The Community Spotlight highlights some of the best articles that didn't quite make the front page. This week, we've got a look back at Persona 3's labrynthine tower of Tartarus, a discussion of the 3DS Ambassador Program, musings on why we fight for high scores, and more. No need to wait for the Dark Hour...read on!
The morphing tower of Persona 3: Tartarus
By Jonathan Oyama
I've never played any of the Persona games, but they certainly have a unique style all their own. "The sheer unpredictable nature of Tartarus defies everyone's expectations of what a single dungeon should look like," Jonathan writes.
3DS Ambassador Program fails to ease tension with early adopters
By Tristan Damen
Even after a recent price drop, Nintendo's latest handheld isn't exactly flying off the shelves. Tristan says the Ambassador Program, which offered a bunch of downloadable freebies to early purchasers, hasn't helped much, either. "How do these 'classics' make up for the failed launch of the 3DS?" Tristan asks. "They don't."
The power of the score
By Edward Varnell
I'm too young to have truly experienced the arcade scene, where setting a high score was a badge of honor. Edward examines the move away from the pursuit of the score over the course of gaming history, but he also points out a modern analogue: Achievements.
Fan-made Xbox 360 Star Wars spot
By Jan Neves
Bitmob's 3D-artist-in-residence has taken his models of the special Star Wars 360 and made a short commercial out of them. I gotta say...he makes that R2-D2-styled machine look mighty fine.
Nitro Game Injection game music podcast -- Episode #165: This one time at MAGFest
By Kyle Crouse
New Bitmobber Kyle warms up his vocal chords and shares his thoughts on the chiptune scene with Brendan Becker, the man behind the game-music celebration known as MAGFest. We're always down for more discussion of game tunes, so check it out.










