Soul Calibur 5's single-player modes disappoint

Mikeminotti-biopic
Thursday, February 09, 2012

Soul Calibur 5.

In his Soul Calibur 5 review, Bitmob community member Jeremy Huggard says, "The disappointment of the single-player is a shame, but then who's really buying Soul Calibur 5 for the single-player?"

Not to call out one of our beloved community writers (he's expressing an opinion that many have echoed), but I bought Soul Calibur 5 for the single-player, Jeremy. Well, I mean...I would have if Namco Bandai didn't send a copy of the game to me. Look, the point is that I do care about solo features, and Soul Calibur 5 is terribly lacking in them.

I was initially really looking forward to the title's Story Mode, especially after hearing the newest Mortal Kombat's excellent take on single-player fighting inspired developer Project Soul. Well, Soul Calibur 5's mode is certainly an imitation, but it's a bad one.

 

First off, static drawings that flash on the screen before and after fights tell most of the "story." It's like reading a comic on your screen...like, a terrible, terrible comic. Sometimes, the game will grace you with a fully rendered scene, but these moments are rare and only make the bland images that fill most of the narrative stick out. The tale also takes only a few hours to complete, which is distressingly short for the main solo component. I honestly beat it in one sitting.

Story Mode

Pictures like this tell most of Soul Calibur 5's story.
 

Also, while Mortal Kombat let you experience its adventure through the perspective of most of the cast, Soul Calibur 5 forces you to stick with only five, two of which are just variants of fighters you already played. Did you want to battle through quality single-player content with your favorite character? Well, chances are you're out of luck. For example, my series favorite, Yoshimitsu, plays absolutely no part in the tale.

Even the Arcade Mode is bare bones and lacking the small, individual character moments we're used to seeing from the series. Sure, the endings were just a few drawings with captions, but they were something. Now you get nothing. The mode simply ends when you win the final fight. It's as anticlimactic as finishing a steak dinner with a Tic-Tac.

Come on! Even Mortal Kombat's secondary single-player mode, the Challenge Tower, is infinitely more interesting and deep then anything Soul Calibur 5 offers. The weird thing is that a similar concept, where you fought a series of battles with unique conditions, was in Soul Calibur 4. That same exact idea could have gone a long way toward adding some game time for solo fighters.

Honestly, I want to say this title was rushed, but rushed for what? A late January release? Mortal Kombat set the standard and raised expectations for single-player content in fighters while Soul Calibur 5 actually offers less than its predecessor. The game is still Soul Calibur, and while that formula may be getting a bit stale in this fifth installment, the core gameplay is still fun. I'm just disappointed they couldn't offer an entertaining way to explore those mechanics that doesn't involve strangers kicking my ass online.

 
Problem? Report this post
BITMOB'S SPONSOR
Adsense-placeholder
Comments (10)
Twit
February 09, 2012

But isn't Mortal Kombat an exception to the case for its quality? King of Fighters XIII, Street Fighter IV, Marvel Vs. Capcom 3, I honestly can't think of a fighting title besides Mortal Kombat that had strong, single-player features capable of standing on their own. I've grown to accept the idea that most devs can't make compelling single player options in fighting games, but thinking like that can be dangerous with devs simply not trying anymore.

Mikeminotti-biopic
February 09, 2012

Mortal Kombat is the exception at the moment, but I see no reason why it should be. Just a bit more effort and all of these AAA fighters could match it. Until they do, I will keep criticizing them.

As for other fighters with good single-player features, BlazBlue and Super Smash Bros. Brawl come to mind.

And Marvel: Rise of the Imperfects.

I was kidding on that last one.

Default_picture
February 09, 2012

Mortal Kombat may have the best single player content at the moment, but SCV has easily the smallest/worst. Even Street Fighter gives you some personal story for beating the game with every character.

Default_picture
February 09, 2012

I couldn't agree more. The lack of a narrative for most characters makes them seem like pointless accessories, especially Ezio, who they make no pretense about being there for fan service. Come on, even *Link* had a friggin' story. Instead, the unused characters are just pretty faces in stupid costumes holding different variants of a sword.

But, then again, I guess I could just play online and be killed by people spamming Nightmare's vertical attacks.

Default_picture
February 09, 2012

I'm on the fence about buying SC5. However I've been watching Maximilian's run through Story Mode, and it seems lackluster. And badly written. And dull. Max is the highlight, honestly.

That said, while single player modes are nice, I buy fighters primarily to play other people. This isn't me saying everyone should do the same though; there should be content for single players. (And not "unlockable character" content grinds.)

Shoe_headshot_-_square
February 09, 2012

You're crazy for getting SC5, thinking it will have an excellent single-player game. Have the last four editions taught you nothing? :)

Mikeminotti-biopic
February 09, 2012

Honestly, the last four had MUCH better single player than this.

Well, I can't speak for 3. I was too upset at the time that there was no GameCube version of that one to get it.

Dscn0568_-_copy
February 09, 2012

Single player and content-wise SC3 was the best: It had Arcade Mode (granted stuffed with unnecessary QTEs), Character creation, an RTS mode that was similar to Weapon Master, and a complete Tutorial that hasn't been used since for no real reason. Gameplay-wise, however, it had some bad glitch and balance issues that the developers acknowledged during an EGM interview for SC4, but if you only played it casually you probalby didn't notice. 

Avatarheader
February 09, 2012
I was looking at purchasing this but I'm a casual fighter fan. Does SC4 have a good solo mode?
Dscn0568_-_copy
February 09, 2012

I wouldn't have minded the story mode as is if the gameplay and narrative was worth it, but that's not the case. It squanders the chance to teach people how to play and makes Patroklos and Pyrrha unlikable or stupid depending on your viewpoint, which is bad because gameplay-wise they're the equivalent to Ken and Ryu - solid characters for beginners or experts and hence should be likable. Certain elements don't make sense unless you read the characters backstories online, and others seem like they were suppose to be longer like when Patroklos is told he has to find the sacred treasures - as though he has to search Asia for several fights - but finds everything he needs in one European port.

Still, I really like what is there - gameplay and especially movement feels better than in SC4 and aside from missing Talim and Zasamael I like the roster. The Critical Gauge and tying Guard Impacts to it arguably wasn't necessary, but I'm fine with it.

You must log in to post a comment. Please register if you do not have an account yet.