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No HUD, No Problem: Operation Flashpoint's Difficulty Levels
Brett_new_profile
Monday, October 05, 2009

Pop quiz: Toss a game in your system of choice and change the difficulty setting. What happens?

A) The game throws in more and more enemies, making your TV screen looks like a Japanese subway car at rush hour.
B) The game amps up the intelligence of those enemies, meaning they can spot you through walls and drop you from 500 feet with a pistol.
C) The game increases the amount of damage bad guys can take so that they can absorb more bullets than 50 Cent.
D) Or, conversely, the game reduces your own character's health until you can be knocked flat by a fly swatter.

Most games answer you with some combination of A, B, C, or D. Trouble is, these artificial methods usually end up feeling cheap.

Operation Flashpoint: Dragon Rising, a tactical first-person shooter due out October 6 on PC, 360, and PS3, ignores all of the above and instead proposes a new answer to the difficulty question. The game's difficulty is based on one simple rule: the higher the setting, the more realistic the game is.

 

For example, play Operation Flashpoint on Normal and you'll be treated to all the standard aids found in a shooter: health indicator, compass, and icons pointing the way to the next checkpoint. Visual indicators tell you if you've sighted a friend or shot a foe. At each checkpoint, any of your fallen squad mates will respawn.

Switch to Experienced and you'll lose most of the crutches. No longer will in-game icons point you to the next objective. Checkpoints are spaced farther apart. And when a team member dies, he's dead for the rest of the mission.

Crank it up all the way to Hardcore and you may as well as sign up with the military. The HUD disappears completely, checkpoints don't exist, and when your team mates fall, they stay down. You've got to rely solely on your eyes, your ears, and your instincts to complete each mission.

But perhaps more significant than what does change with each difficulty level is what doesn't. No matter which mode you play, you're going to face the same intelligent enemies. Your head shots will knock off the same amount of damage. And a bullet ripping through your leg is going to hobble you whether you're on Normal, Experienced, or Hardcore.

What this means is that the game always feels balanced. On Normal mode, you're no bullet-sponge; you still have to work with your team and use cover if you want to survive. But grunts with superhuman vision and accuracy can't cheaply pick you off with a pistol on Hardcore, either.

Instead, the difficulty levels break down like this: On Normal, I felt very aware that I was playing a game. On Hardcore? I felt totally immersed in the experience of war. I've never been in the military, but I found myself ordering my CPU squad mates to do things like, "Proceed on the double to whiskey-tango-foxtrot for rendezvous and extraction!" (I get all my military jargon from movies.)

Obviously this realistic approach to difficulty won't work for all games -- what does "realistic" mean in something like Gears of War? -- but I hope other developers take note of it. Sure, I got my ass handed to me while playing on Hardcore, but none of my deaths felt cheap. Given proper training and practice, I know I could succeed.

And that's a good feeling to get from a game.

 
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Comments (14)
Default_picture
October 05, 2009
Awesome concept. Come to think of it- that would allow individual gamers to carry their difficulty level over to online multiplayer as well. Definitely something to watch.
Brett_new_profile
October 05, 2009
@Travis: That's an interesting thought about multiplayer. I'm not sure if you're bound to the HUD in online matches. I hope not, because that would be something unique, and a nice way to equal the playing field between novice and veteran players.
John-wayne-rooster-cogburn
October 05, 2009
I'm glad you wrote about this, this has been a game I've been wondering about, whether it really is as hardcore as I've heard. From the sounds of it, it is.

Really good article, I'm going to check this game out!...wait, tomorrow? Sweet!
Darkeavy
October 05, 2009
Although I always find myself alone in this opinion. I want a ultra-realistic FPS. Where I have to sneak along, die when shot, and my weapons/bullets behave realistically. I haven't even heard of this game before! great find Brett
Default_picture
October 05, 2009
Nice Article and makes me wonder about this game
Default_picture
October 05, 2009
Great article. Too bad most developers won't follow suit and give us true fair difficulty. I guess it is easier for them to use those A B C D methods you mentioned. I might check this game out, it looks sweet, especially that hardcore mode.
Franksmall
October 05, 2009
I love that someone else is amped for this game! I think it will be good, but not perfect. Still, I expect it to be a very different and challenging game that rewards being played till you really get a feel for how to play.
Default_picture
October 05, 2009
I concur with Connor. I've always been interested to see if someone used this concept and it finally happened. Having just finished CoD4 (loved it) I feel Veteran mode followed example B too closely. I'll be honest; I had no intention of checking out this game but this little feature changed my mind. Well done.
4540_79476034228_610804228_1674526_2221611_n
October 05, 2009
Or if you're CoD: WaW on higher difficulties, your opponents all have a contest to see who can throw their personal cache of 1,000 grenades at you the fastest.

This game sounds interesting though. Might have to look into it.
Lance_darnell
October 05, 2009
I think Halo 3 had a skull that if you picked up it would make the HUD disappear. It is a great idea. I liked the break-down at the beginning of the article about how games handle difficulty. Nice!

BITMOB BEARD CLUB RULES!!!!
Default_picture
October 06, 2009
@ Lance, your gun also disappeared. I think it was used mostly for machinima/movie making in Halo, but with the feature of Theatre, Bungie accidentally the purpose of it.

Even without your guns disappearing, Halo would still be a crazy unrealistic game. Aliens. Surviving a tank round to the face (on Normal). The fact that you're a super soldier that can jump like 7 feet in the air. All kinds of things. If Halo was realistic, it wouldn't be Halo.
Default_picture
October 06, 2009
I'm really keen to try this style of FPS, but I am worried, do I have the skill to master it? I remember the original on the PC, man did I struggle!

as for co-op, is it available (if so, is it split? online? both?0 or is it a single person experience only?
Brett_new_profile
October 06, 2009
@Chris: Remember, you don't HAVE to play on Hardcore mode -- if you want a slightly more realistic experience, you can try Experienced.

As for multiplayer:

Co-op missions: Yes
Competitive: Yes
Split-screen: No
Eyargh
October 09, 2009
Brothers in Arms did something like this, which I loved. "Authentic Mode" they called it. You still had a big bright yellow ring pop-up when you wanted to order commands, though.

One of the reasons I loved the CoD games on PC was the mods. I'd always have a gore mod and a no HUD mod on when I played. Oh how I miss those days.
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