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Nostalgia Burn: How Our Memories Painfully Deceive Us
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Friday, March 26, 2010
ARTICLE TOOLS

Editor's note: Michael is definitely on to something here: About a year ago, I went back and played a game called Kangaroo that I loved as kid. What a stinker! -James.


A few days before Microsoft released Perfect Dark on Xbox Live Arcade, the game had already become the sixth-highest-rated game on the service with a score of four-and-a-half stars out of five.  Obviously, Xbox Live users weren’t judging the remake since it hadn't been released yet. So what were they rating? Was it the original N64 game? Or were they rating their memories? My guess would be the latter, and though the enhanced version turned out pretty well, gamers need to be aware of something I like to call “nostalgia burn.”

Many lists and conversations about the greatest games of all time include Perfect Dark’s predecessor, GoldenEye 007. But ask a fan to play it now, and their reaction may be somewhat different.  Aside from its incredibly dated graphics, the gameplay is very primitive for a console first-person shooter. It broke ground at the time -- especially for a genre that was a dud on the TV -- but playing it now is quite shocking.

 

This is the nostalgia burn I'm referring to: You have fond memories of a game, but often when you go back and play it, it’s not what you remembered at all. And with a whole new way to get classic games via Xbox Live's upcoming Game Room, it seems like a good time to think about the ways your memory can trick you.

Of course, this doesn’t mean you were wrong about the game: At the time, it was great.  But "was" is the important word here. If a game with GoldenEye-style controls came out today -- great graphics or not -- it would be laughed out of existence. And nostalgia burn is never about graphics -- though we may remember some games looking better than they do. It’s really about gameplay.

Another way our memories deceive us is when sequels remedy negative elements that an earlier title had. As an example, take the original Final Fantasy. Square has published 47 (give or take 20) new takes on the classic RPG, but those who want to get really nostalgic will always opt for the NES version. And that’s when the player will remember “ineffective" hits. An ineffective hit happens when you issue multiple commands. Your first character attacks enemy "A" and deals a killing blow, and when the subsequent party members attack, they go for the empty space where enemy "A" was instead moving on to enemy "B."

A pretty big gap of time has elapsed between the original and most recent Final Fantasys. Even the Final Fantasy remakes have removed the ineffective hit. So to be fair, let's look at something more recent, like the two Uncharted titles. Between the original and its sequel, Naughty Dog improved the shooting mechanics, the damage and cover systems, grenade throwing, and more. If anyone new to the Uncharted games asks me if they should play the second entry first, I tell them no: It would be very difficult to go back to the original after experiencing Uncharted 2.

Letting a beloved name grab ahold of you is a third way to get burned. Titles like Paperboy and Double Dragon may bring back fond memories, and both of those games appeared on XBLA. I've heard they sold fairly well during their initial release, but if you go back and play them, you’ll wonder why those memories are so nice. I was a victim of a name-related nostalgia burn. Memories of Double Dragon enticed me to buy the XBLA version. As they say, you can never go back, and I didn't have much fun. (As a side note, Double Dragon is no longer available -- probably for the best.)

These are the big culprits when if comes to nostalgia burn, but I'm sure others exist. Just remember to play it safe, and the next time you buy some old title on Virtual Console, make sure to bring plenty of bandages and aloe.

 
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Comments (6)
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March 26, 2010 12:40

Interesting article. I've discussed this with people many times. I think this heavily depends on how accustomed you are to newer technology. Nostalgia burn lyes with the player, not the game. You train your senses, and as time goes by and things look and feel better, those senses get spoiled. To remedy this, I find that going back to a really old console -- say, Atari 2600 -- and playing it for a day will re-calibrate these trained senses. Then, when you go to play NES the next day, it feels like new again. It's just a matter of re-calibrating your senses. This may not work for everyone, but it works for me.

No-photo
March 26, 2010 13:24

Ironically enough, "ineffective hits" make a (not-so) welcome return in FFXIII.  I love the overall battle system in it, but having melee attacks based on attacking a location, in a game where you have no control over movement, is just bad design.  Watching Lightning use Army of One (FFXIII's version of Omnislash or Renzokuken) and slashing away at thin air is... annoying, to say the least.

Bitmob
March 26, 2010 13:54

I foresee a lot of this happening with Game Room, at least for people like me who grew up in the '80s. I couldn't get enough of Crystal Castles as a kid with a finite supply of quarters, but now that I can play it as much as I want, it gets old really fast.  I'm sure that's not going to be a unique experience.

No-photo
March 26, 2010 16:03

I do not agree at all. I and about a dozen of my friends were all looking forward to Perfect Dark on Xbox Live. Lets use it as the most recent example. We all have extensive A/B roots and have been doing this for over 20 years. Perfect Dark was the first game that we really couldn't contain our excitement for. It had been about 10 years and just thinking about experiencing it again was too much too handle.

 

The day it released was the last day I have seen sunlight. I am joking, obviously, but we have been playing the crap out of it for days. Our memories of the game remain intact and experiencing it again, so many years later, is like playing it for the first time again. We are having a blast. Now, the reason why we are able to do this is because we aren't.....stupid. Any gamer who honestly thinks that a 10 year old game he once loved is going to be just as great as it was over a decade ago deserves to be let down.

 

We knew damn well what we were getting into. We knew the controls were going to be a little problematic. We knew the graphics were going to be improved, but still bad. We knew exactly what ten years had done to this game, and because of that we are having the time of our lives. I am having just as much fun running down hallways with the Super Dragon noob tubing my friends as I did 10 years ago.

 

It all boils down to being realistic. The same thing can be said for Goldeneye, which we popped in as well recently and played for 10 hours. The same thing goes for Mario 1-3, Donkey Kong Country, Die Hard Trilogy, The Legend of Zelda, Medal of Honor, Operation Wolf, Battle Toads, etc, etc, etc. As long as you keep your memories in check and not expect miracles, prepare to have the time of your life. Any game from your childhood can be great fun as it was back then if you are in the right mindset. It isn't about how the game handles or how outdated it is. It is about revisiting something that made you so happy once.

Scott_pilgrim_avatar
March 27, 2010 07:42

I have to weigh in here with the example of my little brothers. My 22 year old brother recently pulled out the N64 to play with my 12 year old brother while he was home for vacation. Despite playing in a world of "modern" games, my youngest brother loves Perfect Dark. I'm not sure if that reveals my brother's naivete or that the game has aged well enough, but I thought I'd share.

No-photo
March 27, 2010 12:19

@Ed
 Just so you know, Perfect Dark on XBLA is a greatly improved version. They tweaked the controls for the 360 controller, and made the game look WAY better than it used to. Which is what they did right with that game. They made it how you remember it, not how it actually was.

I mostly agree with this article. Of course there will be some games that you have just as much fun with, but there are many many more that just don't live up to your original play through. I've been  in the situation many times where I've heard someone talk about a game that was "so awesome" back in the day, only for me to purchase it for virtual console and be severely disappointed. Games like Kid Icarus, Solomon's Key and Castlevania 2 are all sitting on my Wii, never to be played again, because someone told me they were awesome. I suppose the key word is "were."

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