Recettear: Hope for Japan's Indie Developers

Daryl
Wednesday, September 08, 2010
EDITOR'S NOTEfrom Brett Bates

I hadn't given much thought about Japan's indie games community until I read Daryl's article about Recettear. I wonder what other gems are waiting to be unearthed?

What does it take to get cutely drawn, anime-inspired characters on the front page of Bitmob? Hopefully, the hype for the much anticipated Halo: Reach and Dead Rising 2 won't overshadow the localized release of the PC game Recettear: An Item Shop's Tale, an inspiring victory for the Japanese independent games market.

Recettear's demo is currently making the rounds on high-traffic anime message boards, with players praising its addicting gameplay that deviates from standard JRPG norms. In the game, you assume the role of Recette, an unfortunate youth who must pay an overwhelming debt left by her father after he skipped town to go on an epic adventure. To help her, Tear the debt-collecting fairy guides Recette in creating an item shop to help generate the capital needed make the hefty minimum weekly payments.

Traditional Japanese role-playing games require frequent trips to nearby dungeons to bulk up on experience and useful item drops. Recettear, however, employs dungeons to find useful items to sell for 100 percent profit. Outside the dungeons, the game revolves around selling these items and bartering with locals to make deals.

But even more noteworthy than the game's cute character designs, witty dialogue, and refreshing gameplay is the route Recettear took to break into the American market.

 

The game, developed by the small Japanese studio EasyGameStation, first debuted in 2007 during Comiket 73, an enormous conference of grassroots circles selling fan-made comics, games, and other otaku items of interest. In 2009, the licensing company Carpe Fulgur acquired the rights to localize it and digitally distribute it through Steam and other services.

This is a Cinderella story for the independent community in Japan. Traditionally, games that come out of Comiket are sold stateside in Japanese specialty stores with jacked-up prices or distributed legally (and often illegally) over the Internet.

Fan translations for these games often emerge years after the game's initial release -- if they get any translation at all. One of the best examples comes from critically acclaimed visual horror novel Saya no Uta. Despite being praised as one of the most gripping and intelligent visual novels released, the 5-hour long, dialogue-heavy game didn't see an English patch until six years after it came out. 

If Recettear does turn a profit, it will open a lot of opportunities for the Japanese independent games community. Burgeoning companies like Carpe Fulgur will have an entire market to discover and translate new IPs. Members of the fan-translation community may find new employment opportunities to earn money for their work. And fans will be able to enjoy these doujin games quicker than ever before with professional-level translations. 

While Western indie games like Alien Hominid, Braid, and Limbo earn deserved respect from press and gamers, the Japanese independent games industry remains an entire untapped foreign market which contains an unimaginable arsenal of exotic charm and fun. The entire games industry loses if these games continue to go undiscovered. 

 
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Comments (7)
Twit
September 06, 2010

A lot of my anime friends have talked about the demo and I've just downloaded it.

 

Ever heard of Lucky Star? Well, apparently there's a hilarious reference. This game will probably be a joy to JRPG enthusiasts as much as anime fans. Can't wait to boot up the demo and see this developer go places.

Snapshot_20100211_14
September 07, 2010

The demo of this game kept me addicted for hours. I wsa actually writing up an article on this, but looks like you beat me too it :)

 

People reading this - do yourself a favor and play this. It's fantastic.

Default_picture
September 07, 2010

I was very impressed by the initial demo. This game deserves all the buzz it's gottten so far. It's one of the few JRPG-styled games that are focused more on making money. It's like "Animal Crossing," but even better. You don't have to deal with the badly-written shenanigans of Tom Nook and various other annoying animals.

 

Best of all, the focus of this game is on making lots of money. It's bound to give anyone a morale boost, especially during this economic recession. People should definitely give this game a try.

Default_picture
September 08, 2010

It's great to see you guys discuss something as niche as this. Hopefully, this could be a sign for games like Touhou and Melty Blood to see a chance over here as localized games.

Touhou, with it's bullet-hell shooting, god-tier music, and endearing characters made a name for itself during the late 2000's with installments like Embodiment of Scarlet Devil and Perfect Cherry Blossom. Since I feel that it deserves more than localization, I'd love to see either Carpe Fulgur or Atlus pick the [12 or more] games up, put them on Steam, and add some much needed enhancements to the games such as: hi-quality fan-made art, fan-remixed music, and extra game modes and features.

Melty Blood probably has slightly more fame over here thanks to its appearance at EVO 2010. I'd love to see Capcom bring the latest version over here and port it over to XBLA, PSN and Steam. Just keep the Japanese voiceovers, tweak the online to be more responsive, and add a codex explaining the characters and overarching story, and we have a winner!

Daryl
September 08, 2010

@Marcel I've watched Lucky Star and my ex-girlfriend also told me that she died laughing during the Lucky Star reference. However, I honestly don't know what you two are talking about.

@Gregory I went to EVO to enter Melty Blood. I didn't get far in the singles tourney, but my team tied for 5th during the side team tourney. I'd like to see the latest version Melty Blood: Actress Again Current Code come out to PC or consoles soon. Capcom's already brought over Fate/Unlimited Codes (another fighting game with Type-Moon characters) and Arksys is bringing over Arcana Hearts 3. I can only hope.

Carpe Fulgur said in an interview that they're dream is to one day bring over games like Battle Moon Wars and Fate/Extra. If they build that relationship with Type-Moon to bring over their much acclaimed licenses, a lot of anime fans (and myself) will be in jubilation. 

N27502567_30338975_4931
September 08, 2010

Yeah, I ended up staying up way too late playing all the way through the demo last night. It's a surprisingly compelling game with a charming presentation. It's ironic, since I often scoff at MMOs for being like a second job you have to work, but I was having lots of fun buying supplies, arranging my inventory and haggling over price. The only real issue I had with the game is there were a couple times where I couldn't tell whether some one was trying to buy something or trying to sell some thing. The prompt dialog was too vague and there's no clear on screen indicator to let you know if it's a buyer or seller since the haggle interface is identical for both. Accidentally paid way too much for a candy apple and nearly skuppered my whole day.

Daryl
September 10, 2010

Kind of an update since Recettear came out today, I'm really getting into the game though I can't really figure out how to control the storyline events. After a while the weekly minimum payments are too big to keep up and I got foreclosed. It really sucks to see such a sad end.

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