many do not share my view on the whole matter. Instead of responding like my peers, I wish to tackle Mr. Ebert's argument directly. While my aim is to simply offer a rebuttal to Ebert's claim, I hope to deepen the discussion of whether or not video games can be art.

"Plato, via Aristotle, believed art should be defined as the imitation of nature. "

Let us suppose that art is the imitation of nature. The authors Mr. Ebert cites are part of the greatest minds in the world. Their credibility is much higher than lowly thinkers such as myself or Mr. Ebert. If art is the imitation of nature, what is nature? Is it the world around us? Is it the way things ought to be? Is it all things natural? To put it simply, let us suppose nature is everything that is natural. Or in other words, the world itself and the natural order of the world. When put into this context we see that: paintings reflect the beauty surrounding our natural environment, poets describe the natural emotions, and writers showcase the nature of man.

It is known what painters try to reflect upon. We know what writers try to express. But, what does a video game maker want to convey? A story? An idea? Game makers may talk of story and expression, but that is simply impossible. It is not simply a story. A game is a game. As Roger Ebert suggests, games have rules, points, objectives, and an outcome. No one can dispute that. A game encompasses all of those aspects. What is the true essence of a game? It is competition. It is an obstacle we overcome. These are what games convey.

Let us examine Pong, the one that started it all. It is a crude version of tennis. Each player controls a bar which acts like a racquet. The idea of the game is to score more points than your opponent, which is done through hitting the ball passed their racquet. This game is competition at its basic form.

Now, let us move to a more complicated version of a video game. Let us examine Super Mario Brothers. The idea of the game is to rescue the princess by reaching the end point of levels. In your path, there are monsters that try to kill you, dangerous gaps, and power-ups that aid you. This game gives you the tools to overcome any obstacle, but winning the game relies on the player's fortitude.

Do these games convey what occurs in nature? First, let us focus on Pong. At its core, Pong represents competition. The euphoria of victory and the agony of defeat. In the world we live, competition exists. It is one of the driving forces in nature. These are the results of our competitive nature: wars, survival of the fittest, and sports. A video game represents all of that.

Now, let us examine Super Mario Brothers. In the world around us, do we encounter obstacles? Do we overcome them? When a gap exists between two points, do we not try to cross it? When something we want is on the other side, do we sit around? People jump these gaps. They build bridges over them. The forces of nature puts forth many obstacles and people overcome them. It is human nature to rise above what lies ahead of us. If it is a gap, we jump it. If it is a damsel in distress, we rescue her. Super Mario represents a common theme in our human nature. The power to overcome.

These aspects of our nature are conveyed through countless poems, paintings, movies, and music. And yet, video games are not supposed to be grouped up with these works of art. There must be more to art than an imitation of nature. If this were truly the definition, then Mr. Ebert would be not be not steadfast in his opinion.

 
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