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The Morphing Tower of Persona 3: Tartarus

Pict0079-web
Tuesday, September 06, 2011

Gekkoukan transforms into Tartarus in Persona 3

Most RPG players have probably played through at least one tower dungeon in their lives. However, none of the towers are as unpredictable as Tartarus in Persona 3.

As a tower, Persona 3 packs in some of the strangest floors of royal architecture, purple underground caves and futuristic alien technology.

Tartarus was named after the world below the underworld in Greek mythology. Technically, the underworld actually was based on an actual section in the vicinity of Greece. However, in Persona 3 it literally takes a life of its own. As a demonic tower, each floor layout always changes upon each visit.

Of course, it really is just a simple dungeon, where each floor is randomly generated by the PS2 system. Yet, the tower is divided in "blocks" of 10 or more floors, each block displaying a different background. It begins as a monochrome dungeon with checkered tiles. As players ascend the tower, each design looks more bizarre and unique than the previous floor.

One of the most radical changes takes place when people reach the fifth block, known as Harabah. Up to this point, the tower took the shape of craggy cave walls and typical palace arrangements. However, Harabah completely changes the decor to a bizarre, futuristic spaceship design. This time, the floor is glowing with colorful patterns of LED lights. Some patterns spread out into a circle. Other designs flow around the floor like a river stream.

At this point, the party members realize that this is a strange, demonic universe like no other. If that wasn't enough, the tower extends farther up a transparent staircase into a blue, arctic cave. The sheer unpredictable nature of Tartarus defies everyone's expectations of what a single dungeon should look like.

Sure, Final Fantasy 4 may have shown a similar backdrop of strange mysticism when the characters soared up to the moon. However, even Final Fantasy 4 wasn't able to change into a flashy LED background in the dark glitz and glamour of Las Vegas.

If that wasn't weird enough, Tartarus only shows up at night, during a period known as the Dark Hour. During the day, it appears as the peaceful Gekkoukan High School. At night, it transforms into a decor that looks more like a clock tower.

On top of the tower, the god of the underworld seeks to obliterate the entire world. I literally cannot spoil all the details of the ending, but the strange mysticism almost progresses to a frightening point beyond disbelief. Let's just say that part of the ending actually involves the moon. It's an apocalyptic end that is even more unbelievably astounding than the final battle in Final Fantasy 4, which also ironically takes place inside the moon.

Honestly, I wasn't surprised that the main character had to take a long rest after the entire ascent of Tartarus. It is one of those strange dungeons where the size and longevity of the dungeon actually amplifies the otherworldly atmosphere of Persona 3.

To make matters worse, the surviving characters didn't even escape from all the unbearably long dungeons after Tartarus. In Persona 3 FES, a desolate desert appears in their basement, known as the Desert of Doors. Now they have to proceed through an even deadlier series of dungeons, filled with only brief flashbacks of happier times in their lives.

Honestly, the environment of Persona 3 is pretty much a horrific hell in itself. It is an almost never-ending journey through bizarre dungeons filled with dangerous shadows. Their journey is an agonizing struggle for survival against all odds. Hey, at least the background decor was diverse enough to make it worth everyone's time and effort.


What do you think of Tartarus? Is it a creative backdrop that fits the the dark tale of Persona 3 perfectly? Or is it a long, exhausting dungeon crawler that focuses too much on grinding? Write your thoughts in the comments below.

 
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Comments (9)
Dscn0568_-_copy
September 06, 2011

I remember going through all the floors of the Sphere Tower in Star Ocean 3, which was six variations of the same futuristic green tunnel system repeated 200 times. I maxed out my characters and beat the bosses at the top, but I never could beat the final secret boss who was in another part of the game. I've never played Persona before, but at least you have something interesting to look at while you're dungeon diving.

Pict0079-web
September 06, 2011

The same tunnel? Gads, maybe that's why I stopped Star Ocean 3 after a certain point. The fighting system and the tunnels kept irritating me. And the voice actor for Cliff sounded really dumb. Ugh. After that game, I started to really hate the developer, Tri-Ace. 

I think Persona 3 does a better job at making the final sections difficult, but not frustrating. The decors look beautifully clever and the unique variations of the same dungeon track really add to the epic scale near the end. Most of all, I felt like my characters were more than just stereotypical anime characters.

Dscn0568_-_copy
September 07, 2011

I was talking about the post-game dungeon. You go through the same place in the normal quest, but the layouts are unique and you can skip the repeats. My main problem at that point was that considering the controversial plot developments that take place below them I thought the building and area it was in should have been like real life instead of a generic future land.

Pict0079-web
September 07, 2011

...Yeah. I'd heard spoilers about the plot. Considering everything that happened, something really should have changed. I really want to play the older Star Ocean games before I ever try Star Ocean 3 again.

The post-game storyline for Persona 3: FES was very well thought out. Atlus didn't flake out on the presentation. It is a mystical desert with doors that reveal unique glimpses into everyone's past.

I still have to finish it, but the script writer did a great job at making the final dungeon of the Answer section as emotional as possible. On top of that, I really grew attached to Fuuka as my psychic backup partner from afar.

Lolface
September 07, 2011

As much as I liked Persona 3, I can't really say that I'm a big fan of the Tartarus. My problem mostly has to do with the whole dungeon crawler aspect of the game, which was quite different from the other Persona games. I've never liked grinding very much in RPGs, and in the Tartarus, grinding was not only required, but it could only be done on certain days if you wanted to max out the social links. Complicating things further was that characters would get tired and couldn't fight anymore, or they would randomly become unavailable for the night (damn high school kids!). That, and you can only progress to a certain point each month (and you only have a year to beat the game!).

On the other hand, the centralized location of the Tartarus gave the game a more personal feel. As a voiceless, nameless protagonist, you still have to go to school, make friends, hang out with your friends, participate in after school activities, and study for exams in addition to fighting secret monsters with your friends as part of a secret group. Because the protag doesn't have his own voice (or her's on the PSP), I found myself projecting myself into the protag, and the routine that the game forces on you kind of makes the game take a turn towards the surreal.

For example, whenever you think about what you have to do to progress in a game, you usually think in terms of "I". "What do I have to do?" "I need to level up." "I need to beat that boss."

When you're playing Persona 3, it becomess, "I have to go school," or "I have to hang out with my friends."

In Persona 3, your party members aren't just other playable characters (in fact, they can't be controlled). They're your friends. YOUR friends. Not the protagonists friends, but yours, as in you, the player. And it's all because of the daily routine the game insists upon you. Sure, it gets a little mundane at times, but at the end of the day, its you and your friends against all the monsters in the Tartarus.

Pict0079-web
September 07, 2011

Yeah, I had the same problems with grinding in Persona 3. The format improved somewhat in the Answer quest, because my characters stopped wearing themselves out. However, it's much more frustrating.

Still, I think the backdrops made grinding much more comfortable. Even though the endless fighting is somewhat archaic, Persona 3 also included plenty of personal touches to distinguish it from other JRPGs. The Engrish rapping battle music made fighting entertaining. The graphical pizazz looked much different than the typical JRPG in natural environments.

The personal expercience as a ubiquitous protagonist also made the experience one-of-a-kind. The protagonist especially helped to tie together the Answer scenario. It's pretty surreal to encounter my former self as a partial villain.

Dsc03881
September 10, 2011

The dungeons in Persona 3 were great.  Though they were long and sometimes tedious, they do feel fun to explore and level up.  I didn't have any problems with it and it fits the context of the game.  Its Persona.  If you haven't experience it before, it will be hard to understand.

Pict0079-web
September 11, 2011

I think the dungeons were also a testament to the old style of RPG playing as well. Persona is not so much about the dungeon design as it is about the challenge of surviving.

The games have the old school dungeon-crawling style from the old Phantasy Star games. The fun comes from fighting through hordes of tricky shadows and understanding their weaknesses. Games like Shin Megami Tensei: Strange Journey are an even greater testament to the franchise's long legacy of dungeon crawlers.

I actually can't wait to see whether the Persona 5 team will try to integrate the seamless motion-capture acting from Catherine. That would look amazing.

Dsc03881
September 10, 2011

The dungeons in Persona 3 were great.  Though they were long and sometimes tedious, they do feel fun to explore and level up.  I didn't have any problems with it and it fits the context of the game.  Its Persona.  If you haven't experience it before, it will be hard to understand.

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