Currently I'm investing any spare time playing the Capture the Leader match type in the Gears of War 3 beta. After witnessing more than a few matches thrown away by players thrust at random into the leader role, I reflected on a lesson learned during a youth spent in front of a Sega Mega Drive.
Back in the early nineties, my brothers and I nearly finished Shining Force on a weekly rental. I say nearly, because we made it to the second last battle and couldn't prevail. Why? Because the hero, the user-named leader, was too weak.
In the first battle, our hero died and our band of rogues respawned back in the town of Guardiana. We learned the golden rule of Shining Force: if the central character falls, then the battle ends in failure. From that point we decided that our main man would no longer engage the enemy unless absolutely necessary (or unless we had softened up a few enemies to low health). It was an arduous task. As the game progressed, our AI opponents caught on to our plan, and decided to ignore the army altogether to dispatch the hero. Both mounted and flying enemies would bypass our movement-impaired force and brought about failure all too often.
We then adapted the strategy so that the hero would be accompanied by a small group of able defenders in each battle. This plan was also flawed in that enemies with ranged attacks could bypass the escort. It also meant that vital support was being withheld from engagements with stronger opponents. Still, we persevered and we came face to face with Darksol himself. Alas, the ultimate, and not immediately-noticeable flaw in our plan then came to light: Darksol was accompanied by a massive army which quickly overwhelmed any group tasked with defending our pathetic hero. On our best attempt, we actually dealt damage to whom we perceived to be the ultimate villain (little did we know Dark Dragon would have been waiting for us if we had prevailed anyway).
About a year later, we returned to Shining Force; lessons learned and equipped with Madonna's greatest hits album, The Immaculate Collection. We removed the cotton wool from our hero and exposed him to the horrors of battle. He emerged as the strongest, best-equipped combatant under our command. We promptly defeated Darksol and even made surprisingly-light work of the Dark Dragon.
The moral is simple: a strong, calculated leader makes for a stronger team.
Nowhere is this statement more obvious than in a Capture the Leader match in the Gears of War 3 beta. If you find a teammate down on confidence and ability in your ranks, they will fail as the head of the group; no matter how much strategy they spout at you over their crackly headset. Conversely, an unbeatable thug in Team Deathmatch will more than likely be subject to their own hubris in a CTL match as they try to be the one man army that they normally would be in their preferred match type. What you need is someone who is willing to run with the team, but also able to pick their battles. It has been truly hilarious watching some leaders waltz into a crowded courtyard, full of combatants armed with shotguns. "I got this," they'll say, only to be ripped apart and then criticize you for not having their back.
I'm not saying that I'm a sure thing when I'm in control, but I won't condemn you on account of me fighting like a blind jackass. I'll more than likely have a good laugh and hope that no one on my side has a mic so as to avoid direct derision for my flimsy strategy.
Are there any lifelong lessons that you learned from the 16-Bit Era?















