The Community Spotlight highlights some of the best articles that didn't quite make the front page.This week, we've got a Dark Souls discussion, a look at Uncharted 3's multiplayer, ruminations on Rage, thoughts on a new-game overload, and more. Check 'em out.
Dark Souls isn't hard -- gamers are just stupid and impatient
By William Harrison
Yes, the title sounds antagonistic, but William's got a point. Modern gamers have become accustomed to ease and hand-holding, he argues. Dark Souls does nothing of the kind, and William says he wouldn't have it any other way.
Uncharted 3 beta: A breath of fresh multiplayer
By Grayson Hamilton
Grayson points out four aspects of Drake's latest adventure that he digs. I'm especially intrigued by his description of the multi-stage maps that progress from car to plane to air base. Has anyone else been playing the beta?
Under-appreciating gems, or how I learned to stop worrying and love my games again
By Ben Lake
Ben comments on the dilemma his advancing years have placed before him: He suddenly has enough money to buy all the shiny new games he wants...but he has no time to play them. He resolves to ease up and just enjoy each title as best he can. Good plan, dude.
Raging over recycling and the reduction of creativity
By Michael Escanuelas
Mike starts out raging against Rage for the way it copies themes from other recent titles like Fallout 3 or Borderlands. By the end of his article, he's at peace with the cycle of sequels and genre retreads. How did he get there? Contemplation and alcohol, of course.
The evolution of the score
By Patrick Lindsey
"As a gamer, the score is what it’s all about," Patrick writes. He reminisces about the old days of arcade shooters and Game Boy Tetris, where the score was the only reason to play. Have things changed? Not if Commander Keen has anything to say about it.










