Today’s Spotlight is not only a showcase for some of the best articles that didn’t quite make it to the front page -- it also comes to you through the din of one of the largest motorcycle events in the South…. Reading about Shin Megami Tensei: Nocturne is way more fun.
A First Experience with Shin Megami Tensei: Nocturne
By AJ Hurst
I love reading about people playing Nocturne. Every account of it is unique. Now that the game is incredibly expensive, in-depth articles like this one are beneficial to gamers interested in it.
Making Multiplayer a Better Social Experience
By Rodrigo Pardo
The only thing I like less than playing multiplayer games is talking to the other people playing with me. Halo: Reach brings a new level of social customization to the online community that lets me choose what sort of environment I want to be in.
Life Without Miyamoto
By Matthew Orona
What if Shigeru Miyamoto -- the man who designed Super Mario Bros. and The Legend of Zelda -- never went into game design? The industry would be a radically different place no doubt. Matthew reflects on how the world could have been if Miyamoto wasn’t a factor.
Looking Back: The First Uncharted Is Stupid
By Parker Scott
So, you liked Uncharted 2. Did you go back and play the first game after delighting in the cinematic quality of the sequel? Parker did, and discovered that Uncharted is not quite as good as it seemed.
50 Hours of Team Fortress 2!
By Kevin Zhang-xing
Even though Team Fortress 2 has fewer of the bells and whistles people clamor for in Halo and Modern Warfare games, it has a dedicated community. Kevin has played more than 50 hours of the game at this point, and this is a recount of that time.










