Stereotype vs. Humantype: Race and Culture in Video Games

Default_picture
Wednesday, July 29, 2009

Editor's note: Omar takes on some pretty weighty topics in this one. I think we can all agree that games could use more diversity and less stereotypes, although I'd say that the increasingly common create-a-character option is a big step in the right direction. - Demian


When I use the word "race," I don't mean to refer to Orcs, Elves, or Dwarves. However, I don't blame you for being confused. Instead, I'd like to discuss the notion of race and cultural identity in the context of video games.

It doesn't require too much research to conclude that most video game characters are white men. Beyond that, they are usually white men between the ages of 18 and 40. While there are a few outliers to this rule, the mainstay of video game development has been to create a world and story which surrounds a white person, or is told through the eyes of a white person. I've been playing video games since I was a toddler, and yet, I've only had one or two opportunities to play as a character who exists in the same ethnic demographic as myself.

With a few exceptions such as Akuji the Heartless and Grand Theft Auto: San Andreas' Carl Johnson, all the black protagonists of video games are either real-life celebrities (Shaq Fu, Michael Jordan: Chaos in the Windy City, Moonwalker, Wu Tang: Shaolin Style) or otherwise pre-existing personalities (Blade and Spawn). The few non-White characters which do exist normally reinforce negative stereotypes (Shadow Warriors' Lo Wang) or aim for irony and fail (Daikatana's Superfly Johnson).

Either way, it's clear that very little creative effort has gone into fabricating interesting, amiable, or heroic non-White, non-male protagonists.

 

Sadly, Half-Life 2's Eli Vance is one of the few realistically
portrayed African-American characters in games.

The Industry and its Games

In 2004, the International Game Developers Association (IGDA) formally acknowledged the importance of encouraging diversity in the industry. Jason Della Rocca, then executive director of the IGDA, claimed "We're seeing, to a large extent, that games that are being designed often, unconsciously, include the biases, opinions and reflections of their creators."

Who are the creators though?

In a 2005 survey, it was found that only 2% of game developers across all disciplines were Black, 2.5% were Latino and 7.5% were Asian. However, Henry Giroux, an American university professor, warns that a more diverse development industry may not necessarily "translate into a more satisfactory representation of minorities in video games."

Speaking of which, how bad is the current representation of minorities? Pretty bad!

Cj

Carl Johnson does little to fight negative
stereotypes. If anything, he promotes them.

In recent years, there have been a number of studies which deal with ethnicity, race, and gender in video games. A study conducted by the Center of Media and Child Health concluded that racial representation was poor and stereotypes were reinforced in the 1,716 games which they surveyed. According to the study, a child has a 73% greater chance to play as an animal than as a woman.

The children's media advocacy group, Children Now, concluded in a study that 83% of African-American males in videogames appear in sport games, while almost 90% of African-American women were victims of violence (twice the percentage of white females).

In a comprehensive survey by David Leonard, entitled High-Tech Blackface, he makes claim that 80% of African-American videogame characters are physically and verbally aggressive, using taunts and trash-talking in the place of rational or level-headed discussion.

Developers have been taking dissapointing shortcuts. By creating characters like OG LOC in San Andreas, they appeal to an almost-racist template in the public consciousness. Instead of creating a more intriguing, deep character, Rockstar simply presents a shirtless, rapping, drug-addicted African-American who doesn't require much of an introduction -- the players already understand what type of character they're looking at.

I personally implore all developers to eschew lowest common denominator pandering, and instead, strive to create characters who have their own motivations and impulses. OG LOC seems to be a criminal because he's Black -- there should be further justification beyond that.

The romanticizing and enforcing of negative, "Ghetto-cool" stereotypes is normally met with success in the industry, with games like NFL Street, NBA Street and Street Hoops leading the way.

Even when removed from these wildly exaggerated settings, characters like Gears of War's Augustus Cole "Train" perpetuate outdated ideas of African-Americans.

Offensive to just about everyone who played it, the release of Shadow
Warriors was met with protest by Asian-American lobbying groups.

Is there any room for non-White characters outside of sports and crime games? It seems like True Crime and Jade Empire, both culturally obtuse games, are the only places where Asian characters can comfortably exist. The few genres (sports and fighting games) which depict diversity only do so to promote visual variety.

Rated AO! Adults Only

But sports games aren't the only culprits. In an MTV Multiplayer interview, Morgan Gray, Senior Producer at Crystal Dynamics, said, "San Andreas is the only Grand Theft Auto that I didn't beat, because if I had to hear one more N-word drop out of someone's mouth knowing it was penned by a bunch of white cats -- I'm done."

Despite Rockstar's adamant claims that their games are meant as satirical parodies of contemporary culture, it's difficult to deny the developer's guilt in the fetishization of Italian-Americans, Latin-Americans, and African-Americans.

While it may not be explicit, the choice of soundtrack, voice casting, and slang all converge to create an immediately displeasing and uneducated image of the relevant ethnic groups. It might not be racist, but it usually is enough to encourage minority lobby groups and parents to protest.

custer

Does this count as NSFW?

Controversial and insensitive games have often sold relatively well, regardless of the game's actual quality. Felice Standifer, Producer at Sony Computer Entertainment of America, remarks that when a controversial game sells well it "gives the people making the game a feeling that it's OK because people are buying this game."

Custer's Revenge, a game whose objective is to rape a Native American woman, sold over 80,000 copies! That's right. The game places you in the ascot, hat, and boots of Custer and orders you to rape a Native American woman up against...what looks to be a wooden pole.

Being Culturally Obtuse = Uncool

...Oh, I come from a land

From a faraway place

Where the caravan camels roam,

Where they cut off your ear

If they don't like your face.

It's barbaric, but hey, it's home...

Believe it or not, but before an Arab lobby group protested to have it changed, that was the opening theme song to Disney's Aladdin movie. What started off as subtle racism has turned into an intense bifurcation between "Western" and "Eastern" cultures.

According to a study conducted by Prague University professor, Vít Šisler, 70% of Arab-centric games begin with the kidnapping of a princess/maiden/daughter and end with the regicide of a vizier/caliph/ayatollah.

Games like Prince of Persia: Harem Adventure, Disney's Aladdin and Beyond Oasis, only serve to promote negative stereotypes of arbitrary cruelty conducted by Arabs.

Aladdin

Not so innocent after all!

Japanese games have the dubious honour of possessing some of the most distasteful race-related imagery in the industry. Most Black characters possess stereotypical facial or personality features. Large lips, low brows, and loud mouths seem to be the foundation of Black ethnic depiction.

However, many Japanese games are influenced by anime, and inevitably caricature all characters -- regardless of their background. It becomes difficult to determine where the anime-style ends and cultural misinformation begins.

It's not uncommon for Japanese games with clownishly illustrated Blacks and Latinos to reach Europe and North America. And yet, no developer would dream of shipping a game to Japan which included slant-eyed, buck-toothed Asians. [Editor's note: Actually, I can think of one: Kung Fu Chaos was released in Japan as Kung Fu Panic. -Demian]

Uh huh....

Conclusion

So where do we find ourselves? These strange, outlandish representations may only exist in games, but there are broader social considerations present. As consumers and producers in an emerging industry, we have pressing questions to ask ourselves.

Would the experience which Half-Life provides change if Gordon Freeman was Puerto Rican?

Would players have been as comfortable if Mario was from Vietnam?

The issue here isn't one of simply "displaying" the presence of social and ethnic minorities. The industry has to effectively acknowledge their presence, including them and reaching out to them. In a commercial industry such as this, it seems counterintuitive to alienate potential consumers by perpetuating off-putting stereotypes. By including individuals from all walks of life, developers lose nothing -- instead they gain new, loyal customers and fans.

After asking members of the Geekbox forums, it seems that few people have issue playing as Black or Asian characters. Why don't developers respond to this? Developers should be fighting against out-dated perceptions, instead of giving life to them.

Why wasn't Cole as cool, and level-headed as Dom (A Latino)? It seems
Epic couldn't help creating at least ONE culturally insensitive character.

Whereas the film and music industries were steeped in creative miscegenation for decades, the videogame industry has the opportunity to celebrate the differences and similarities we all share. Video game developers have a responsibility to the consumers to promote equitable and fair portrayals of every race.

There will always be bad guys, and they will always need to be bested, but let them be "bad" because of their absent scruples, moral perspective, or ethical deductions...not simply because they are Black, Latino, Asian or White!

In the words of Gamasutra's Ernest Adams, "It's time the game industry gave minorities their due as full-fledged members of the cast."


Bibliography

Nakamura, Lisa. Cybertypes: Race, Ethnicity and Identity on the Internet. (New York: Routledge, 2002).

Kolko, Beth. "Erasing @race: Going White in the (Inter)Face." Beth Kolko et al., eds. Race in Cyberspace (New York: Routledge, 2000) 21-3-232.

Hayot, Eric and Edward Wesp. ""Style: Strategy and Mimesis in Ergodic Literature."" (2004) 41:3 Comparative Literature Studies. 02/07/05

Meades, Alan. "Observing Player Behaviour in Virtual Worlds: Evidence of Ethnographically Motivated Player Difference." (Middlesex University, 2005). 03/07/05

Gonzalez, Jennifer. "The Appended Subject: Race and Identity as Digital Assemblage." Beth Kolko et al., eds. Race in Cyberspace (New York: Routledge, 2000) 27-50.

Kilman, Carrie. Video Games - Playing Against Racism. Tolerance.org, June 8, 2005,
http://www.tolerance.org/news/article_print.jsp?id=1228

Leonard, David: 'Live in your world, play in ours' - Race, video games, and consuming the other. Studies in Media & Information Literacy Education, 3(4), November, 2003,
http://www.utpjournals.com/jour.ihtmllp=simile/issue12/leonardfulltext.html

 
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Comments (14)
Lance_darnell
July 28, 2009
I have two comments on this. The first is if anyone wants $30 from me, take articles like this and others from Bitmob, and make a nice magazine, release it once a year and I will pay $30 for it! Who wants my money?
Lance_darnell
July 28, 2009
My second comment is that Omar is dead on in his views of race in games. Even Team Fortress 2 only has one visible minority, a black Demoman. And he is SCOTTISH, not African.... Prince of Persia: The Sands of Time is one game that got the aesthetics of the culture correct, but when it came to the Prince, well, I AM a more believable 11th Century Persian Prince than he was. The sequels only made this blatant misgiving worse by turning the Prince into a gritty American... I am a white guy between the ages of 18 and 40, and [i]even I[/i] do not relate to the majority of main characters in games, with the exception of Raz from Psychonauts ;) Omar, a wonderful and thought-provoking article, and I cannot thank you enough for including references, which just cements you as one of the most professional writers on Bitmob.
Default_picture
July 28, 2009
I wholeheartedly agree with you Omar that whites are grossly over-represented in the videogame populace. It's a shame, but honestly, I don't ever see this changing. Let's face it - developers appeal to their demographic, which is largely nerdy white guys. As videogames begin penetrating other markets and become more mainstream, this will change (and is changing), but the main demographic isn't going anywhere. I'm a white, 21 year old male. I sure wouldn't mind playing protagonists of other races - it even [i]appeals[/i] to me because it'd be such a breath of fresh air. But to a developer, making that jump is risk taking. Why wouldn't they just go the safe route and put in a protagonist whose race reflects that of their demographic? And for a lot of companies, exploring race as a theme is too deep (i.e. time consuming) and controversial (i.e. detrimental to sales). In order for there to be change on this front, there has to be incentive. As of right now, I don't see any for developers, and I think coming up with one poses a tremendous challenge - but certainly a challenge worth undertaking.
Default_picture
July 28, 2009
Thanks for the comments guys. Garrett I completely agree with you. It seems that developers have been recently taking a "safe" route with racially ambiguous characters. The protagonists of InFamous, Red Faction and the like are all very....brownish/white in colour. It's difficult to put your finger on their ethnic origin, and so there is less confusion and less complaint in general. I really encourage developers to take bold steps in the future. No guts, no glory!
Brett_new_profile
July 28, 2009
Omar, have you looked at race with regard to iPhone games? I wonder if the more democratic playing field and lower monetary risk will lead developers to create more diverse protagonists.
Default_picture
July 28, 2009
@Brett I'm not quite certain what you mean concerning the iPhone. I just hope that people don't take this article to be a response to the recent (outrageous) cries of racism hurled against Valve and Left4Dead2. I've seen how irrational people can be, and I don't want to be associated with them.
Dsc00669
July 30, 2009
Great article. As with any form of media (film, television, etc.), it stands to reason that all races in video games will continue to be more exposed and (hopefully) in increasingly more positive lights.
Default_picture
July 31, 2009
Great article once again, Omar. It's good to see that a community member is providing such consistently high quality pieces. Look forward to the next one :D
Brett_new_profile
July 31, 2009
@Omar: I was wondering aloud if iPhone games might feature more diverse characters. Part of the reason major publishers tend to play it safe is because they've got millions of dollars invested in a product, and they want that money back and then some. With iPhone games (and indie games in general), the monetary commitment isn't is high, so developers should have more creative freedom to take risks -- be it with gameplay, storytelling, or the color of a character's skin.
Img_20100902_162803
July 31, 2009
I really did not associate Dom from Gears of War series as Latino. He has a Spanish surname, but everything else about him is a stereotypical buffed up space marine soldier who yells Maria like Desi Arnez yelled for Lucy.
Default_picture
July 31, 2009
This will always be a controversial area in not only video games, but all forms of media. While I do agree that minorities should more frequently be presented in a better light and as main characters, I don't agree with pegging every stereotypical minority character in video games a bad thing. I mean, first off, there are some people in the world who fit stereotypes, and while I don't think they should promote negative stereotypes, characters like Cole from Gears of War are only negative if you take easy offence to things of that nature. Honestly, I loved Cole, and thought he was hilarious and a great character. I didn't care for Dom or Marcus at all, and would have rather played as Cole. That doesn't make me a racist.
Robsavillo
July 31, 2009
[url=http://gamasutra.com/php-bin/news_index.php?story=24625]Gamasutra[/url] wrote of a new study detailed in [url=http://www.sciencedaily.com/releases/2009/07/090729140931.htm]Science Daily[/url] the current shortcomings of ethnic representation in video games. Omar, great article. I see the problem being a lack of variance of representation, and that more often than not, minority characters are shallow stereotypes. Like you say, for every one Eli Vance there's ten Augustus Coles. Sad, indeed.
Jamespic4
July 31, 2009
Your article reminded me of one of the most racist games I've ever played. Toe Jam and Earl III: Mission to Earth. Somehow Sega managed to turn to amorphous alien thingies into a walking, modern day pimp minstrel show. And don't even get me started on the Black Baron from Madworld. I also thought about how I decided to kill Playboy X in Grand Theft Auto 4 because of how much of an irritating, unrealistic stereotype he was. Which is sad, considering Dwayne was too. Also, it's worth mentioning that I know a lot more about film than I do about videogames, and I have to completely disagree with and don't fully understand this statement: "Whereas the film and music industries were steeped in creative miscegenation for decades, the videogame industry has the opportunity to celebrate the differences and similarities we all share." Far from miscegenated, the film industry was intensely racist for many years. One need look no further than the well publicized case of Song of the South. The studio decided to premiere Disney's ill fated film in Georgia, despite that fact that James Baskett, one of the film's principle actors wouldn't be able to attend due to segregation laws. And later, when he became the first African-American Oscar winner, it was in a category with no competitors, and due largely to Disney's lobbying and clout with the Academy, something that has often been accused of being a publicity maneuver. I don't say this to diminish Baskett's achievement, quite the opposite. I mean to point out how racially insensitive the Academy was when it didn't nominate him in the first place, and how, when they did award him the statuette, it was for a role in a film that idealized the slaves' plantation life as a stroll through a vibrant, animated, verdant paradise. Certainly the film industry has more than a bit of calcium in their closet when it comes to race.
Default_picture
July 31, 2009
"When I use the word "race," I don't mean to refer to Orcs, Elves, or Dwarves. However, I don't blame you for being confused." I blame them. Anyone who makes that kind of mistake is a damn fool.

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