This edition of the Community Spotlight focuses on some of gaming's (and game journalism's) greatest debates.
Jon Porter starts off with perhaps the only debate more widely discussed than "games as Art": Can games successfully imitate film? Jon doesn't seem to think it's necessary. Jeffery Sandlin is next with his top five points on how to effectively write about games.
Richard Moss examines the supposed rivalry between Uncharted and Tomb Raider. Is one franchise ultimately superior to the other, or could they both stand to learn something?
Finally, Taro Russell addresses the issue of single-player vs. multiplayer, and how he feels story is more important than online gaming.
Why Comparing
Games to Movies Does Everyone a Disservice
By Jon Porter
Jon breaks his long silence on Bitmob to comment on the games vs. movies debate.
He's tired of it, and feels the different mediums are largely incompatible as
far as comparison is concerned. To Jon, games shouldn't try to emulate film.
This doesn't bode well for Heavy Rain....
Mi: Top 5: the
Most Important Top 5 Ever
By Jeffery Sandlin
I don't think I've ever seen Jeffery use as many exclamation points as he does
in this piece. Of course it isn't him writing, is it? The mysterious Mi offers
up its five points on how writing about games needs to improve. This post
leaves me with an unsettling feeling of too much cheer.
What Tomb Raider
Could Learn from Uncharted (and Vice Versa)
By Richard Moss
On the surface, Uncharted and Tomb Raider appear to be filling the same niche
and accomplishing many of the same goals, but a deeper analysis reveals their
stark differences. Richard breaks down the elements that both franchises do
well, and what they could learn from the other. I say we need a crazy crossover
game where Nathan Drake and Lara Croft
are after the same, likely world-altering and dangerous, treasure.
Loner Gaming
By Taro Russell
Multiplayer gaming just isn't Taro's thing. While many people cracked open
their copies of Modern Warfare 2 and promptly hopped online, Taro
had a single-player experience in mind. Is it wrong to appreciate the story of
a game over shooting dudes in a deathmatch? Whatever you believe, Taro has at
least one ally in me.










