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An Extreme View of Video-Game Previews and Spoilers
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Wednesday, December 08, 2010
EDITOR'S NOTEfrom Rob Savillo

While I understand the general sentiment of Pierce's argument, I feel that we humans have a natural inclination to be curious about that which interests us. I try my best not to spoil film plots for myself by avoiding preview discussion of movies, but I regularly indulge in all manner of game coverage that I can. I can't quite put my finger on why I seek ignorance with one medium and not the other, though.

Gamers' brains have atrophied.

So much effort and research goes into learning as much about a not-yet-released game; first looks, trailers, previews, exclusive interviews...et cetera. We gobble it up -- this second-hand information.

When we finally have the meal itself, nothing is striking. We have very little left to discover, as the premise is already known, and a good chunk of the story is nothing new. Taste and digestion in this case are separate occurrences: “Oh, I know that that's a splicer. Gulp. Oh, look, a little sister. Swallow. It's okay, Irish guy, I know that heavy fella is a Big Daddy. Consume. 'There's nothing like a fist-full of lightning!' Ha! I said it at the same time as him.”

Not only does this cause less brain activity during gameplay, but also less retrospection: Most gamers finish, move on to other previews, and whet their appetites with those succulent teaser trailers and first screenshots.

 

In a 2007 podcast of EGM Live*, Dan Hsu said he felt that Grand Theft Auto 4 was already old news when they could finally openly discuss the demo they saw a month prior. The game was not even out yet, and it was already unexciting to think about. Why deny ourselves the great pleasure of a fantastic experience combined with wonder, doubt, and surprise? Unwrapping Christmas gifts is far less satisfying when you know what's enveloped in the paper -- even less so when you already know half of the contents on the DVD or Blu-ray encased.

Do we enjoy the chore of pushing buttons and watching flashing lights? Collection and achievements become the obsessive, animalistic goal as mood and subtleties go unappreciated if noticed at all. And while some nervous, shy nerds could argue that they still had a good time playing said game, I think there's no denying that you have greater chances of being blown away when you go in fresh.

It's virtually certain that without gaming news and hype, titles would not experience the boom of sales on release that they do now. Yeah, whatever. Overall, this shows game making to be a lot more of a business than an art, as art is far better without preconceptions and expectations.

OK, maybe I'm being a little harsh. But I would have much rather found out that Bioshock: Infinite features a floating city by being introduced to it in-game rather than have someone tell me about it as a selling point. “Oh, don't worry, I'm not gonna tell you anything about the story, just that it's a prequel to the original and that it has no connection to Jack and instead of an underwater city it's on a floating city.”

Might as well scrap the entire opening. Already seen it.

 
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Comments (10)
Alexemmy
November 23, 2010


Good point. I would love to go into a great game completely fresh, but that'd be extremely hard for consumers to know what is worth their money and what isn't. In a perfect world, perhaps.


Robsavillo
November 24, 2010


I totally thought of George Costanza when reading this article. "I'm going in fresh! Fresh!"


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November 24, 2010


That's Frank Costanza, foo.


Alexemmy
November 24, 2010


Ooooooh, schooled on your Seinfeld knowledge. Ouch!


Robsavillo
November 24, 2010


Ah, you're right!


N94101135_30056851_9373
November 24, 2010


Alas, the internet. She is a fickle mistress. Nothing is new for more than three seconds.


Horner
December 08, 2010


Release Dates & Metacritic scores is the way I usually go with upcoming games. If I can't make sense out of the hype, I'll probably try the demo if it's available.  I remember being blown away by the demo of Heavy Rain. I played it like 5 times.


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December 08, 2010


I couldn't disagree with this piece more. Across all spectrums of storytelling, there are spoilers and hype. I've never seen Inception (I know, I'm renting it tonight!) but I already know the premise, the characters, and a basic plot outline from the Internet and friends. Read any dust jacket for a novel and you immediately know: the character's name, setting, time period and motivation. There's so much revealed, why read, right?



I think we're obsessed with endings and cinematic moments in a game. These big, beat-you-over-the-head-with-melodrama set pieces can easily swallow up the finer points to a game, the subtle inclusions. I'm playing Red Dead Redemption right now, with full knowledge of how it ends, but it doesn't matter to me. It's not the ending that's interesting. It's the development of Marston and exploring a beautiful landscape. Same can be argued about Niko and Liberty City or even Rapture in BioShock. Some of the best storytelling in Western culture is predictable--the Aeneid, for example, is spoiled before it starts (uh, they build Rome, so we know everything's going to be okay), and Shakespeare rarely had an original storyline. That doesn't mean these aren't fine pieces or that I'm not excited every time I experience them.



There's no such thing as an original story, even if you never heard a drop of news/hype/previews before experiencing it. Every story has been told before. It's how the stories are told that's important.


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December 08, 2010


Have said it before to many a protest but I honestly never have this problem and honestly think anything that's actually good holds it's own spoiled or not. Something intriguiing and interesting doesn't become less.



Now I think there's a difference between something being hyped to death and just discussed. I had the orginal Star Wars trilogy hyped as one of the greatest series of films ever and was incredibly underwhelmed  They aren't bad or poorly crafted, but the feeling I'd experience something like this before came not because people told me what happened but because the story was to me a collection of archetypes and experiences I'd enjoyed more other places. I also think there's a slight cultural element I won't get into in details, but suffice to say Star Wars wasn't something passed onto me as a child or kids in my neighborhood as this rite-of-passage as I feel many people I've met later i life feel.



While I'll be the first person to advocate breaking out of slavery to the preview and review cycle in which most of the video game press feels stuck, I feel it serves it's purpose. Frankly as many gamers lose their minds as if some kidnapped their kid sister over spoilers, I often seek spoiler conversation to get perspective on the elements of many games I frankly find lacking in the typical review. Spoiler conversation has sold me on games before I frankly wasn't sold on through reviews. I'm hold no concern whatsoever of this fear of upsetting people that if frankly should develop the self-control to not click on a story or open a mag that's probably going to give them information they claim not to really want. I'm of the thought if you're going to talk about a work, for goodness sake actually talk about it.



But again, I know I'm in the minority in taking that view.


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December 08, 2010


Josh, that novel has an introduction for the characters, the setting, and time period, and events early in the novel develop into the final motivation—integrated in the story itself. (What!) If only reading the dust jacket was optional.


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