New Super Mario Bros. 2's coin fixation is confusing

Photo-3
Wednesday, June 13, 2012

New Super Mario Bros. 2 - Mario makes it rain

Nintendo recently showed off how New Super Mario Bros. 2 for the 3DS is going to be all about the heroes getting paid, but something doesn’t quite add up to me. During the company’s software-showcase presentation during the recent 2012 Electronic Entertainment Expo, Scott Moffitt, Nintendo of America’s executive vice president of sales and marketing, made a reference to players helping Mario collect one million coins but didn’t say why.

The gold-piece theme is prevalent in the title’s gameplay and even its box art. And though Nintendo has yet to reveal the larger significance in the story, this money-over-princesses approach seems to be taking the series in a strange, new direction.

 

New Super Mario Bros. 2 boxartMario can now use a special golden fire-flower power-up to turn blocks and enemies into coins. A special helmet helps him create a trail of dinero when he runs. And If Mario jumps through a special gold ring, even more money magically shows up in the levels. Let’s just say the game creates tons of opportunities for the portly plumber to get rich quick.
 
Some of these scenes remind me of the Yellow Switch Palace from Super Mario World where our hero was surrounded by coins and had a limited time to grab as many as he could. It’s as if the developers thought, “Hey, let’s insert those moments all throughout this new game!” Yet, doing so would take away from the surprise and excitement of those rare opportunities. Plus, it would also further trivialize the extra lives system.

Going off of the latest NSMB2 trailer, the sound effects suggest that 100 coins equal an additional free man, same as every other side-scrolling SMB game (the life count is not shown in the video and is presumably on the bottom screen of the 3DS). Of course, the extra-life system is an iconic staple of the series, so Nintendo wouldn’t dare remove it...that is, unless the folks at the company want to deal with millions of angry fanboys. But still, the concept of having a finite number of times you can replay a level, at least in 2012, seems a bit antiquated as a holdover from the arcade days.

This is especially true for the NSMB releases where the player’s save file records his progress and how many lives he has, making reaching the maximum 99 that much easier. Now, with the new “make it rain” gameplay mechanics in this latest entry, rapidly racking up additional lives in 100-coin intervals seems like something anyone could easily do. Thus, the whole system becomes even more irrelevant and unnecessary.

I’m not sure what to think about this whole coin obsession. Part of me even feels like it’s a little out of touch with the current global economic troubles and the working class consumers who will likely buy and love this title. Obviously, we’re just talking about a video game and few people are likely to think of it in terms of their own realities -- instead, using it to escape into fantasy. But, let me just say that I would love to be able to use one of those coin-making fire flowers to pay off my student-loan debt instead of having to use a keyboard to write another cover letter.

What’s the point of this money theme for New Super Mario Bros. 2? Is it a brazen symbol of Nintendo cashing in, once again, on one of its best-selling franchises? Or maybe it’s just an untouched gameplay mechanic for the developers to explore.

Perhaps we’ll find out that the whole game is a dream, just like Super Mario Bros. 2. Except this time it’s Wario, Mario’s money-hungry rival, wishing he was the do-gooder Italian and had access to his revenue streams and bank account. On second thought…probably not.

What I do know, however, is that I don’t play Super Mario Bros. games for the money. I do it more for the thrills and the action. But I suppose I’ll just have to wait for more details from Nintendo before I can start to make sense (cents?) out of all these coins.

 
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Comments (8)
100media_imag0065
June 14, 2012

I was bored with New Super Mario Brothers, and I wanted to tear my eyes out with New Super Mario Bros Wii. And now, looking at the two new ones for the 3DS and Wii U, all I want to do is crawl in a corner and cry. Seriously, Nintendo is officially cashing in. What happened to the amazing variety in the Mario universe? Super Mario Bros, Super Mario Bros 2, Super Mario Bros 3, Super Mario World, Yoshi's Island, these are all games that looked dramatically different from one another and added a ton of new gameplay.

Can you tell the difference between New Super Mario Brothers and New Super Mario Brothers U? I know I sure as hell can't. Both of the more recent side scrolling Mario games were such boring, lazy affairs. I couldn't believe my eyes when playing them. I couldn't believe how bland it all was, how sterile it all was. There was barely a single new idea in the entire two games. What happened to all the originality?

I just can't bring myself to play another bland Mario game. I never thought Nintendo would ever loose its creativity, but it has with all the new Mario games.

Photo-3
June 14, 2012

I do enjoy the NSMB series, but I totally agree with you about the lack of creativity. I loved how SMB2 was a dream, SMB3 was a play, and SMW had that Spring-to-Fall seasonal shift. And then of course there's Yoshi's Island with the whole crayon aesthetic which was amazing. Then everything just became carbon copy 2.5D. 

Photo-3
June 14, 2012

Rather, Nintendo does creative things on a micro level at times in the NSMB games, but I wish it would take a risk on the macro level and try some kind of different premise.

100media_imag0065
June 14, 2012

I've been gaming for 25 years. Since the Atari 2600 all the way up the the PS Vita. I've been engulfed in this industry for two and a half decades. Trust me, I'm not out of touch, I just speak the truth. Just because a game sells does not mean it is a success.

If sales numbers equaled a good game, than the Iron Man video games are fantastic. Sales mean absolutely nothing to a games quality. They never have and never will. Some of the greatest games of all time sold incredibly poorly. Just look at Beyond Good & Evil.

I stand by what I said 100%. New Super Mario Bros, New Super Mario Bros Wii, New Super Mario Bros 2, and New Super Mario Bros U all look exactly them same. None of them stand out. They all have the same exact art style. Compare that with the radically different art styles of the Mario games on the NES and SNES.

They all have the snow levels, the underwater levels, the desert levels, and they all look the same. I know I'm not the only one to think so either. I researched this problem after reading this article, and this problem has been complained about already, sometimes to Nintendo's face. Heres a Destructoid article from late May that says the same exact thing I just said.

Obviously this is a big enough problem that the mainstream media is writing about it.

http://www.destructoid.com/why-does-new-super-mario-bros-2-look-so-bland--226709.phtml

 

Default_picture
June 15, 2012

They dont all look the same, not even close

 

the ds and 3ds game seem to look very similar, like sequels

 

But nobody who sees the wii or mario U game thinks they are the same

Mario U probably has the best backgrounds in the entire series......

 

fyi destructoid isnt mainstream media, and the guy said he was joking later on. i frequent that site

Default_picture
June 14, 2012

^ Just so we are clear I am not yelling, I just strongly disagree

I think this new game has such a unique concept, its unlike any moario platformer ever.

 

The Mario U game is the best art to come out of nintendo in a long time

Default_picture
June 15, 2012

Reminds me a bit of Sonic 4 Episode 1, wheres it was really a joke getting more lives, especially on the casino zone. They did fix it on the sequel, but created a lot of other design issues :-(.

Lolface
June 16, 2012

Obviously, the Mushroom Kingdom is not immune to the ecconomic downturn, and they have no exports or revenue streams. Why do you think they always send a plumber to save their princess instead of paying the ransom, and then pay him in cake? And since Mario is too busy always saving Peach to hold down a steady plumbing job (and Luigi keeps blowing all of his mysteriously acquired riches on haunted mansions), randomly floating gold coins is the only stream of revenue for the Mushroom Kingdom.

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