3 ways to rekindle your fire for MMOs

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Sunday, January 29, 2012
EDITOR'S NOTEfrom Eduardo Moutinho

I think these tips apply to all titles, not just MMOs. We should all tap into our nostalgic, less-cynical selves and look at games as the wonderfully imperfect forms of entertainment that they are. 

My first time was a blur. Memories of it are bittersweet because I know I can never quite recapture that magic, that spark. I was seduced by the newness of it all. I was touched liked never before. Why didn’t anyone tell me it could feel like this? That it could feel this good? This right?

It was with a dwarf named Reaban.

My introduction into massively multiplayer role-playing games is a familiar tale. Ask your guild mates, and they’ll likely share similar stories. Each of us has a special place in our heart for that first title. Despite the fact that almost all of us abandoned our introductory MMO, we think back only with the fondest of memories.

All you have to do is look in "general chat" to see that the honeymoon is over. Whatever game or digital universe we are in now is not making us as happy as that first one we experienced. People complain of class and faction balance, glitches, and poor drop rates. No one seems to enjoy MMOs like they used to.

It’s not really that current game’s fault that we’ve become harder to please. It’s not as if the newer releases aren’t as good as the older ones. In fact, they’re better. That’s why we moved on to them. Yet, we still feel unsatisfied. Why?

I’m afraid the fault lies with us.

What can we do? Where did it go wrong? How do we regain that loving feeling?

While we can never recreate our idealized past we can certainly have more fun with whatever we are playing now. Here are some tips on how to make the most out of your online-gaming experience.

 

1) Avoid the naysayers

General chat is poison to a healthy MMO relationship. It is filled with flamers and trolls fighting over nothing. People are there to piss each other off and act like middle-school boys that just learned how to curse. If players are actually talking about game-related topics, they rarely have anything nice to say.

It’s funny how these individuals can affect us and how they can color our opinions. If you read negative comments all day, it’s only matter of time before you find something that you agree with. It could be a glitch that bothers you, a certain class that you hate, or a long line into a PVP arena, but someone somewhere is bitching about something that you would agree with.

When this happens, try your best to not comment on the subject in question. Don’t become one of them! Just ignore the conversation and move on. It only takes one little complaint in general chat before you find yourself trolling the forums and calling a game’s developers racist toward gnomes and telling everyone that you are unsubscribing. Nobody wants to be that person.

I’m not saying ignore a game’s faults. That’s just silly. If a title has so many things that make it not fun, then don’t play it. However, if you are still having good time, the only person your constant whining hurts is you.

2) Enjoy the journey

If you have played an MMO for any extended period of time, you’ve, at least once, rushed toward a goal. All you cared about was reaching the endgame, getting that new mount, or finding a new armor set. You might have uncovered a giant glowing sword or a flashy new space car, but you ignored the ride to arrive there.

Now, I know these games are about achievement, getting to the next level, earning the best sword/gun/gun-sword, or whatever. It’s easy to forget that the most important part about accomplishing a goal is how you do it. Getting to the end should be the fun part. Downing a boss should be more rewarding than the Codpiece of Sundering Force that it drops.

We get shortsighted easily in MMOs, but at the risk of sounding like a cheesy and geeky Hallmark card, I say take a break and smell the digital flowers. Or, if you’d prefer, I'll sound like a geeky Ferris Bueller. Life in Azeroth moves pretty fast. If you don’t stop to look around every once in awhile, you’ll miss it.

3) Try to love the whole game

This just sounds stupid, huh? It’s like simplistic marriage advice from one of those atrocious magazines at the supermarket. Love the whole man -- his Ninja Turtle collection and all. But much like a divorcee, we find we long for the flaws of our old flames.

My first MMORPG was EverQuest, and I loved it. I'd wake up at five in the morning to get a few hours in before school. What I miss most about that game were some of its biggest faults. The mere thought of shouting "train to zone" still brings a smile to my face. The idea of waiting forever to take a boat to another continent makes me seize up in nostalgic bliss. This sort of stuff would never work in the today's games. I’d hate to have to loot my corpse to get my items back or waste my time crossing a giant digital ocean. I’ve got stuff to do, people to meet, and enemies to slaughter. But that doesn’t make me miss these quirks any less.

What we often miss the most about the titles we abandoned are the parts that didn’t work. The broken bits were somehow endearing.

Again, don’t play it if it’s not fun. Don’t be a masochist. Just don’t let little issues tarnish your enjoyment.

In the end, MMO gamers are a jaded lot. We are notoriously hard to please. It’s difficult for us to remember that our surrogate universes were created for us and that they are constantly being tweaked and altered to make us happy and keep us playing. When we log in, the least we can do is let the little things go, take a step back, and remember that we are supposed to have fun.

 
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Comments (6)
Lolface
January 26, 2012

My first online RPG was Phantasy Star Online for the Dreamcast, and I immediately fell in love. Though I wouldn't call it an MMO, PSO kind of acted as my gateway drug, which eventually led me to WoW. I loved WoW for a really long time, and I've tried to find a game to replace it, but every other MMO I play comes up short.

I tried Lineage II, but that was a giant grindfest. I tried Age of Conan, but that had an odd combat system and I didn't like the classes. I tried City of Heroes, but I never felt like a superhero. I tried Matrix Online, but that all kinds of broken. I tried Tabula Rasa, but my PC couldn't handle it, and the game went down before I got a PC that could. I tried Planetside (and really liked it!), but I was in the beta for like a month, then they wiped everything for open beta, and again for release, and I didn't feel like paying for a game I had already played extensively for a month. I tried Champions Online, and though the beta was great, the day one patch kind of killed the experience. I tried Aion, but, like Lineage, it was just a grind fest. I tried Rift, but that seemed like it was trying to be like Wow, just slightly different. I tried DC Universe, but it lacked much of the customization of Champions Online (it played better though), and I got bored with it. I tried Vindictus, the prettiest MMO I've ever played (powered by the source engine), but it lacked any kind of customization (can't be a guy who wields a sword and shield, must be a woman), and it turned out to be a button mashing grind fest. And just recently, I tried The Old Republic, but it's just WoW hosed down in Star Wars Juice.

I've tried so many MMOs, and none of them seem as good as WoW to me. And I can't play WoW anymore. I'm tired of it. I need something new. Something that isn't trying to be a "WoW killer". Something that isn't trying to immitate WoW. Something dynamic that doesn't depend on the holy trinity of tank-dps-healer.

I need Guild Wars 2.

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January 26, 2012

Being a console gamer, PSO was my gateway drug to the world of MMOs as well. I still love to go back and play the GameCube version from time to time.

That paved the way to a serious Final Fantasy XI addiction (honestly, I won't even write my playtime down anymore), which gave way to a stint with WoW, Aion, FFXIV, etc. I have a love-hate relationship with the genre these days, though.

Good article -- definitely some solid advice here.

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January 29, 2012

Very good points made here.  Leaving General and Trade chat is the first thing I do in an MMO (if I can) and certainly helps.  Can't agree enough with the second point.  Rolled a new hunter on the Horde side in WoW (always played Alliance before) and am taking my time, reading quests and such.  The experience has been much closer to my first time through than any other and it certainly helps.

I also advise finding some good friends or a guild to help make your playtime more enjoyable.  While bad people can absolutely make you crazy, and while most people tend to spend as much time avoiding the social part of MMO's nowadays, it is still worth finding those people that can help you have fun.

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January 29, 2012

I have to say that general chat on SWtOR is actually quite helpful and positive. There's only been one set of flamey trolls or teen boys (who can tell the difference?) but they left fast, bored. Of course I'm on Republic side and this is an RP server: your mileage may vary.

100media_imag0065
January 30, 2012

Great read. Me personally, I was never able to get into any MMO. I've tried, countless times, but there is one thing that always drives a stake through the heart of any fun I might have been having. The disconnect between you and your character. I just hate the way they all feel. I hate the fact that I can't always have direct control over my character.

I understand this is a common complaint with those who don't like MMO's. I can totally see why people love them. I get it. I see the draw. I just wish I could get passed the massive design flaw I have with them. I also wish I knew why they design them like that. Why make me feel like I am just an observer most of the time? Why not make a big AAA MMO that would at least control like a typical game would, where my actions are directly affecting my avatar?

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February 03, 2012

I played Shin Megami Tensei: Imagine Online a bit and enjoyed it. My friends tried to get me to play WOW and it was not my thing at all. After that I thought I'd be done with MMOs as they would start to bore me and take too long to do anything. I've enjoyed SWTOR so far, however. It's just a fun game to play with friends, and who doesn't love Star Wars!?

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