Nintendo vs. iOS: Where's the money?

Dcswirlonly_bigger
Wednesday, May 02, 2012
EDITOR'S NOTEfrom Rob Savillo

Daniel provides insight to analysts' suggestions that Nintendo should embrace the rising social mobile market. Do you think the company should foresake its hardware business to put Mario on an iPhone?

Nintendo posting its first ever annual loss last year has brought another barrage of condemning articles from mainstream financial publications claiming the company should switch over to smartphones. There are a bunch of reasons why a lot of people think this is absurd, but I find it strange that I haven’t seen much emphasis on probably the most important reason: the amount of money on the table.

You can almost immediately see a complete disregard for how conventional console video games work coming from analysts and Nintendo’s own investors. They ask for Nintendo to release games outside of their own hardware, and some ask for them to abandon hardware entirely and just release games on iOS.

You’ve got to ask, though: How much money would Nintendo actually stand to make in mobile gaming, and how would that compare to the money they bring in now?

 

Despite Nintendo’s loss last year, there just isn’t nearly enough money to be made on these mobile platforms yet for a company as big as Nintendo -- not by a long shot.

A fairly obscure survey on iOS game developers put the mean average revenue (not profit) for an iOS game last year at around $165,000 and the median at $2,400. That might be pretty good for indie games but not for established companies. Also, the difference between the median and mean shows that a few games are making it big in that marketplace while a lot more languish.

But Nintendo’s games would probably be extremely popular on iOS – lot of people bought into that fake Pokémon Yellow app a while back. Even the biggest mobile successes, however, seem small compared to conventional gaming revenue.

Last year Angry Birds developer Rovio estimated that they brought in around $100 million in revenue for 2011. That’s all their products, including all the Angry Birds games combined. Zynga, with all their social and mobile titles, swung to a loss a little smaller than Nintendo’s, with around $1 billion in revenue. Furthermore, the entire Apple App Store in its whole lifespan has brought in around $4 billion in revenue. That’s all apps combined since 2008. (Apple doesn’t have individual profit data on all those app makers.)

Nintendo brought in around $12 billion in revenue in 2011 alone.

Now, that number does include all of Nintendo’s hardware, which makes this discussion a bit murky. Comparing Nintendo’s hardware revenue to Apple’s is a bit ridiculous, but Nintendo’s systems are more tied to games than Apple’s devices. Games are all Nintendo does, and their hardware is successful purely because of games -- more specifically, their own games. As things stand now, Nintendo's hardware can’t survive without their game software, which for Apple is still only a fraction of their business.

Furthermore, a lot of Nintendo’s critics want them to abandon that hardware. Even if Nintendo started developing for iOS, it would likely undermine their console and handheld business. So, there’s a case for letting Nintendo’s hardware stick to that $12 billion figure. Even if you could split apart software and individual games -- like Mario Kart 7 and Super Mario 3D Land, which have generated around $5 million each since last holiday season -- I have a feeling it’d still dwarf what Rovio and Zynga are putting out.

From what I’m seeing, Nintendo switching to iOS theoretically leaves enormous amounts of money on the table.

But, of course, you have the difference between revenue and profits. Nintendo’s games may have brought in more money last year than the most successful iOS apps, but they still swung to a net loss in the end. You could attribute that to a whole host of reasons, but the suggestion to switch over to social and mobile ignores Nintendo’s size and what it takes to keep the company running.

I don’t know a whole lot about business, but something tells me a company built to bring in $12 billion in a year can’t just switch to a marketplace that might bring in a tenth of that annual revenue, if even that. Something tells me a whole lot of downsizing would take place. Furthermore, for their theoretical iOS revenue to come close to what their games probably make now, Nintendo alone would have to be the cause of a ridiculous explosion in the App Store market.

The main thing keeping the big game companies from really going full force into mobile with their latest games is that the profit ceiling is too low -- mostly because of the incredibly low price ceiling. You can’t expect the Nintendoes and Electronic Artses to sell their latest games for 99 cents or even $10 or downsize entirely to games more worth those prices even if they’re on a platform with a userbase in the hundreds of millions. Even if Nintendo became as successful as Rovio or Zynga, it’s still way too small compared to what they have now.

Now, maybe if you could actually sell a mobile game for $30 or $40 and still hit mass market success, things might be different. That’s the central problem in my eyes, though -- those markets aren’t mature enough yet.

The reason social and mobile gaming are getting so much press is because of how fast they are growing compared to conventional console gaming. Rovio’s $100 million 2011 revenue estimate is a tenfold increase from 2010. Maybe one day those sectors could eventually reach the level of maturity, profits, and production values you currently see in the conventional console market. Maybe if the Wii U can’t turn things around for Nintendo and they keep losing money for another several years, we can start talking about a change-up.

Yes, there are a lot of games that I think would be great fits for iOS, but the priority is always on the business side. Suggesting Nintendo make such drastic changes now and assuming this new craze is going to wipe out the old just sounds like kneejerk, short-term thinking to me. You could also say that Nintendo should go third-party in general and make games on every platform, but that’s a whole other, very old discussion.

 
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Comments (11)
Bithead
May 02, 2012

Sweet geez-us, a rational examination of Nintendo's decision to stay out of iOS. Nicely put together. As you say, the numbers just don't make sense for them to forsake their entire model. The fact that so many "experts" even suggest them do so boggles the mind.

Default_picture
May 02, 2012

That is quite the perspective. Thank you, Daniel for that rather rational analysis. I know that I might be stirring up a hornets nest but I would like to see your take on that "very old discussion", I think that you might might find something that a lot of people have missed.

You seem to have pointed out something that I think few people understand (this might be due to comparing them with Sony and Microsoft, whom are orders-of-magnitude larger) but Nintendo is a rather large company. Moving into iOS isn't something that honestly can support a company of it's current side, even within it's own market place Rovio or Zynga have yet to even approuch that size nor has made that much profit.... not without a massive restructuring effort. I'm not sure that this compares to Sega (around the Dreamcast era) at that point, but they made some massive changes to be third-party... changes that, much like Atari before them, were complete fundamental to the way that the company operates. They have never been the same since.
That is what people are asking of Nintendo when them demand shifting to iOS or going third-party, a change so massive that it would change the company completely. When you look at Sega or Atari, it begs the question... will we like what happens should Nintendo do something that would be so fundamental, could the company itself survive that change and will the company ever be the same? The answer would seem to be no.

Default_picture
May 02, 2012
Thank you! I was thinking the almost same thing when I read the headline. Making little apps for everyone is baby money in comparison. This is supposed to be their first EVER loss, the suggestions of some of these people are borderline hyperbole. It makes me doubt their jobs as financial analysts, though I'm no money guru myself. Good read.
Default_picture
May 02, 2012

Most of the top-selling apps only cost around $3 to $5. Nintendo would have to be crazy to give up their portable system to completely enter the iOS market. The apps wouldn''t generate enough money to ever pay the bills.

Nintendo is probably going to still make money at the end of the year, because of the new Wii U. I think it's premature to assume that the big N is collapsing so easily.

Default_picture
May 02, 2012

I would not go that far, Nintendo is like any company. Make a few errors, ruin every standing your business has and you suffer... I am not saying that it would be quick or long but as a business it is a possiblity that should keep Iwata up at night. As much as it does for Kaz, as much as it does for Cook.

Default_picture
May 02, 2012
Oh for sure. I mean, the company really left a gaping hole in their release schedule this year. I'm sure that Iwata's crossing his fingers, hoping for some new profits. I think the bigger question is whether Nintendo can still keep its customers happy.
Default_picture
May 02, 2012

Ok great, now let's get this actual real news on Google News @ NTDOY

The empty rhetoric of business analysts, who don't analyze, is really starting to bother my fin. interests.

Default_picture
May 03, 2012

Ok guys I know that we cant control what Nintendo does, but they are really messing up with not at least exploring a way to release classic Nintendo games on the mobile platform. I understand the decision about quality and premium type games, but the fact of the matter remains, the mobile market is much larger than the handheld market. If Nintendo does not find a way to make up for this, I can foresee an investor exodus and a replacement of Iwata.

Default_picture
May 08, 2012

I don't think that Nintendo can manage that and simple stay the same company that it is. I have always been of the opinion that should Nintendo simply move product on any other platform, they will easily become ignoreable... since there would be nothing that really stands out from it's own software offerings compared to the mobile market currently.

And as I mentioned earlier, for Nintendo a change into iOS publisher would be too fundamental to how the company opperates. And worse at that point, they are just another publisher. I don't think that Nintendo is build to survive that, not with mobile's low margins on software, even if they wanted to currently.

And as Daniel points out, when you look solely at gaming.... no, it is not a larger market.

Default_picture
May 13, 2012

Like I said, I understand your perspective and I am not saying that Nintendo should completely become this, but making some simple games on that platform that are good and addictive like an angry birds for example, would be a good idea.

Default_picture
May 13, 2012

You miss the thing that I mentioned, "I don't think that Nintendo can manage that and simple stay the same company that it is." I don't think this is something that Nintendo can simply do since at the margins of iOS apps' simply would not support the kind of resources that Nintendo would simply dump in to development of a game. Neither in terms of talent nor revenue, it's just to big for that and there is another issue.

For the short term, it seems good... build a quick team, develop an iOS/Android game app, put in some marketing muscle and watch to see what happens. But nearly everything Nintendo does is build on the idea that it must sustain the platform that drives it's revenue stream... that is the devices of Wii/Wii-U and DS/3DS, investments of 5+ years at the least. It always comes back to this, and simply put, app development on another platform doesn't directly help that idea. It hinders that idea, since if you can get a small (presumably cheep) game on iOS out of Nintendo? Would you look at 3DS after that?

I don't think there is really a clear answer to that for the way that Nintendo operates. But I don't think that it could ignore how overlooked it's own platform becomes after doing that. What point would a consumer have to getting a 3DS (plus the games) if they can get a game on iOS from Nintendo? It would just destroy the long term plan... Nintendo would not need to control the platform, sure, but that would come at a price in the long term sustainability of their own platform. Unless there is a massive restructuring at the company, I don't think that I could see Nintendo let go of that (but hey, things happen... look at SEGA).

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