Separator
Making Multiplayer a Better Social Experience
Saturday, September 04, 2010

There's something about playing with friends that makes multiplayer amazing and a rewarding experience but what about when they  are unavailable or simply don't own the game. Then multiplayer transforms in a horrible experience; many factors go into making multiplayer a bad experience for lonely players like over aggressiveness, unfriendliness, and overall rude behavior. I think if developers start putting more social options in their games; Multiplayer would become a more rewarding, fun, and a better social experience. 

Halo reach is the first game that offers a very limited array of social options to players; the options range from chattiness, motivation, teamwork and tone. While I appreciate all this options and I do think they will improve my social experience in Halo Reach I don't think it's enough there are more social choices that can better multiplayer.

 

       

Halo Reach Social Settings

 

If multiplayer is to become a better social experience it has to change the idea that is everyone against everyone, multiplayer has to become almost like a friend maker where you are matched with players with same likes, and ideas. In the option of likes things like music, TV, movies, books, sports, etc could be covered and in ideas everything from political views to religion can be covered.

Imagine being match made into a game where everyone chooses their favorite TV show as LOST and  favorite genre of books science fiction and the new episode of LOST just came out yesterday. The discussions about LOST and science fiction would be endless and  would certainly make players feel in friendly environment where they can talk without being bashed. Adding to this, players would feel more encouraged to talk there is room to strategize and coordinate the match, teamwork would improve and people that usually don't want to play multiplayer games would feel more compelled to play.

I don't know how hard it would be for game developers  to make social options like these work in a matching making system, but if multiplayer is to become something more than people taking advantage of their anonymity. Multiplayer needs to become like real life where we get to chose what we like what we don't like and what people we want to interact with.  

 

          

 
2
RODRIGO PARDO'S SPONSOR
Comments (2)
Twit
September 05, 2010


I don't know. Having options like what you proposed sound too broad. Creative, but broad. If I'm getting into this game, it doesn't matter how much I like Robot Chicken and how much my team mate likes it. If we're playing a game to win, we're going to play to win, not talk about our common interest.



 



I think the options being put forth in Reach are a step in the right direction, but they're just that: a step and not a huge leap-before-looking.



 



But it's not a bad idea you've put forth. Maybe it's not terribly related, but if I'm not mistaken, Blur can Facebook connect after games. Maybe jumping off that, allowing people to brag on social networks like  that can encourage people to not abuse their anonymity.



 



I put it this way because there will always be the players who take a loss the wrong way and try to get back at you by whatever means necessary.


Halo3_ce
September 06, 2010


That's actually a nice idea. I think a more embedded Facebook integration into XBL or PSN would be able to handle a lot of the things you suggested. It would be cool if you had the option to play every game normally, or switch to "social" mode with some of those features. That said, Bungie has been very adamant about letting players know that using their very limited social features will slow down the matchmaking process, so it'd take a lot of R&D to build a network to handle all that matchmaking and bypass bottlenecks.


You must log in to post a comment. Please register or Connect with Facebook if you do not have an account yet.